Dungeon Crawl Stone Soup version 0.33-a0-593-g50edc0063f (webtiles) character file. Game seed: 6020998964291193391 8 Stoats the Magician (level 2, -3/22 HPs) Began as a Djinni Conjurer on Dec 19, 2024. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (398 turns). Stoats the Magician (Djinni Conjurer) Turns: 398, Time: 00:01:05 Health: -3/22 AC: 3 Str: 6 XL: 2 Next: 15% Gold: 27 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (boots unavailable) Will ..... c - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery c - an amulet of regeneration (around neck) Scrolls b - a scroll of enchant armour {unknown} d - a scroll of immolation {unknown} f - a scroll of vulnerability {unknown} g - 3 scrolls of identify {unknown} Potions h - a potion of brilliance {unknown} Skills: + Level 0.3 Fighting * Level 2.5 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 x - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. The gnoll misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! You take 7 damage, and have 15/22 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You take 4 damage, and have 11/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 5/22 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... ....# #.......# ....# ##.......# ....# #........# ..#.# #........### ..#.# #..#.......# ..#+###..#.#####.# .....##........#.# .....##...####.#.# ...............#@# ###'#.#..#######g# #.#.#........... ###.#+#...######.#. ..........# ..#.# ..........# ..# # ..........# ..# ..........# #..# ..........# You could see a gnoll. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stoats set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 398 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 23 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 398 | 398 | 0 | 0 | 336 | 1 | 398.0 | Dungeon | 398 | 398 | 0 | 0 | 336 | 1 | 398.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 398 daAuts