Dungeon Crawl Stone Soup version 0.32-a0-1718-g281234c535 (webtiles) character file. Game seed: 9472981685873024550 10 SpeedyBoy the Trooper (level 2, 23/24 HPs) Began as a Demonspawn Fighter on July 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (115 turns). SpeedyBoy the Trooper(Demonspawn Fighter) Turns: 115, Time: 00:00:05 Health: 23/24 AC: 6 Str: 16 XL: 2 Next: 10% Magic: 2/2 EV: 7 Int: 8 God: Gold: 3 SH: 4 Dex: 12 Spells: 1/1 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls e - a scroll of teleportation {unknown} Potions d - a potion of might Skills: + Level 3.1 Fighting + Level 2.0 Axes + Level 2.8 Armour + Level 2.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History You kill the quokka! No target in view! Key pressed, stopping explore. You open the large door. 2 jackals come into view. The jackal barks! x2; You hear a loud squeak. A jackal comes into view. Found a scroll labelled IGGUAN POTAPOF and a ring mail. A jackal comes into view. The jackal barks! x2 There is a large open door here. There are monsters nearby! You hit the jackal but do no damage. There are monsters nearby! You barely miss the jackal. The jackal bites you but does no damage. There are monsters nearby! You slash the jackal! You kill the jackal! The jackal bites you but does no damage. There are monsters nearby! You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. A rat comes into view. There are monsters nearby! You slash the jackal! You kill the jackal! The jackal closely misses you. Your Axes skill increases to level 2! There are monsters nearby! You hit the jackal. You kill the jackal! The jackal bites you. You have reached level 2! Your demonic ancestry asserts itself... Your blood heats up. You slash the jackal! You kill the jackal! A rat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# . ##...########### .. #............... #.. #............... .... #............... #[... ##########....... ......##....#####....... #.....†@...............> .?....##................ ....r.######......#####+ .... ...####............ ... ...........#....... .. #.#........#....... . ................... #.#...........#.... ..............#.... You could see a rat. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 4 jackals (D:1) A quokka (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SpeedyBoy the Demonspawn Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 114 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 114 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 115 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.0 Fighting | | 3.1 Armour | | 2.8 Shields | | 2.8 Action || total ---------------------------++------- Melee: War axe || 13 Armour: Scale mail || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 120 | 120 | 0 | 0 | 90 | 1 | 120.0 | Dungeon | 120 | 120 | 0 | 0 | 90 | 1 | 120.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 120 daAuts