Simbongsa Level 1 of the Dungeon (10, -11, D:1) the scarab talisman "Ytuuf" {Harm} [scarab talisman] Harm: It increases damage dealt and taken. (10, -2, D:1) a ball python skeleton (13, 3, D:1) a rat skeleton (23, 29, D:1) a +0 short sword a ball python skeleton (26, 38, D:1) a +0 dagger (27, 2, D:1) a +0 spear a gnoll skeleton (34, 30, D:1) a +0 club (38, 31, D:1) a +0 short sword 2 stones (45, 7, D:1) 2 flux baubles (55, -5, D:1) a rat corpse (skeletalised by now) (57, -9, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (4, 0, D:2) a throwing net (7, 0, D:2) a throwing net (8, 0, D:2) a throwing net (9, -14, D:2) a +0 dagger (17, -20, D:2) a +0 leather armour