Dungeon Crawl Stone Soup version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 4595748956053227008 74 Ruupert the Magician (level 4, -3/32 HPs) Began as a Djinni Conjurer on Apr 25, 2025. Slain by Edmund ... wielding a +2 dire flail of protection (16 damage) ... on level 4 of the Dungeon. The game lasted 00:02:48 (1168 turns). Ruupert the Magician (Djinni Conjurer) Turns: 1168, Time: 00:02:49 Health: -3/32 AC: 2 Str: 6 XL: 4 Next: 52% Gold: 137 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . i - scarf {shadows} rCorr + (no gloves) SInv . (no amulet) Will ..... m - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a scarf of shadows (worn) Jewellery m - a ring of resist corrosion (worn) Scrolls b - 2 scrolls of poison {unknown} c - a scroll of brand weapon {unknown} g - a scroll of immolation {unknown} j - a scroll of torment {unknown} k - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} e - a potion of brilliance {unknown} f - a potion of haste {unknown} h - a potion of mutation {unknown} l - a potion of moonshine {unknown} Skills: + Level 1.6 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (84% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) You took 2 damage! The searing ray hits Edmund but does no damage. Edmund is lightly wounded. You took 1 damage! The searing ray hits Edmund but does no damage. Edmund is lightly wounded. Edmund closely misses you. The searing ray hits Edmund but does no damage. Edmund is lightly wounded. You finish channelling your searing ray. Edmund hits you with a +2 dire flail of protection! You took 8 damage! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund! Edmund is moderately wounded. Edmund is knocked back by the mystic blast. You took 4 damage! Casting: Iskenderun's Mystic Blast (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) You took 2 damage! The searing ray hits Edmund! Edmund is heavily wounded. Edmund hits you with a +2 dire flail of protection! Ouch! That really hurt! You die... Edmund says, "I'd like to see a scythe do that!" ..@........ ..# ...?...... #.# ##.......## #.# #.......... #.# #.........# #.# #.......).# #.#### #######.†.....# ###..... #.....##.@...### #.....## #.###...@......###.#.#.# ##.###.##.#####.##..#.#.## #...........)##.#.#.#..... #..###.##.##.....###.##.## ##..###.##.#####.#.#.###.# #.......#...>............# #....##.#.#####.#.######## #....##.#.#####.#.# #....##......##.#.# You could see Edmund. Vanquished Creatures An iguana (D:4) An adder (D:2) 2 ufetubi (D:2) 3 dart slugs (D:1) 3 endoplasms (D:1) 2 hobgoblins 3 quokkas (D:1) 6 ball pythons 2 bats A giant cockroach (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruupert the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Ruupert set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 486 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 486 | D:1 | Learned a level 1 spell: Foxfire 633 | D:1 | Reached skill level 1 in Fighting 1041 | D:2 | Found Addic's Weapon Emporium. 1058 | D:2 | You are sucked into a shaft and drop 2 floors! 1087 | D:4 | Reached XP level 4. HP: 27/32 MP: 0/0 1152 | D:4 | Noticed Edmund 1168 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic D:2: layout_loops_ring, serial_shops, shop, nicolae_shop_scrapyard, nicolae_shop_trees, nicolae_shop_flopsided, chequers_ecumenical_altar_island, minmay_misc_feat_rows D:4: layout_loops_cross, nicolae_gozag_cash_rules_everything_around_me, jmf_multi_god_temple, uniq_edmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 1 || 80 Searing Ray | 1 | 3 || 4 Iskenderun's Myst | | 1 || 1 Armour: Robe | 3 | 2 || 5 Skin | 4 | || 4 Dodge: Dodged | 17 | 1 || 18 Form: | 1 | || 1 Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1165 | 1139 | 26 | 16 | 922 | 3 | 388.3 | Dungeon | 1165 | 1139 | 26 | 16 | 922 | 3 | 388.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 873 daAuts D:2: 183 daAuts D:4: 109 daAuts