Stoats Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of speed (1, -1, D:1) a +0 dagger (11, -2, D:1) a hobgoblin skeleton (13, 24, D:1) a +0 robe (14, 9, D:1) a hobgoblin corpse (skeletalised by now) (17, 23, D:1) 6 poisoned darts (23, -2, D:1) a hobgoblin corpse (skeletalised by now) (24, 11, D:1) a bat skeleton (25, -2, D:1) a frilled lizard corpse (skeletalised by now) (25, 13, D:1) a quokka skeleton (25, 25, D:1) a +0 short sword a rat skeleton (25, 26, D:1) a +0 robe (31, 6, D:1) a bat corpse (skeletalised by now) (37, 11, D:1) a +0 chain mail (45, 20, D:1) a +0 robe (47, -4, D:1) a ball python corpse (skeletalised by now) (50, 30, D:1) a rat corpse (skeletalised by now) (52, 5, D:1) a +0 whip of freezing a stone (56, 11, D:1) a rat corpse (skeletalised by now) (57, 8, D:1) a rat corpse (skeletalised by now) (59, 9, D:1) a +0 short sword a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (61, 16, D:1) a bat corpse (skeletalised by now) (63, 12, D:1) a +0 dagger Level 2 of the Dungeon (2, 12, D:2) 3 scrolls of teleportation (3, 13, D:2) a wand of paralysis (8) (4, 16, D:2) an adder corpse (10, -10, D:2) a +0 chain mail (17, -19, D:2) a frilled lizard skeleton (23, 5, D:2) a +0 dagger (27, 4, D:2) a bat corpse (skeletalised by now) (31, 10, D:2) a +0 club (32, 12, D:2) a staff of air (33, -13, D:2) a +0 dagger a goblin skeleton (34, -36, D:2) a +0 dagger (34, -13, D:2) a +0 dagger a +0 sling a rat skeleton (36, -12, D:2) a +0 dagger a +0 sling a goblin skeleton (38, -9, D:2) a frilled lizard corpse (skeletalised by now) (39, -11, D:2) the +4 ring mail "Sin Tim" {-Tele Harm Int+2} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (40, -13, D:2) a +0 dagger (49, -13, D:2) a +0 mace (52, -1, D:2) a rat corpse (skeletalised by now)