Rover Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a hobgoblin corpse (skeletalised by now) (1, 21, D:1) a +0 mace (3, 12, D:1) a bat corpse (skeletalised by now) (10, 7, D:1) a bat corpse (skeletalised by now) (14, 19, D:1) a scarf of invisibility (15, -10, D:1) a hobgoblin skeleton (18, 20, D:1) a bat skeleton (19, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (20, -10, D:1) a stone a +0 dagger a hobgoblin skeleton (20, 11, D:1) a +0 ring mail (21, -12, D:1) a hobgoblin skeleton (22, -11, D:1) a +0 dagger (25, 24, D:1) a quokka corpse (skeletalised by now) (25, 31, D:1) a +0 war axe (29, -2, D:1) a hobgoblin corpse (skeletalised by now) (29, 10, D:1) a bat corpse (skeletalised by now) (30, 12, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (1, 43, D:2) the +1 cloak of the Stone Wall {Harm *Silence rElec rC-} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (8, 43, D:2) a +0 ring mail (9, 5, D:2) a quokka corpse (skeletalised by now) (14, 24, D:2) a +0 club a goblin skeleton (15, 21, D:2) a +0 scale mail (15, 25, D:2) a +0 trident (16, 24, D:2) a +0 dagger 2 stones (20, 44, D:2) 4 javelins (20, 45, D:2) a quokka skeleton (25, 49, D:2) a +0 short sword (30, 17, D:2) a +1 heavy hammer (unseen) (33, 26, D:2) a +0 leather armour (33, 37, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a potion of curing (8, 5, D:3) a +0 dagger a +1 ring mail of poison resistance an orc corpse (22, 6, D:3) a +0 hand axe a +0 hand axe an orc corpse an orc corpse (22, 7, D:3) a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 mace an orc corpse (22, 13, D:3) a scroll of torment (39, 6, D:3) a +0 club a +0 leather armour an orc corpse (52, -4, D:3) 3 gold pieces