Dungeon Crawl Stone Soup version 0.34-a0-948-gf66e048957 (webtiles) character file. Game seed: 8116734527491793064 291 SpectralWizard the Conjurer (level 6, 0/36 HPs) Began as an Octopode Conjurer on Oct 13, 2025. Killed by a malign offering ... invoked by a burial acolyte (16 damage) ... in an ossuary. The game lasted 00:06:45 (4454 turns). SpectralWizard the Conjurer (Octopode Conjurer) Turns: 4454, Time: 00:06:45 Health: 0/36 AC: 1 Str: 6 XL: 6 Next: 32% Magic: 4/11 EV: 12 Int: 23 God: Gold: 187 SH: 0 Dex: 10 Spells: 5/12 levels left rFire . . . (100%) c - +0 short sword (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 187 gold pieces. Inventory: Hand Weapons c - a +0 short sword of protection (weapon) e - the +4 sling of Zong {freeze, rElec rPois rF++ rN+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Armour a - an orb of energy Magical Staves b - a staff of alchemy Talismans d - an inkwell talisman Wands e - a wand of charming (6) Scrolls t - 2 scrolls of teleportation c - a scroll of brand weapon {unknown} e - 2 scrolls of blinking {unknown} f - a scroll of fear Potions g - 2 potions of magic d - a potion of moonshine {unknown} f - 3 potions of heal wounds {unknown} A - 2 potions of attraction j - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.7 Spellcasting * Level 6.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 38% 2d7 4% 2 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Ignite Poison Fire/Alch 4% N/A 71% 4 Leda's Liquefaction Alch/Erth 2% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (73% to hit) You focus your ray upon the burial acolyte. The searing ray misses the burial acolyte. (Press . to maintain the ray.) The burial acolyte utters a dark prayer and points at you. Your life force is offered up. The searing ray hits the burial acolyte! The burial acolyte is moderately wounded. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the burial acolyte! The burial acolyte is severely wounded. The searing ray hits the wight. The wight is lightly damaged. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The burial acolyte utters a dark prayer and points at you. Your life force is offered up. The wight is healed. The burial acolyte is healed. The wight is healed. The searing ray hits the burial acolyte! The burial acolyte is almost dead. The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight. The wight is lightly damaged. The burial acolyte hits you with a +0 dagger. The searing ray hits the wight. The wight is almost destroyed. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. You die... ######################## #................)...... #.∩..................... #.......###########..... #......##...... ##.... #.....##...# # ##... #....##...# ... ##.. #....#.z.##.???.# #.. #..).'.@p'..!?!.. #.. #....#..z##.!.?.# #.. #....##...##...## ##.. #.....##...#####. ##... #......##.... ##.... #.......###########..... #.∩..................... #..)....)............... ############'''######### You could see a burial acolyte and 2 wights. Vanquished Creatures 3 elf zombies (D:4) Jessica (D:3) Ijyb (D:3) Terence (D:2) A mummy (Ossuary) An adder (D:2) 2 ufetubi (D:4) A dart slug (D:1) 3 ribbon worms 7 gnoll zombies (Ossuary) An orc (D:4) 5 endoplasms 6 jackals (D:1) 3 quokkas 5 ball pythons 5 bats 2 frilled lizards 7 goblins 6 hobgoblins 6 kobolds 4 kobold draugrs (Ossuary) A kobold zombie (Ossuary) 4 orc zombies 4 rats 2 rat draugrs (Ossuary) 82 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:4) 1 creature vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpectralWizard the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 242 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 880 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 883 | D:1 | Learned a level 2 spell: Searing Ray 1646 | D:2 | Noticed Terence 1650 | D:2 | Reached skill level 5 in Conjurations 1651 | D:2 | Killed Terence 1652 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/8 1657 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2012 | D:3 | Noticed Jessica 2016 | D:3 | Killed Jessica 2422 | D:3 | Identified the +4 sling of Zong {freeze, rElec rPois rF++ | rN+} 2900 | D:3 | Noticed Ijyb 2937 | D:3 | Killed Ijyb 2938 | D:3 | Reached XP level 5. HP: 21/31 MP: 9/9 2983 | D:3 | Found a faded altar of an unknown god. 3238 | D:4 | Noticed a wyvern 3575 | D:4 | Found a sand-covered staircase. 3594 | D:4 | Reached skill level 6 in Conjurations 3596 | D:4 | Reached XP level 6. HP: 22/36 MP: 1/11 3614 | Ossuary | Entered an ossuary 4454 | Ossuary | Killed from afar by a burial acolyte Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, minmay_indecisive_spiral D:2: layout_rooms, uniq_terence D:3: minmay_evil_eye, layout_basic, shapermc_ecumenical_altar_notcrosses, serial_forest, infiniplex_forest_lined_ring, infiniplex_forest_pool, infiniplex_forest_lined_2, infiniplex_forest_straight_3, infiniplex_forest_lined_3, infiniplex_forest_lined_room_2, small_statue_intersection, uniq_ijyb, uniq_jessica D:4: minmay_angry_zag, layout_loops_ring, nicolae_ossuary_entry_catacombs, uniq_natasha Ossuary: ossuary_due_mausoleum Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 3 | 3.7 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 22 | 36 || 58 Melee: Unarmed | 22 | 2 || 24 Constrict | 8 | 9 || 17 Tentacles | 5 | 12 || 17 Punch | 1 | || 1 Short sword | | 34 || 34 Fire: Sling | | 16 || 16 Cast: Magic Dart | 81 | 17 || 98 Searing Ray | 1 | 27 || 28 Iskenderun's Myst | | 1 || 1 Evoke: Wand of charming | | 2 || 2 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Fear | | 1 || 1 Fog | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: None | 7 | 28 || 35 Dodge: Dodged | 14 | 26 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4459 | 4234 | 225 | 920 | 2572 | 5 | 891.8 | Dungeon | 3619 | 3394 | 225 | 377 | 2499 | 4 | 904.8 | Ossuary | 839 | 839 | 0 | 543 | 73 | 1 | 839.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1238 daAuts D:1: 1170 daAuts D:2: 858 daAuts Ossuary: 839 daAuts D:4: 352 daAuts