Dungeon Crawl Stone Soup version 0.35-a0-1211-gbd8a916435 (webtiles) character file. Game seed: 16808548349631409809 56 Soulflayer the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 5, 2026. Killed from afar by a clockroach (15 damage) ... with a blast of sand ... on level 2 of the Dungeon. The game lasted 00:01:53 (1166 turns). Soulflayer the Conjurer (Deep Elf Conjurer) Turns: 1166, Time: 00:01:53 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 8/11 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) b - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - an orb of glass (worn) Scrolls c - 2 scrolls of blinking {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of ambrosia {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 5% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. You encounter a jackal. The magic dart hits the adder. You kill the adder! A jackal is nearby! The magic dart hits the jackal. The jackal is moderately wounded. The magic dart hits the jackal. You kill the jackal! You encounter a jackal. The magic dart hits the jackal! You kill the jackal! You encounter a clockroach. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, 100% to hit) The magic dart hits the clockroach but does no damage. The clockroach is warded from harm. You encounter a jackal. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. The jackal barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a jackal. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... ...#...... ........ .h..... ..#.. #h#.# #B#.# ##### #...## #...# #...# #...# #@#...# #...# #.###..... #...#####.###..... ...... #................. ...... #.........###.#### ...... ##.....#..........###.....# ##...............#.##....... #..............†.#.##....... #...........)....#.##....... You could see a clockroach (warded) and 2 jackals. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins 2 jackals (D:2) A quokka (D:2) 4 ball pythons (D:1) 4 bats (D:1) 4 frilled lizards (D:1) 4 goblins 4 kobolds (D:1) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Soulflayer the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 313 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 340 | D:1 | Learned a level 2 spell: Searing Ray 1053 | D:2 | Reached skill level 5 in Conjurations 1053 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1166 | D:2 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_ring, nicolae_concentric_dashed_squares_mild D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1166 | 1077 | 89 | 0 | 956 | 2 | 583.0 | Dungeon | 1166 | 1077 | 89 | 0 | 956 | 2 | 583.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1018 daAuts D:2: 148 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+