ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4) Version: Dungeon Crawl Stone Soup 0.24.1-1828-gcd7e8225a3 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5558152250885616041, deterministic pregen: 1 Command line: /usr/games/crawl-kimchicrawl -name Skryme -rc /dgldir/rcfiles/crawl-kimchicrawl/Skryme.rc -macro /dgldir/rcfiles/crawl-kimchicrawl/Skryme.macro -morgue /dgldir/morgue/Skryme/ -webtiles-socket /crawl-master/webserver/sockets/Skryme:2024-12-25.13:48:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-kimchicrawl(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x6059220ca18b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-kimchicrawl(_Z13do_crash_dumpv+0x47a) [0x6059220d25fa]: do_crash_dump() /usr/games/crawl-kimchicrawl(_Z20crash_signal_handleri+0xae) [0x6059220ca4fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x717c5283b320]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x717c52894b1c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x717c5283b26e]: /usr/games/crawl-kimchicrawl(+0x3a2c6b) [0x6059220d1c6b]: /usr/games/crawl-kimchicrawl(+0x3a3025) [0x6059220d2025]: /usr/games/crawl-kimchicrawl(_Z18handle_searing_rayv+0x304) [0x60592259d824]: handle_searing_ray() /usr/games/crawl-kimchicrawl(+0x9e3058) [0x605922712058]: /usr/games/crawl-kimchicrawl(+0x9e3725) [0x605922712725]: /usr/games/crawl-kimchicrawl(main+0x323) [0x605922018323]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x717c528201ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x717c5282028b]: /usr/games/crawl-kimchicrawl(_start+0x25) [0x605922018a55]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000717c529067a7 in __GI___wait4 (pid=1313473, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000717c529067a7 in __GI___wait4 (pid=1313473, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000717c529068eb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ./posix/waitpid.c:38 No locals. #2 0x00006059220ca7f4 in call_gdb (file=file@entry=0x717c529fa4e0 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 1298470\000\000\000\000\000" #3 0x00006059220d2618 in do_crash_dump () at dbg-asrt.cc:685 t = 1735134673 dir = "/dgldir/morgue/Skryme/" name = "/dgldir/morgue/Skryme/crash-Skryme-20241225-135113.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)" file = 0x717c529fa4e0 <_IO_2_1_stderr_> #4 0x00006059220ca4fe in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #5 No locals. #6 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {8589934635}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #7 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #8 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #9 0x0000717c5283b26e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #10 0x00006059220d1c6b in _BreakStrToDebugger (mesg=mesg@entry=0x7fff864cb000 "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", assert=false) at dbg-asrt.cc:817 No locals. #11 0x00006059220d2025 in die (file=file@entry=0x60592274c4d4 "spl-damage.cc", line=line@entry=3024, format=format@entry=0x6059227d07d0 "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of %ld out of range 1 (%ld) .. 4 (%ld)") at dbg-asrt.cc:877 tmp = "ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' mesg = "ERROR in 'spl-damage.cc' at line 3024: ASSERT failed: you.attribute[ATTR_SEARING_RAY] of 0 out of range 1 (1) .. 4 (4)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fff864cb900, reg_save_area = 0x7fff864cb820}} #12 0x000060592259d824 in handle_searing_ray () at spl-damage.cc:3024 zap = pow = beam = {origin_spell = 594893304, range = 24665, glyph = 2253175280 U'\x864cb9f0', colour = 255 '\377', flavour = 595271376, real_flavour = BEAM_NONE, drop_item = 3, item = 0x605900000000, source = {x = 586207168, y = 24665}, target = {x = -2041792048, y = 32767}, damage = {num = -2041792144, size = 32767}, ench_power = 586207480, hit = 24665, thrower = 586207480, ex_size = 24665, source_id = 2253175168, source_name = , name = "\001\366a'_`\000\000\357ğ@\3245\245\320\017\002\002 \377\377\377\377\377\377\377\377\035\000D\000\000\000\000\000\005\000\000\000\000\000\000\000\031\000\000\000\020\037{#Y`", '\000' , "fe; \034\000\000\000\035\000\000\000\000\000\000\000\036", '\000' , "(\037{#Y`\000\000(\037{#Y`\000\000\000\000\000\000\000\000\000\000\002\b\000\000\000\000\000\000\000\000\000\000\005\000\001\000\017\000\000\000\377\377\377\377\377\377\377\377\001\000b\000\000\000\000\000\000\000\000\000\232\377\000\000\"\000\000\000\220\037{#Y`", '\000' , "*\000\000\000"..., short_name = , hit_verb = , loudness = -2041791200, hit_noise_msg = "", explode_noise_msg = "8\245\234\"Y`\000\000\300Q\350\"Y`\000\000?\000\000\000\000\000\000\000?", '\000' , "\001\000\000\000\003\000\000\000\000\b\000\000\000\000\000\0000y|#Y`", '\000' , "h\003", '\000' , "`\232\341\"Y`\000\000Κ\341\"Y`\000\000Κ\341\"Y`\000\000\001\001\000\000\000\000\000\000\200\341{#Y`\000\000\200\341{#Y`\000\000\340\341{#Y`\000\000\020Hv#Y`\000\000\020Hv#Y`\000\000`Hv#Y`\000\000\000\000\000\000\000\000\000\000\360\376B#Y`\000\000\360\376B#Y`\000\000\364\376B#Y`\000\000"..., pierce = 255, is_explosion = 255, aimed_at_spot = 255, aux_source = "", affects_nothing = false, effect_known = 19, effect_wanton = 29, draw_delay = -1670747833, explode_delay = 1, special_explosion = 0x7fff864cb228, was_missile = false, evoked = false, animate = false, ac_rule = ac_type::none, is_spread = false, obvious_effect = 19, seen = 29, heard = 37, path_taken = std::vector of length 17591930820152, capacity -12 = { #13 0x0000605922712058 in _do_wait_spells () at main.cc:2526 No locals. #14 _input () at main.cc:1187 player_disabled = {was_disabled = false} #15 0x0000605922712725 in _launch_game () at main.cc:474 game_start = false ccon = game_start = ccon = #16 _launch_game_loop () at main.cc:383 game_ended = false #17 0x0000605922018323 in main (argc=12, argv=0x7fff864cbf18) at main.cc:337 No locals. [Inferior 1 (process 1298470) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/crawl-forks/kimchicrawl/bugfix" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-kimchicrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-kimchicrawl/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = passages, absdepth0 = 6 Level vaults: layout_gridville lemuel_round_altar cheibriados_altar_1 fiery_altar_vehumet Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - wight You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The wight misses you. The wight hits you from afar with a +0 trident! The wight hits you with a cursed +3 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 long sword and wearing a +0 robe The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) The wight closely misses you. The wight misses you. The searing ray hits the wight. You destroy the wight! You feel your dexterity returning. Your base Staves skill increases to level 6! The wight misses you. The searing ray misses the wight. The searing ray hits the wight. The wight is moderately damaged. The wight hits you from afar with a +0 trident. You feel drained. * * * LOW HITPOINT WARNING * * * The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight! The wight is severely damaged. You finish channeling your searing ray. The wight closely misses you. A wight comes into view. It is wielding a +0 trident. A wight comes into view. It is wielding a +2 battleaxe. You see here a scorpion corpse. Your magical contamination has completely faded away. You see here a +0 giant spiked club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. There is an open door here. There is a stormy altar of Qazlal here. There is an open door here. There is a stone staircase leading down here. Welcome back, Skryme the Deep Elf Collector. Ru says: Cut away your false body! Press ? for a list of commands and other information. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading down here. Cast which spell? (? or * to list) Aiming: Fulminant Prism (quite dangerous; 32% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (quite dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the wight but does no damage. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray misses the wight. The searing ray hits the wight. The wight is lightly damaged. Your fulminant prism explodes! The blast of energy engulfs the wight!! You destroy the wight! The blast of energy engulfs the wight! The wight is almost destroyed. The blast of energy engulfs the wight! The wight is severely damaged. You hear a shout! x2 The searing ray misses the wight. The searing ray hits the wight. You destroy the wight! Your base Hexes skill increases to level 3! The wight hits you but does no damage. The searing ray hits the wight. You destroy the wight! Your base Spellcasting skill increases to level 8! You finish channeling your searing ray. Things that are here: a cursed +3 long sword; a +0 robe Things that are here: a +0 trident; a +0 robe Things that are here: a +2 battleaxe; a +0 robe A wight is nearby! Things that are here: a +0 trident; a +0 robe Things that are here: a cursed +3 long sword; a +0 robe Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 trident and wearing a cursed +0 robe The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight hits you but does no damage. Unknown command. The searing ray misses the wight. The wight barely misses you. A howler monkey comes into view. The searing ray hits the wight. The wight is severely damaged. The wight hits you from afar with a +0 trident. You feel drained. The searing ray misses the wight. You finish channeling your searing ray. Unknown command. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear a shout! x8 The wight completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 trident and wearing a cursed +0 robe (severely damaged) The searing ray misses the howler monkey. The searing ray misses the wight. (Press . to maintain the ray.) The howler monkey closely misses you. The searing ray hits the howler monkey. The howler monkey is moderately wounded. The wight closely misses you. The howler monkey closely misses you. The searing ray hits the howler monkey! The howler monkey is almost dead. The wight closely misses you. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2 The searing ray hits the howler monkey! You kill the howler monkey! The searing ray hits the wight. You destroy the wight! You finish channeling your searing ray. You see here a howler monkey corpse. You butcher the howler monkey corpse. L - 3 chunks of flesh You see here a howler monkey skeleton. You now have 283 gold pieces (gained 20). Things that are here: a +0 trident; a cursed +0 robe You start resting. A kobold brigand comes into view. It is wielding a +0 dagger. 3 kobolds come into view. A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. The kobold brigand throws a poisoned dart. The poisoned dart is repelled. You see here a poisoned dart. The kobold brigand throws a poisoned dart. The poisoned dart barely misses you. Things that are here: a poisoned dart; a cursed +3 long sword; a +0 robe Things that are here: a +0 trident; a +0 robe Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 26% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! The kobold shouts! A fulminant prism comes into view. You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart misses you. A kobold comes into view. You hear a shout! Casting: Fulminant Prism (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold The searing ray hits the kobold. You feel better. The kobold is severely wounded. (Press . to maintain the ray.) The kobold shouts! Your fulminant prism crackles loudly. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold!! You kill the kobold! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold! You kill the kobold! The blast of energy engulfs the kobold brigand! The kobold brigand is heavily wounded. The blast of energy engulfs the kobold! You kill the kobold! The searing ray misses the kobold brigand. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. You finish channeling your searing ray. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 dagger (severely wounded) The searing ray hits the kobold brigand. You feel better. The kobold brigand is severely wounded. (Press . to maintain the ray.) You feel sick. The kobold brigand closely misses you. The searing ray hits the kobold brigand. The kobold brigand is almost dead. You feel sick. The kobold brigand hits you with a +0 dagger. The searing ray misses the kobold brigand. The searing ray hits the kobold. You kill the kobold! A worker ant comes into view. The kobold brigand closely misses you. The searing ray hits the kobold brigand. You kill the kobold brigand! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 10, Int 19, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You finish channeling your searing ray. You feel sick. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (slightly dangerous; 22% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Casting: Fulminant Prism (slightly dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant The searing ray hits the worker ant. You feel better. The worker ant is lightly wounded. (Press . to maintain the ray.) You feel sick. Your fulminant prism crackles loudly. The searing ray hits the worker ant. The worker ant is moderately wounded. Your fulminant prism explodes! The searing ray hits the worker ant. The worker ant is heavily wounded. The worker ant misses you. The searing ray hits the worker ant! You kill the worker ant! You finish channeling your searing ray. You feel sick. Unknown command. Items here: ( )) [ a +0 dagger; 4 poisoned darts; a cursed +3 long sword; a +0 robe M - 4 poisoned darts You start resting. You feel sick. x4 You are no longer poisoned. M - 5 poisoned darts (gained 1) Things that are here: a +0 trident; a +0 robe You start resting. Magic restored. Things that are here: a +2 battleaxe; a +0 robe M - 6 poisoned darts (gained 1) Things that are here: a +2 battleaxe; a +0 robe Things that are here: a +0 trident; a +0 robe Things that are here: a +0 dagger; a cursed +3 long sword; a +0 robe You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. M - 7 poisoned darts (gained 1) Things that are here: a kobold corpse; a stone; a kobold corpse Things that are here: a +0 trident; a cursed +0 robe Things that are here: a cursed -2 club; 3 stones Things that are here: a +0 club; a kobold corpse Things that are here: a +0 dagger; a kobold corpse Things that are here: a +0 club; a kobold corpse Things that are here: 5 stones; a kobold corpse A jelly comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (slightly dangerous; 21% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! The jelly quivers. A fulminant prism comes into view. Casting: Fulminant Prism (slightly dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the jelly! The jelly is heavily wounded. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The searing ray hits the jelly. The jelly is almost dead. The jelly misses you. Your fulminant prism explodes! The blast of energy engulfs the jelly!! You kill the jelly! You hear a shout! You start resting. A kobold comes into view. The kobold shouts! The kobold throws a stone. The stone misses you. The kobold hits you but does no damage. You hit the kobold. The kobold is severely wounded. The kobold hits you but does no damage. You closely miss the kobold. The kobold is severely wounded. The kobold hits you. You hit the kobold. You feel better. You kill the kobold! No target in view! You see here 4 stones. You see here 4 stones. Magic restored. A leopard gecko zombie comes into view. Found a ration. You barely miss the leopard gecko zombie. The leopard gecko zombie closely misses you. You sock the leopard gecko zombie! You destroy the leopard gecko zombie! An orc comes into view. f - 10 rations (gained 1) There are no items here. No target in view! No target in view! No target in view! An orc comes into view. The orc moves out of view. A gnoll comes into view. You catch the helpless orc completely off-guard! You hit the orc. The orc is heavily wounded. You redirect the orc's attack! The orc hits itself. The orc shouts! The gnoll shouts! You thump the orc! You kill the orc! The orc throws a stone. The stone closely misses you. The orc closely misses you. The gnoll throws a stone. The stone is repelled. You closely miss the orc. The orc misses you. The gnoll throws a stone. The stone hits you. You focus your will and blind the gnoll in retribution! You sock the orc! You feel better. You kill the orc! The gnoll throws a stone. The stone misses you. The gnoll throws a stone. The stone misses you. The gnoll throws a stone. The stone hits you. You focus your will and illuminate the gnoll in retribution! You see here a stone. You catch the helpless gnoll completely off-guard! You hit the gnoll. You feel better. The gnoll is moderately wounded. The gnoll hits you. You are feeling hungry. You sock the gnoll! You kill the gnoll! No target in view! No target in view! No target in view! You see here a stone. You see here 3 stones. Things that are here: 4 stones; an orc corpse You butcher the orc corpse. L - 3 chunks of flesh Things that are here: an orc skeleton; 4 stones Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You see here a stone. HP restored. An ice beast comes into view. The helpless ice beast fails to defend itself. You hit the ice beast but do no damage. The ice beast misses you. You closely miss the ice beast. The ice beast closely misses you. You closely miss the ice beast. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! You hit the ice beast. The ice beast is lightly wounded. The ice beast is stunned by your will and fails to attack. You hit the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. You hit the ice beast. The ice beast is heavily wounded. The ice beast misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (heavily wounded) The searing ray hits the ice beast. You feel better. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You feel a terrible chill! You focus your will and illuminate the ice beast in retribution! Unknown command. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast is stunned by your will and fails to attack. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you but does no damage. The searing ray hits the ice beast! You kill the ice beast! You finish channeling your searing ray. You start resting. Magic restored. You start resting. HP restored. All of the chunks of flesh in your inventory have rotted away. A goblin comes into view. The goblin shouts! The goblin throws a stone. The stone is repelled. Found an iron altar of Okawaru. There is an open door here. The goblin throws a stone. The stone completely misses you. You see here a stone. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin The searing ray hits the goblin. You feel better. You kill the goblin! (Press . to maintain the ray.) Unknown command. Things that are here: 3 stones; a goblin corpse You butcher the goblin corpse. L - 3 chunks of flesh Things that are here: a goblin skeleton; 3 stones Magic restored. You see here a stone. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! You thump the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! Things that are here: 5 stones; a hobgoblin corpse You butcher the hobgoblin corpse. L - 4 chunks of flesh (gained 1) Things that are here: a hobgoblin skeleton; 5 stones Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Things that are here: a +0 robe; a cursed +3 dagger You see here a spear. You now have 302 gold pieces (gained 19). An orc comes into view. It is wielding a -1 short sword. The orc shouts! You hit the orc. The orc is severely wounded. The orc barely misses you. An orc wizard comes into view. It is wielding a +0 dagger. You sock the orc! You kill the orc! You redirect the orc wizard's attack! Things that are here: a cursed -1 short sword; a +0 robe; a scroll labeled ZAIGIP BUEKEAG You completely miss the orc wizard. The orc wizard closely misses you. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard looks braver for a moment. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard gestures at you while chanting. The puff of flame is repelled. You completely miss the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. The magic dart hits you. You sock the orc wizard! You feel better. You kill the orc wizard! Your life force feels restored. No target in view! No target in view! No target in view! N - a scroll labeled ZAIGIP BUEKEAG Things that are here: a cursed -1 short sword; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc corpse You butcher the orc corpse. L - 4 chunks of flesh (gained 1) Things that are here: an orc skeleton; a +0 dagger; a +0 robe G - 93 sling bullets (gained 54) An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! An orc warrior comes into view. It is wielding a +0 short sword. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (slightly dangerous; 17% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! The orc warrior shouts! A fulminant prism comes into view. The orc wizard drinks a potion. The orc wizard suddenly seems more resistant. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! The orc warrior is almost dead. Your Dodging skill increases to level 6! You feel a bit more experienced. Unknown command. Casting: Fulminant Prism (slightly dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc warrior! You feel better. You kill the orc warrior! Your Hexes skill increases to level 4! (Press . to maintain the ray.) Unknown command. A necrophage comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage The searing ray hits the necrophage! The necrophage is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the necrophage. The necrophage is heavily damaged. The searing ray hits the necrophage. The necrophage is heavily damaged. The necrophage barely misses you. The searing ray hits the necrophage! The necrophage is almost destroyed. You finish channeling your searing ray. The necrophage hits you. You feel your flesh rotting away! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (almost destroyed) The searing ray misses the necrophage. (Press . to maintain the ray.) The necrophage hits you. You feel ill. You feel your flesh rotting away! Unknown command. The searing ray hits the necrophage. You destroy the necrophage! Items here: ) [ †† a necrophage corpse; a +0 short sword; a cursed -2 plate armour; an orc corpse You butcher the orc corpse. L - 8 chunks of flesh (gained 4) Items here: ) [ ÷ † an orc skeleton; a necrophage corpse; a +0 short sword a cursed -2 plate armour You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a +0 dagger; a +0 robe; an orc corpse You start resting. You feel your health improve. You butcher the orc corpse. L - 7 chunks of flesh (gained 2) Things that are here: an orc skeleton; a +0 dagger; a +0 robe A wyvern zombie comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (slightly dangerous; 16% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (slightly dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern zombie Aim: a wyvern zombie The searing ray hits the wyvern zombie. The wyvern zombie is lightly damaged. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the wyvern zombie! The wyvern zombie is heavily damaged. Unknown command. The searing ray hits the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie barely misses you. The wyvern zombie is stunned by your will and fails to attack. The searing ray misses the wyvern zombie. The wyvern zombie barely misses you. The searing ray hits the wyvern zombie! The wyvern zombie is almost destroyed. You finish channeling your searing ray. The wyvern zombie bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (almost destroyed) The searing ray hits the wyvern zombie. The wyvern zombie is almost destroyed. (Press . to maintain the ray.) The wyvern zombie bites you. The wyvern zombie barely misses you. Unknown command. The searing ray hits the wyvern zombie. You destroy the wyvern zombie! You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. Memorise Blink, consuming 2 spell levels and leaving 16? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. Unknown command. Unknown command. f - 11 rations (gained 1) Things that are here: a +0 dagger; a +0 robe Things that are here: a necrophage skeleton; a +0 short sword; a cursed -2 plate armour A leopard gecko zombie comes into view. Found a stone staircase leading down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. The leopard gecko zombie bites your fulminant prism. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the leopard gecko zombie! You destroy the leopard gecko zombie! You hear a shout! An ufetubus comes into view. Casting: Fulminant Prism (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) F - 111 arrows (gained 48) A sky beast comes into view. Found a prsimatic altar of Imus Thea. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast The searing ray misses the sky beast. (Press . to maintain the ray.) Your fulminant prism crackles loudly. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Your fulminant prism explodes! The blast of energy engulfs something! A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you. The sky beast shocks you. The searing ray hits the sky beast! The sky beast is almost dead. You finish channeling your searing ray. The sky beast misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (almost dead) The searing ray hits the sky beast. You feel better. You kill the sky beast! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. You start resting. HP restored. You see here a sky beast corpse. You butcher the sky beast corpse. You see here 2 mutagenic chunks of flesh. You eat one of the 2 mutagenic chunks of flesh. This meat tastes really weird. You feel odd for a moment. You eat the mutagenic chunk of flesh. This meat tastes really weird. You feel robust. Unknown command. Unknown command. Found a stone staircase leading up. There is a stone staircase leading up here. You are feeling hungry. You now have 318 gold pieces (gained 16). You see here a +0 giant spiked club. Partly explored, can't reach some items. Partly explored, can't reach some items. (D) Dungeon (T) Temple Where to? (? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. Welcome back, Skryme the Deep Elf Collector. Ru says: Cut away your false body! Press ? for a list of commands and other information. Found a stone staircase leading up. Welcome back, Skryme the Deep Elf Collector. Ru says: Cut away your false body! Press ? for a list of commands and other information. s - 14 boomerangs (gained 4) An orc warrior, an orc priest and a zombie come into view. The orc warrior shouts! An orc wizard comes into view. It is wielding a +0 dagger. Cast which spell? (? or * to list) Aiming: Fulminant Prism (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes! The orc wizard shouts! The orc priest shouts! An orc priest comes into view. Casting: Fulminant Prism (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! The orc priest shouts! A fulminant prism comes into view. The orc priest invokes the aid of Beogh against you. Beogh smites you! You focus your will and blind the orc priest in retribution! The orc wizard mumbles some strange words. The orc wizard seems to speed up. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc warrior! The orc warrior is moderately wounded. The blast of energy engulfs the orc wizard! The orc wizard is severely wounded. The blast of energy engulfs the centaur zombie! The centaur zombie is moderately damaged. Casting: Fulminant Prism (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. The orc warrior hits your fulminant prism with a +0 long sword! Your fulminant prism detonates feebly. The orc priest calls upon Beogh to heal something. Casting: Fulminant Prism (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 14% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur zombie hits you. x2 Unknown command. Casting: Fulminant Prism (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest (blind) The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. (Press . to maintain the ray.) The orc warrior hits your fulminant prism with a +0 long sword. The centaur zombie misses you. The orc wizard mumbles some strange words. The orc wizard blinks! Your fulminant prism crackles loudly. The searing ray hits the centaur zombie. The centaur zombie is severely damaged. The centaur zombie hits you! * * * LOW HITPOINT WARNING * * * The orc warrior hits your fulminant prism with a +0 long sword. Your fulminant prism explodes! The blast of energy engulfs the orc priest!! You kill the orc priest! The blast of energy engulfs the orc warrior! You kill the orc warrior! The blast of energy engulfs the orc priest! The orc priest is severely wounded. The blast of energy engulfs the centaur zombie! You destroy the centaur zombie! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The searing ray hits the orc priest! You kill the orc priest! The orc wizard begins to cast a spell, but is stunned by your will! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, fast) The searing ray hits the orc wizard. You feel better. The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard begins to cast a spell, but is stunned by your will! The searing ray hits the orc wizard but does no damage. The orc wizard is severely wounded. The orc wizard barely misses you. The searing ray hits the orc wizard! You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe; an orc corpse You butcher the orc corpse. L - 4 chunks of flesh Things that are here: an orc skeleton; a +0 dagger; a +0 robe Things that are here: a +0 long sword; a +0 chain mail; an orc corpse You butcher the orc corpse. L - 8 chunks of flesh (gained 4) Things that are here: an orc skeleton; a +0 long sword; a +0 chain mail You start resting. Eating one of 8 chunks of flesh. You eat one of the 8 chunks of flesh. This raw flesh tastes terrible. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. HP restored. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. As you open the door, it creaks loudly! A bullfrog zombie comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie The searing ray hits the bullfrog zombie! The bullfrog zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the bullfrog zombie! The bullfrog zombie is heavily damaged. The bullfrog zombie hits you. x2 The searing ray hits the bullfrog zombie! The bullfrog zombie is severely damaged. You redirect the bullfrog zombie's attack! The bullfrog zombie hits itself! The searing ray hits the bullfrog zombie! You destroy the bullfrog zombie! Your Hexes skill increases to level 5! You finish channeling your searing ray. You start resting. Magic restored. You start resting. HP restored. There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. There is an open door here. Found a snail-covered altar of Cheibriados. You open the door. There is an open door here. L - a scroll of identify You begin reading the scroll. You continue reading the scroll. As you read the scroll of identify, it crumbles to dust. k - a scroll of immolation You open the door. There is an open door here. You open the door. There is an open door here. You now have 338 gold pieces (gained 20). You open the door. There is an open door here. You open the door. A killer bee and a zombie come into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 12% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the centaur zombie. The centaur zombie is lightly damaged. (Press . to maintain the ray.) The centaur zombie completely misses you. Your fulminant prism crackles loudly. The searing ray hits the centaur zombie. The centaur zombie is moderately damaged. The centaur zombie closely misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur zombie!! You destroy the centaur zombie! Your Spellcasting skill increases to level 9! The killer bee buzzes angrily. You hear an angry buzzing noise. You hear an angry buzzing noise. A killer bee comes into view. The killer bee moves out of view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 12% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! A fulminant prism comes into view. The killer bee misses you. Casting: Fulminant Prism (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Really fire in your fulminant prism's direction? Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the killer bee. (Press . to maintain the ray.) A killer bee comes into view. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you. You are more poisoned. The killer bee poisons you! Your fulminant prism crackles loudly. The searing ray hits the killer bee. The killer bee is moderately wounded. You feel sick. The killer bee misses you. The killer bee stings you but does no damage. A killer bee comes into view. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the killer bee!! You kill the killer bee! The blast of energy engulfs the killer bee!! You kill the killer bee! The killer bee buzzes angrily. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 12% risk of failure) Press: ? - help, Dir - move target cursor You conjure a prism of explosive energy! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1-1828-gcd7e8225a3 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Skryme] Species: Deep Elf Job: Collector HP: 28/51; mods: -2/0 MP: 12/30; mod: 0 Stats: 10 (10) 26 (26) 14 (14) Position: (15, 43), god: Ru (22), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 301 | 89/212 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 1 | 151 | 67/168 Staves | X | 1 | 25 | 6 | 1398 | 348/350 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 25 | 6 | 949 | 207/247 Stealth | X | 0 | 0 | 4 | 375 | 78/148 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 9 | 1379 | 42/327 Conjurations | X | 1 | 25 | 3 | 356 | 104/168 Hexes | X | 0 | 0 | 5 | 451 | 6/179 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #11: 11199 Attributes: #12: 338 #23: 7579 #24: -973252467 #27: 4212 #49: 360 #59: 1 Mutations: blurry vision: 1 fire resistance: 1 mutation resistance: 1 robust: 1 temperature sensitive: 1 (innate) experimental: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: +6 Majin-Bo {vamp, MP+6 Int+6} eq slot #2, inv slot #29: scarf of repulsion eq slot #3, inv slot #1: +0 hat eq slot #7, inv slot #27: +2 leather armour of magic resistance eq slot #8, inv slot #8: cursed ring of stealth eq slot #9, inv slot #33: ring of fire }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #....#.....#..... #....#.....#..... #....#.....#..... #....#.....#..... ##....##..###..... #......####.....## #......'..#.....#. #......#..#.....'. #@.....####.....## #...†##'#.........#### #....#..#.........'... #....#..#.........#... #....#..#.........#... #...†#+##.........#..# ####y ###########..# #. #........# #........# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (67, 38): {{{{ CLASS: FogMachine pow_min: 6 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 8 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 17 type: turn buildup_turns: 0 sub_type: tick delay_min: 55 method: dgn_event listener_only: true delay_max: 75 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (67, 40): {{{{ CLASS: FogMachine pow_min: 6 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 8 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 61 type: turn buildup_turns: 0 sub_type: countdown delay_min: 55 method: dgn_event listener_only: false delay_max: 75 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (69, 38): {{{{ CLASS: FogMachine pow_min: 6 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 8 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 43 type: turn buildup_turns: 0 sub_type: tick delay_min: 55 method: dgn_event listener_only: true delay_max: 75 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (69, 40): {{{{ CLASS: FogMachine pow_min: 6 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 8 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 47 type: turn buildup_turns: 0 sub_type: tick delay_min: 55 method: dgn_event listener_only: true delay_max: 75 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>