Dungeon Crawl Stone Soup version 0.33-a0-1126-g9300408954 (webtiles) character file. Game seed: 7164391620797183871 163 Stoats the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Mar 25, 2025. Slain by Terence ... wielding a +2 trident of flaming (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:27 (2282 turns). Stoats the Conjurer (Deep Elf Conjurer) Turns: 2282, Time: 00:02:27 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 20% Magic: 3/14 EV: 12 Int: 29 God: Gold: 118 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . e - +0 whip (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of Taymar {rCorr Int+4 Slay+2} HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons e - a +0 vampiric whip (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery k - the ring of Taymar (worn) {rCorr Int+4 Slay+2} (You found it on level 3 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Scrolls g - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of cancellation {unknown} f - a potion of brilliance {unknown} j - a potion of enlightenment {unknown} Skills: + Level 3.5 Dodging + Level 3.4 Stealth * Level 4.8 Spellcasting * Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 6% 1 Confusing Touch Hex 7% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 19% 3 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Irradiate Conj/Alch 11% 3d15 50% 5 Cigotuvi's Putrefaction Necr/Air 7% N/A 54% 4 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +2 trident of flaming and wearing a +0 scale mail of fire resistance (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. You now have 3/14 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 trident of flaming and wearing a +0 scale mail of fire resistance (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. You now have 2/14 mp. Items here: )) ††. Terence attacks as he pursues you! Terence hits you from afar with a +2 trident of flaming! Terence burns you. You take 13 damage, and have 15/28 hp. MASSIVE DAMAGE!! Terence attacks as he pursues you! Terence hits you from afar with a +2 trident of flaming! Terence burns you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 7/28 hp. MASSIVE DAMAGE!! Terence attacks as he pursues you! Terence closely misses you. There is an open door here. You close the door. Terence opens the door. Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 trident of flaming and wearing a +0 scale mail of fire resistance (severely wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you from afar with a +2 trident of flaming! * * * LOW HITPOINT WARNING * * * Terence burns you. You die... Terence says, "And stay out!" #.############# #.............. #.############# .########.# ..........# #####...#### #......# #.##########.....# #.).))....@'@....# # ......#########.....# # ##### ...#####.....############ .....................))). ##....##.#.#######.###### #.................# #................## #................####### .#................'...... You could see Terence. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) A gnoll (D:1) 3 adders (D:3) 3 dart slugs A ribbon worm (D:2) 6 orcs 4 ball pythons 3 endoplasms 2 giant cockroaches 2 goblins 2 hobgoblins 7 jackals 6 kobolds 2 quokkas 6 bats 3 frilled lizards 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 130 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 495 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 502 | D:1 | Learned a level 2 spell: Searing Ray 1166 | D:2 | Reached skill level 5 in Conjurations 1895 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2136 | D:3 | Identified the ring of Taymar {rCorr Int+4 Slay+2} 2261 | D:3 | Reached XP level 5. HP: 27/28 MP: 9/14 2267 | D:3 | Noticed Terence 2282 | D:3 | HP: 1/28 [Terence/+2 trident of flaming (7)] 2282 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic D:2: layout_loops_corners, chequers_hall_statues_y D:3: layout_basic, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.5 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.5 Stealth | 3 | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 84 | 15 || 99 Searing Ray | 2 | 7 || 9 Armour: Robe | 5 | 13 || 18 Dodge: Dodged | 10 | 12 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2279 | 2237 | 42 | 275 | 1670 | 3 | 759.7 | Dungeon | 2279 | 2237 | 42 | 275 | 1670 | 3 | 759.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1003 daAuts D:1: 881 daAuts D:3: 394 daAuts