Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4827388072624486158 21 Stoats the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Feb 1, 2025. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (525 turns). Stoats the Conjurer (Deep Elf Conjurer) Turns: 525, Time: 00:01:05 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 3/8 EV: 11 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 19% 2 Call Imp Summ 6% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The bat misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (69% to hit) You focus your ray upon the bat. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) The quokka bites you. Your Stealth skill increases to level 3! You take 4 damage, and have 11/15 hp. MASSIVE DAMAGE!! You now have 6/8 mp. The quokka bites you. You take 4 damage, and have 7/15 hp. MASSIVE DAMAGE!! You now have 5/8 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/15 hp. You now have 3/8 mp. The quokka barely misses you. The quokka twitches its whiskers. The quokka barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) You miscast Magic Dart. Nothing appears to happen. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #######.##..........## ..># #.##...........# ...####.##..÷......# ......#.##.........# ......#.##.........# ......#.##.........# ......#.##.........# ..#...#.##.........+ .##...#.##.....†@..# .##...#.##......r..# .##...#.##.........# .##...#.##.........# ........##.........# .##...####.........# .##...# #.........# .###### ########### .# You could see a quokka. Vanquished Creatures A ball python (D:1) 4 bats (D:1) 3 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) 3 kobolds (D:1) 2 frilled lizards (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 136 | D:1 | Learned a level 2 spell: Searing Ray 525 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, st_stairs_14 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 525 | 525 | 0 | 67 | 375 | 1 | 525.0 | Dungeon | 525 | 525 | 0 | 67 | 375 | 1 | 525.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 525 daAuts