Dungeon Crawl Stone Soup version 0.35-a0-898-ga8a6fdbb29 (webtiles) character file. Game seed: 12893941659975207687 23 Sean the Shield-Bearer (level 2, 0/29 HPs) Began as a Troll Fighter on Aug 31, 2026. Slain by a jackal (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:13 (1815 turns). Sean the Shield-Bearer (Troll Fighter) Turns: 1815, Time: 00:04:14 Health: 0/29 AC: 5 Str: 23 XL: 2 Next: 75% Magic: 1/1 EV: 7 Int: 4 God: Gold: 67 SH: 7 Dex: 9 Spells: 1/1 levels left rFire . . . (100%) - Claws rCold . . . (100%) b - +0 kite shield rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 1.04/turn MPRegen 0.07/turn %: no passive effects @: lethally poisoned (0 -> -1) A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 kite shield (worn) d - a +0 cloak (worn) Jewellery c - an amulet of wildshape e - an amulet of magic regeneration Scrolls i - 2 scrolls of identify Potions m - 2 potions of might d - 3 potions of moonshine f - a potion of haste {unknown} j - a potion of curing {unknown} Skills: * Level 2.6 Fighting * Level 0.6 Armour * Level 2.6 Dodging * Level 2.9 Shields * Level 2.3 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 78% 1 Kinetic Grapnel Frge 0% 1d4 78% 1 Magic Dart Conj 0% 1d3 78% 1 Summon Small Mammal Summ 0% N/A 78% 1 Blink Tloc 0% N/A 89% 2 Call Imp Summ 0% N/A 89% 2 Passwall Erth 0% N/A 98% 3 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History The black bear claws you but does no damage. You barely miss the adder. The adder is almost dead. The adder bites you but does no damage. The jackal bites you but does no damage. You block the adder's attack. The black bear bites you. The black bear claws you. You block the black bear's attack. You scratch the black bear but do no damage. The jackal bites you. The adder barely misses you. The jackal bites you but does no damage. You block the black bear's attack. The black bear claws you but does no damage. x2 The adder barely misses you. You barely miss the black bear. The jackal barely misses you. The adder bites you. The black bear bites you. The black bear claws you but does no damage. The black bear barely misses you. The jackal bites you. You scratch the black bear. The black bear is moderately wounded. The adder bites you. The black bear barely misses you. The black bear claws you but does no damage. The black bear barely misses you. The jackal bites you. You scratch the black bear but do no damage. The black bear is moderately wounded. You hear the slow rusting of a very distant drain. You block the adder's attack. The jackal bites you. The black bear bites you. * * * LOW HITPOINT WARNING * * * You block the black bear's attack. The black bear claws you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You block the jackal's attack. You claw the black bear! The black bear is heavily wounded. You feel sick. The black bear barely misses you. You block the black bear's attack. The black bear claws you but does no damage. The adder bites you but does no damage. The jackal bites you. You die... ......####....# ......'....# ... ##.####....# ... #.........# .... ....#.#.###..... ... #.#.###..... ....#.#......... ..........#.... ##....†@a.# .# #....hS!.# #........# ......##### ..>..# ####. . .. You could see a black bear, an adder and a jackal. Vanquished Creatures 2 dart slugs 2 hobgoblins 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 4 frilled lizards 4 goblins 2 kobolds (D:2) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sean the Troll Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 0/0 706 | D:1 | Reached XP level 2. HP: 29/29 MP: 1/1 1621 | D:2 | Found Tiec's General Store. 1800 | D:3 | Encountered a black bear 1815 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring, serial_bayou_pond_c, kennysheep_nondescript, minmay_large_rounded_square, nrook_campfire, hangedman_abyss_or_decor_stabs, moated_statue, minmay_quantized D:2: layout_loops_ring, serial_shops, nicolae_shop's_first_dollar, st_stairs_12 D:3: layout_basic, grunt_temple_overflow_open, shapermc_ecumenical_altar_pompeii, mainiacjoe_sewer_entry_somewhere_in_here_2, st_stairs_2, minmay_misc_feat_alley Action || total ---------------------------++------- Attack: Normal || 64 Melee: Unarmed || 64 Read: Identify || 1 Torment || 1 Immolation || 1 Amnesia || 1 Stab: Sleeping || 1 Armour: Robe || 57 Dodge: Dodged || 35 Block: Kite shield || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1820 | 1820 | 0 | 500 | 0 | 3 | 606.7 | Dungeon | 1820 | 1820 | 0 | 500 | 0 | 3 | 606.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1240 daAuts D:2: 530 daAuts D:3: 50 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+