Ruupert the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of the Hills {Will++ Int-4} [blade talisman] Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +0 buckler a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 0, D) the +5 battleaxe "Ogreslayer" {freeze, Fly Will+ Str+2} Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (21, 8, D) a shapeshifter corpse (22, 8, D) an ugly thing corpse (22, 24, D) a +1 halberd of pain (still there?) the +2 robe "Vainkuem" {SInv} (still there?) SInv: It lets you see invisible. (22, 25, D) a +0 halberd a +0 robe (23, 26, D) the +5 scythe "Finisher" {speed, execute} (still there?) a +0 chain mail (still there?) (23, 27, D) a +4 whip of electrocution (still there?) a +1 robe of willpower (still there?) (23, 28, D) a +3 great sword of flaming (still there?) a +0 plate armour (still there?) (24, 9, D) an ugly thing corpse (24, 10, D) a glowing shapeshifter corpse (24, 11, D) an ugly thing corpse (24, 23, D) a +0 war axe (24, 25, D) a +2 heavy trident (still there?) a +0 robe (still there?) a +5 ring of evasion (still there?) (24, 27, D) a +2 war axe of electrocution (still there?) a +2 robe of cold resistance (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +4 ring of protection (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (25, 10, D) a glowing shapeshifter corpse (25, 11, D) a glowing shapeshifter corpse (25, 27, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +2 robe of positive energy (still there?) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (still there?) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. a +0 plate armour (still there?) (26, 1, D) the staff of Excruciating Pain {rF+ Hexes Tloc Fire} [staff of fire] rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen) (26, 24, D) a +2 heavy great mace (still there?) a +3 ring mail of fire resistance (still there?) a ring of poison resistance (still there?) (27, 1, D) the +6 orcbow of Abomination {heavy, rF+ Int+3 Stlth+} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (28, 1, D) a staff of earth (unseen) (29, 0, D) a +2 shortbow of freezing (unseen) (35, 15, D) a staff of death (unseen) (35, 21, D) a blink frog corpse (35, 28, D) the +2 war axe of the Land of Plenty {spect, rC+ Int+3 Dex-5 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (36, 0, D) a +1 chain mail of fire resistance (36, 1, D) a +2 robe of willpower (unseen) (36, 14, D) a staff of fire (37, 0, D) a staff of cold (37, 1, D) a +6 ring of intelligence (38, 1, D) a +6 ring of dexterity (38, 14, D) the +9 dagger of Cobwebs {venom, ^Fragile rN+ Int+6 Dex-4} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). (38, 15, D) an orb of light (39, 0, D) a staff of earth (unseen) (39, 6, D) a cane toad corpse (40, 0, D) a +1 hand axe of distortion (unseen) (40, 1, D) a staff of death (unseen) (40, 6, D) a cane toad corpse (40, 7, D) a water moccasin corpse (skeletalised by now) (40, 15, D) a scarf of harm (40, 22, D) a yak corpse (41, 0, D) a staff of air (unseen) (41, 1, D) a +1 robe of fire resistance (unseen) (41, 14, D) the +0 leather armour of the Ego {rF+ Will- rCorr Str+2} rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (41, 22, D) a bullfrog corpse (41, 38, D) a +0 giant club an ogre corpse (42, 0, D) a +2 ring mail of poison resistance (unseen) (42, 1, D) a staff of alchemy (unseen) (42, 6, D) a black bear corpse a blink frog corpse (42, 15, D) the staff of Past Mistakes {^Contam rPois rN+ Conj Necro Ice} [staff of death] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (42, 20, D) a yak corpse a water moccasin corpse (42, 23, D) a bullfrog corpse (42, 29, D) the Thoughts on the Hypothermic Fault Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Lee's Rapid Deconstruction Earth 5 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (43, 14, D) a staff of alchemy (43, 21, D) a cane toad corpse (43, 29, D) the Compilation of Phantasms and Electricity Spells Type Level a - Call Canine Familiar Summoning 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Horrible Things Summoning 8 (unseen) (43, 38, D) 2 large rocks (still there?) a +0 troll leather armour (still there?) a +2 battleaxe of freezing (still there?) a cyclops corpse (still there?) a troll corpse (still there?) a frost giant corpse (still there?) (44, 38, D) 8 large rocks (45, 36, D) a +1 great sword of protection 10 large rocks a troll corpse (45, 37, D) 8 large rocks (45, 38, D) 5 large rocks (49, 24, D) a staff of death (unseen) (50, 2, D) the +5 ring mail of the Gloaming {Harm rCorr Int-3 Stlth+} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (unseen) (50, 5, D) the +10 great sword "Bena" {flame, rC+} rC+: It protects you from cold. (50, 25, D) a +2 leather armour of willpower (unseen) (50, 31, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (50, 32, D) a +0 great sword of flaming (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 24, D) the staff of Geiwefop {rElec rPois rF+ Str-4 Int+4 Fire} [staff of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (unseen) (51, 31, D) a +1 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (51, 33, D) a +0 great sword of flaming (unseen) (52, 6, D) the ring of Wibreaf {rPois rF+ rC- Stlth+ Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (52, 24, D) a +1 heavy mace (unseen) (52, 31, D) a +2 demon trident of flaming a +0 chain mail a human corpse (skeletalised by now) (52, 33, D) a +2 great sword of flaming (still there?) a ring of poison resistance (still there?) a fire giant corpse (skeletalised by now) (still there?) (53, 5, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (54, 0, D) a +0 hand axe (54, 24, D) a +0 spectral giant club (54, 25, D) a +2 rapier of draining (unseen) (55, 1, D) the staff "Natad" {rElec rPois rF+ Int+2 Fire} [staff of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (unseen) (55, 13, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (55, 24, D) a +5 vampiric whip (unseen) (58, 42, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Juubun" {Will- Str+5 Int+6 Slay+2} (still there?) [ring of intelligence] Will-: It decreases your willpower. Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (59, 30, D) a +0 trident (59, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (59, 37, D) +1 acid dragon scales (59, 42, D) a +3 morningstar of protection (still there?) a +0 robe (still there?) (60, 31, D) a wind drake corpse (skeletalised by now) (60, 36, D) a +0 dagger (60, 37, D) a storm talisman (60, 43, D) a +0 long sword a +0 chain mail (60, 44, D) a +0 robe (61, 16, D) a staff of conjuration (unseen) (61, 30, D) a +0 trident 2 throwing nets (62, 0, D) a +2 robe of positive energy (unseen) (62, 1, D) a +0 dagger of flaming (unseen) (62, 8, D) a staff of earth (unseen) (62, 9, D) a staff of death (unseen) (62, 16, D) a staff of cold (unseen) (62, 26, D) a staff of air (62, 27, D) a +4 heavy war axe (unseen) (62, 30, D) a +0 trident (62, 31, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 8, D) a +4 heavy battleaxe (unseen) (63, 16, D) the +1 robe of Duhonk {rC++ Will- Dex+2} rC++: It greatly protects you from cold. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (63, 26, D) a +1 rapier of electrocution (63, 27, D) a book of the Moon (63, 36, D) a ring of flight (63, 37, D) a +3 great mace of holy wrath (unseen) (64, 17, D) a +2 morningstar of protection (unseen) (64, 27, D) a +1 whip of pain (unseen) (67, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) the +1 leather armour of Dim Light {rElec Will+ Str-2 Slay+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-2: It affects your strength (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (68, 2, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (69, 0, D) a +1 ring mail of fire resistance (unseen) (69, 2, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (69, 36, D) a +0 robe (70, 8, D) a staff of fire (unseen) (70, 9, D) a ring of ice (70, 37, D) a +2 leather armour of positive energy (unseen) (71, 16, D) a +1 short sword of venom (unseen) (71, 27, D) a staff of fire (unseen) (72, 9, D) a +2 sling of draining (unseen) (72, 17, D) a staff of earth (unseen) (72, 26, D) a +2 shortbow of freezing (72, 37, D) a +2 spectral quarterstaff (unseen) (73, 1, D) a +1 heavy hand axe (unseen) (73, 3, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (73, 26, D) a staff of air (73, 33, D) a +0 trident (73, 36, D) a +3 heavy battleaxe (unseen) (74, 31, D) a +0 halberd a +0 short sword (74, 33, D) a +0 whip (75, 1, D) a quill talisman (75, 32, D) a +0 flail a yellow draconian corpse (skeletalised by now) (75, 33, D) a +0 flail