Ruupert the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a ring of flight a +0 buckler a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a manual of Long Blades (49, 37, D) an amulet of guardian spirit (50, 36, D) an amulet of regeneration (50, 37, D) a +4 chain mail of cold resistance (unseen) (51, 36, D) a scroll of fog (51, 37, D) a phantom mirror (52, 36, D) a +0 great sword of flaming (unseen) (52, 37, D) the +6 partisan of Valour {antimagic, rPois} rPois: It protects you from poison. (unseen) (53, 36, D) a +5 falchion of pain (unseen) (53, 37, D) a +2 battleaxe of electrocution (unseen) (54, 36, D) a +1 whip of flaming (unseen) (57, 41, D) a +0 battleaxe a +0 plate armour an orc corpse (58, 41, D) a troll corpse (59, 37, D) a +5 morningstar of protection (unseen) (59, 40, D) a +0 short sword (still there?) a +3 chain mail (still there?) (59, 41, D) a +0 great mace a +0 chain mail a +0 long sword a +0 plate armour (60, 36, D) the +5 dagger of the Real Monster {vamp, rF++ rC+ MP+7} rF++: It greatly protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). (60, 40, D) a +0 giant club (60, 41, D) a +0 bardiche a +0 plate armour a +0 orcbow a +0 battleaxe a +0 plate armour (61, 8, D) a ring of poison resistance (61, 11, D) a jackal corpse (skeletalised by now) (61, 26, D) a +2 orcbow of freezing (unseen) (61, 36, D) the +5 scale mail of Trumpets {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (61, 37, D) a +0 chain mail of fire resistance (unseen) (61, 40, D) a +0 giant spiked club (62, 1, D) a +3 leather armour of positive energy (62, 4, D) an acid dragon corpse (skeletalised by now) (62, 16, D) the staff "Jeewuomp" {rC+ Int+3 Dex-3 Conj} [staff of conjuration] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. (62, 36, D) the +1 war axe "Zuucoq" {venom, rC+ MP+8 Int+2} rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Int+2: It affects your intelligence (+2). (62, 37, D) a staff of fire (unseen) (63, 0, D) a staff of fire (unseen) (63, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 10, D) an iguana corpse (skeletalised by now) (63, 16, D) a +2 sling of freezing (unseen) (63, 17, D) a +2 robe of fire resistance (63, 27, D) a +2 arbalest of flaming (unseen) (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a +1 leather armour of fire resistance (unseen) (64, 20, D) a +0 falchion a +0 robe (64, 26, D) a +0 hand axe of flaming (65, 31, D) a +0 giant spiked club (65, 32, D) a +0 giant spiked club (65, 33, D) a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) (66, 31, D) a +0 giant club a +0 giant spiked club a +0 troll leather armour a troll corpse (skeletalised by now) (66, 33, D) a +0 giant club an ogre corpse (skeletalised by now) (67, 0, D) a +2 plate armour of fire resistance (67, 31, D) a +0 giant club (68, 0, D) a staff of death (unseen) (69, 0, D) a staff of death (unseen) (69, 36, D) a +2 arbalest of draining (unseen) (70, 9, D) the +1 shortbow of Ashenzari's Envy {freeze, rElec rF++ rN+ Stlth-} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (unseen) (70, 11, D) a +0 dagger a +0 robe (70, 12, D) a +0 short sword (70, 20, D) a swamp drake corpse (skeletalised by now) (70, 33, D) an adder corpse (skeletalised by now) (70, 36, D) a +1 eveningstar of flaming (unseen) (70, 37, D) a +2 whip of electrocution (unseen) (71, 8, D) a staff of air (71, 11, D) a +0 short sword a +0 dagger of draining an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 17, D) a staff of earth (unseen) (71, 21, D) an acid dragon corpse (skeletalised by now) (71, 26, D) a +0 short sword of speed (unseen) (71, 31, D) a +0 club a +0 robe (71, 32, D) an adder corpse (skeletalised by now) (71, 36, D) a +1 leather armour of positive energy (71, 37, D) a +4 executioner's axe (unseen) (72, 8, D) the staff of Qoeteath {rN+ Will- Int-3 Conj Hexes Necro} [staff of death] rN+: It protects you from negative energy. Will-: It decreases your willpower. Int-3: It affects your intelligence (-3). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (72, 11, D) a +0 whip a +0 leather armour (72, 17, D) a +3 plate armour of willpower (72, 26, D) a +1 heavy great mace (unseen) (72, 27, D) a +1 mace of protection (72, 31, D) a +0 flail a +0 robe (72, 36, D) the +3 trident of the Valley {holy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (73, 1, D) the +0 leather armour of Ethics {rC+ Will+ Int+3 Dex+4} rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (73, 3, D) an adder corpse (skeletalised by now) (73, 16, D) a +3 sling of freezing (unseen) (73, 17, D) a staff of death (73, 26, D) a staff of alchemy (73, 27, D) the +5 glaive of the Guard {elec, spectral} (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +2 trident of protection (unseen) (75, 1, D) a +10 plate armour of ponderousness