Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 5799914788145355144 35 Stoats the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Dec 7, 2025. Slain by Sigmund ... wielding a +1 scythe of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1750 turns). Stoats the Magician (Djinni Conjurer) Turns: 1750, Time: 00:01:38 Health: -1/25 AC: 3 Str: 6 XL: 3 Next: 55% Gold: 94 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} Potions f - a potion of cancellation {unknown} j - a potion of mutation {unknown} k - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Shock Conj/Air 84% 1d8 2% 1 x - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Health restored: 25 There is an escape hatch in the ceiling here. You see here a staff of necromancy. Sigmund comes into view. Sigmund is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund but does no damage. (Press . to maintain the ray.) Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is lightly wounded. You take 2 damage, and have 23/25 hp. The searing ray misses Sigmund. Sigmund barely misses you. You take 1 damage, and have 22/25 hp. The searing ray hits Sigmund. Sigmund is moderately wounded. You finish channelling your searing ray. Sigmund looks at you with fury. Sigmund hits you from afar with a +1 scythe of protection! You take 13 damage, and have 9/25 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is almost dead. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +1 scythe of protection! You die... Sigmund begins carving another notch in his scythe. ########## ######### .........## #........ ####### ######...####.######. #.....# ####.#.|.........#. #<###.# #...........####.#. #.# #.# #.########### #. #@# #.# #.# #. #.# #.########.###### #. #.# #.@...÷..>>@.@..# #. #.######.##########.# ## #...........# ########.##.# #.##.# ####.##.#######.. #.[%.....†....... #.##............# . ##.##....######:.# You could see Sigmund. Vanquished Creatures A dart slug (D:1) 7 endoplasms 6 hobgoblins 2 quokkas (D:1) 5 ball pythons A bat (D:1) 3 frilled lizards 3 goblins (D:1) 3 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stoats the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Stoats set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 261 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 676 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 676 | D:1 | Learned a level 1 spell: Shock 1083 | D:2 | Encountered Sigmund 1423 | D:2 | Identified the quill talisman of Dithmenos's Anger {rElec | MP+6 Int+3 Dex-4} 1454 | D:2 | Found a snail-covered altar of Cheibriados. 1750 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_basic D:2: layout_loops_ring, basic_altar, lightli_corner_chamber, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 15 Armour: Robe || 9 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1751 | 1663 | 88 | 173 | 1269 | 2 | 875.5 | Dungeon | 1751 | 1663 | 88 | 173 | 1269 | 2 | 875.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1251 daAuts D:2: 500 daAuts