S2OOS2 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (0, 21, D:1) a rimehorn talisman (1, 40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 23, D:1) a parchment of Blink (9, 1, D:1) a +0 whip 3 stones a kobold skeleton (11, 3, D:1) a +0 club a goblin skeleton (14, 3, D:1) a +0 robe (19, 1, D:1) a +0 robe (24, 17, D:1) a +0 mace (24, 26, D:1) a quokka skeleton (33, 33, D:1) a +0 dagger a goblin skeleton (43, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 19, D:1) a ball python corpse (skeletalised by now) (48, 22, D:1) a hobgoblin corpse (skeletalised by now) (48, 40, D:1) a medusa talisman (50, 42, D:1) a quokka corpse (skeletalised by now) (52, 42, D:1) a jackal corpse (skeletalised by now) (59, 36, D:1) a +0 spear (61, 43, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (2, -29, D:2) a +0 hand axe (4, -8, D:2) a +0 dagger a kobold skeleton (8, -10, D:2) a +0 robe (14, -21, D:2) a rat skeleton (16, -19, D:2) a +0 dagger (19, -39, D:2) the +7 mace of Victory {spect, ^Contam +Blink rElec rPois Will+++} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. It cannot be enchanted further. (23, -33, D:2) 5 stones a +0 short sword (23, -32, D:2) a hobgoblin corpse (skeletalised by now) (23, -19, D:2) a +0 hand axe a +0 animal skin (24, -19, D:2) a +0 club a goblin skeleton (25, -34, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (25, -33, D:2) a +0 whip a kobold corpse (skeletalised by now) (26, -39, D:2) a rat corpse (skeletalised by now) (26, -19, D:2) a +4 ring of slaying (27, -26, D:2) a +0 ring mail (37, -9, D:2) a scarab talisman (51, -11, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Elailewu's One-of-a-Kind Rings a +7 ring of slaying (1035 gold) the ring of Qoger {AC+1 Dex+2} (142 gold) [ring of protection] AC+1: It affects your AC (+1). Dex+2: It affects your dexterity (+2). the ring of the Traitor {rCorr Str+4 Int+3 Dex-3 SInv} (360 gold) [ring of see invisible] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. a +3 ring of intelligence (unknown) (100 gold) a +9 ring of dexterity (unknown) (780 gold) the ring of Free Expression {Fly rC+} (341 gold) [ring of protection from cold] Fly: It grants you flight. rC+: It protects you from cold. the ring "Fuasout" {MP+13 Str+4 Dex+9 Stlth-} (836 gold) [ring of dexterity] MP+13: It affects your magic capacity (+13). Str+4: It affects your strength (+4). Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. (0, 0, D:3) a quill talisman (8, -2, D:3) a +2 barding (12, -4, D:3) a parchment of Awaken Armour (17, 0, D:3) a +0 hand axe (30, -10, D:3) a +0 club a goblin corpse (31, -15, D:3) a +0 short sword (42, -5, D:3) a hobgoblin corpse (44, 4, D:3) 3 poisoned darts (49, -1, D:3) a +0 hand axe