Dungeon Crawl Stone Soup version 0.35-a0-828-g5681d780c1 (webtiles) character file. Game seed: 554950141121140773 19 SoulCrystal the Magician (level 2, 15/23 HPs) Began as a Djinni Fire Elementalist on Aug 4, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:49 (476 turns). SoulCrystal the Magician (Djinni Fire Elementalist) Turns: 476, Time: 00:00:49 Health: 15/23 AC: 2 Str: 7 XL: 2 Next: 95% Gold: 60 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of moonshine {unknown} f - a potion of might {unknown} j - 2 potions of berserk rage {unknown} Skills: + Level 2.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Forgecraft - Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire burns the hobgoblin but does no damage. The hobgoblin is moderately wounded. The foxfire burns the hobgoblin but does no damage. The hobgoblin is moderately wounded. You conjure some foxfire! The foxfire burns the hobgoblin but does no damage. The hobgoblin is moderately wounded. The foxfire burns the hobgoblin. The hobgoblin is almost dead. You encounter a ball python. You conjure some foxfire! The foxfire burns the hobgoblin. You kill the hobgoblin! You conjure some foxfire! The foxfire burns the ball python. You kill the ball python! You conjure some foxfire! Your foxfire dissipates. You encounter a kobold. It is wielding a +0 short sword and quivering stones. You conjure some foxfire! The foxfire burns the kobold. The kobold is moderately wounded. Your foxfire dissipates. The foxfire burns the kobold. The kobold is heavily wounded. You conjure some foxfire! The foxfire burns the kobold. You kill the kobold! You conjure some foxfire! Your foxfire dissipates. You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. x3 You see here a +2 dire flail of protection. You are too injured to fight recklessly! Your foxfire dissipates. x2 You reach down and open the door. There is an open door here. You encounter a bat. The bat leaves your sight. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......#### #.....††...# #..........# #######....# ####.......# ##.....†<...# #........)..# #....###....# #....'....@.# #....##..#.## #######.)#... #..###.# ...# .# ....# . #..... ## ..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 hobgoblins 4 ball pythons A bat (D:2) 4 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:2) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SoulCrystal the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | SoulCrystal set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached skill level 1 in Fighting 116 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 244 | D:1 | Found a faded altar of an unknown god. 476 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, shapermc_ecumenical_altar_ellora D:2: layout_basic, nicolae_shop_information_kiosk Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Fighting | 1 2 | 2.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 65 Scorch || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 476 | 455 | 21 | 22 | 309 | 2 | 238.0 | Dungeon | 476 | 455 | 21 | 22 | 309 | 2 | 238.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 442 daAuts D:2: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+