Rolangkim Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 poisoned darts (1, -4, D:1) a +0 club (2, 7, D:1) a +0 dagger 4 stones (7, -8, D:1) a +0 short sword (7, 0, D:1) a quokka skeleton (7, 22, D:1) a rat skeleton (16, 32, D:1) 4 stones (16, 35, D:1) a rat corpse (skeletalised by now) (30, 10, D:1) a +0 spear (30, 18, D:1) a +0 spear (35, 12, D:1) a ball python corpse (skeletalised by now) (38, -2, D:1) a +0 club (48, 6, D:1) a beast talisman (57, -3, D:1) 5 stones (58, -2, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (4, 4, D:2) a +0 club a kobold corpse (skeletalised by now) (6, 4, D:2) a +0 robe (12, 11, D:2) 7 stones (20, 32, D:2) a ball python corpse (skeletalised by now) (23, 5, D:2) 5 stones (26, 3, D:2) a +0 club (30, 19, D:2) a +0 plate armour (31, 15, D:2) 7 stones (31, 16, D:2) a +0 club a goblin skeleton (34, 27, D:2) the felid corpse of Natasha (skeletalised by now) (35, 18, D:2) the felid skeleton of Natasha (35, 47, D:2) a +0 sling (36, 12, D:2) a +0 whip a stone a kobold skeleton (36, 18, D:2) a +0 dagger (39, 9, D:2) 5 stones (41, 41, D:2) a +0 dagger (42, 7, D:2) a +0 scale mail (51, 30, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Beiron's Antique Weapon Emporium a +2 morningstar of protection (420 gold) a +5 lajatang of electrocution (1612 gold) the +7 long sword of Harphony {pain, rN+ rCorr Int+2 Stlth+} (1687 gold) Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 long sword (87 gold) a +0 dagger (50 gold) a +0 rapier (100 gold) a +0 trident (87 gold) the +4 battleaxe of Dung {spect, rElec rF+ Str+2 Int+3} (1692 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. a +0 war axe (87 gold) a +0 flail (87 gold) a +0 falchion (75 gold) (0, 0, D:3) 7 stones (2, 29, D:3) a +0 club (2, 30, D:3) a +0 dagger a +0 club a +2 vampiric dagger a goblin corpse (skeletalised by now) (2, 31, D:3) a +0 falchion a +0 animal skin a +0 helmet a +0 club a +0 dagger a +0 dagger the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (2, 32, D:3) a +0 club a +0 dagger a +0 sling (4, -15, D:3) a +0 club 5 poisoned darts a kobold corpse (skeletalised by now) (4, 33, D:3) a bat corpse (skeletalised by now) (10, -6, D:3) a +0 club (10, 32, D:3) 5 stones (12, -12, D:3) a +0 flail (12, 8, D:3) a +0 club a +0 leather armour a +0 flail a +0 dagger a +0 robe an orc skeleton (12, 9, D:3) a +0 mace a +0 leather armour (12, 10, D:3) a +0 club (12, 11, D:3) a +0 club (14, 6, D:3) a +0 ring mail (15, 43, D:3) a ball python corpse (skeletalised by now) (17, 4, D:3) 3 potions of mutation 2 potions of brilliance a potion of heal wounds (17, 5, D:3) a +0 trident (19, 40, D:3) a hobgoblin corpse (skeletalised by now) (28, 12, D:3) a +0 short sword (30, 12, D:3) a +0 club a goblin skeleton (32, -13, D:3) a +0 rapier (36, 31, D:3) a +0 club (50, -8, D:3) a +0 whip (52, 8, D:3) a frilled lizard corpse (skeletalised by now) (53, -6, D:3) a +0 spear (57, 20, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 club an orc corpse (8, 1, D:4) the +9 quarterstaff of the Distant Future {venom, *Noise rC- Will+++ Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. (unseen)