Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 3580506793305244345 352418 Stoats the Scorcher (level 21, -11/189 (198) HPs) Began as a Black Draconian Conjurer on Mar 24, 2026. Was the Champion of Vehumet. Mangled by a titan (44 damage) ... on level 5 of the Vaults. The game lasted 01:45:58 (77284 turns). Stoats the Scorcher (Black Draconian Conjurer) Turns: 77284, Time: 01:45:59 HP: -11/189 (198) AC: 18 Str: 13 XL: 21 Next: 31% MP: 38/52 EV: 15 Int: 33 God: Vehumet [******] Gold: 2024 SH: 0 Dex: 8 Spells: 11/57 levels left rFire + + . (33%) I - staff of fire rCold + . . (50%) A - orb {Attunement} rNeg + . . (50%) B - +3 hat of the Earth {rPois Str+3 Int+3 Dex-4} rPois + (33%) p - scarf of Juxakkeimp {+Inv, rF+ rC+ rCorr Int+3} rElec + (33%) a - +1 pair of gloves rCorr + (50%) f - +1 pair of boots SInv + z - macabre finger necklace {Ring+ rN+ HP+7} Will +++.. t - ring "Yleam" {+Blink rPois rF- Will++ SInv} Stlth + d - ring of magical power HPRegen 0.51/turn l - ring of protection from fire MPRegen 0.33/turn %: no passive effects @: flying, lightly drained A: galvanic breath, AC +11, unfitting armour, big wings, electricity resistance, cold-blooded, armoured tail 1, poor constitution 1 }: 2/15 runes: barnacled, gossamer a: Galvanic Breath (1%), Imbue Servitor (0%), Renounce Religion (0%), Evoke Blink (1%), Evoke Invisibility (1%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 36 of its levels. You also visited: Volcano. You collected 4274 gold pieces. You spent 2250 gold pieces at shops. Inventory: Hand Weapons v - a +1 heavy longbow F - the +10 trident "Kuxzym" {heavy, Int+2 Dex+3 SInv} (You found it on level 14 of the Dungeon) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. H - the +6 long sword "Egg" {elec, rN+} (You found it on level 14 of the Dungeon) rN+: It protects you from negative energy. It cannot be enchanted further. Missiles c - 4 throwing nets h - 17 curare-tipped darts Armour a - a +1 pair of gloves (worn) f - a +1 pair of boots (worn) m - the +1 cloak "Hemum" {*Corrode rPois Regen+ Str-2} (You acquired it on level 2 of the Lair of Beasts) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). It cannot be enchanted further. n - a +0 buckler p - the scarf of Juxakkeimp (worn) {+Inv, rF+ rC+ rCorr Int+3} (You acquired it on level 4 of the Lair of Beasts) rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). q - a +1 hat of ice r - the crystal ball of Wucad Mu {Energy, Mindtap} (You took it off a merfolk javelineer on level 4 of the Shoals) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. A - an orb of attunement (worn) B - the +3 hat of the Earth (worn) {rPois Str+3 Int+3 Dex-4} (You took it off Wiglaf on level 2 of the Spider Nest) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. C - a scarf of repulsion Magical Staves u - a staff of cold x - a staff of air E - a staff of conjuration I - a staff of fire (weapon) Jewellery b - the ring "Rucob" {Wiz Int+3 Dex-2 Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. d - a ring of magical power (worn) e - a ring of see invisible g - a +6 ring of intelligence i - a +6 ring of strength j - the amulet "Ojeita" {Chemistry Bane Harm SInv} (You took it off Cassandra on level 10 of the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. SInv: It lets you see invisible. k - a +5 ring of evasion l - a ring of protection from fire (worn) o - a ring of protection from cold s - an amulet of the acrobat t - the ring "Yleam" (worn) {+Blink rPois rF- Will++ SInv} (You found it on level 1 of the Shoals) [ring of poison resistance] +Blink: It lets you blink. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. SInv: It lets you see invisible. w - a ring of poison resistance y - the ring of Ydutaam {rN++} (You bought it in a shop on level 2 of the Orcish Mines) [ring of positive energy] rN++: It greatly protects you from negative energy. z - the macabre finger necklace (worn) {Ring+ rN+ HP+7} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). D - a +4 ring of protection G - a ring of willpower J - an amulet of dissipation Wands e - a wand of charming (11) a - a wand of flame (38) p - a wand of polymorph (40) c - a wand of roots (26) b - a wand of quicksilver (9) d - a wand of digging (18) f - a wand of mindburst (20) Scrolls t - 9 scrolls of teleportation w - 6 scrolls of enchant weapon N - 4 scrolls of noise f - 4 scrolls of fear T - 4 scrolls of torment g - 7 scrolls of fog I - 6 scrolls of immolation p - 5 scrolls of poison s - a scroll of butterflies x - a scroll of amnesia V - a scroll of vulnerability r - a scroll of revelation b - a scroll of blinking S - a scroll of silence a - a scroll of enchant armour Potions g - 3 potions of magic d - 7 potions of moonshine w - a potion of heal wounds M - 7 potions of mutation c - 4 potions of curing i - a potion of invisibility C - 3 potions of cancellation b - 5 potions of brilliance B - 5 potions of berserk rage e - 5 potions of enlightenment m - 4 potions of might h - 4 potions of haste A - a potion of attraction a - 12 potions of ambrosia L - 2 potions of lignification r - 3 potions of resistance Miscellaneous i - a +0 lightning rod (4/4) g - a +1 phantom mirror h - a +0 sack of spiders j - a +0 condenser vane k - a +0 phial of floods Skills: + Level 17.0 Fighting + Level 14.7 Dodging - Level 1.7 Stealth - Level 4.0 Shields + Level 18.7 Spellcasting - Level 12.5 Conjurations - Level 6.9 Forgecraft * Level 19.0 Fire Magic * Level 13.2 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Mercury Arrow Conj/Alch 100% 2d11 1% 2 d - Plasma Beam Fire/Air 59% 2x1d75 1% 6 e - Ignition Fire 75% 3d20 1% 8 f - Fireball Conj/Fire 70% 3d26 1% 5 g - Spellspark Servitor Conj/Frge 38% N/A 5% 7 i - Irradiate Conj/Alch 32% 3d22 1% 5 s - Starburst Conj/Fire 70% 6d18 1% 6 x - Iskenderun's Mystic Conj/Tloc 64% 2d13 (+2d71% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 32% (3-5)d13 78% 8 Chain Lightning Conj/Air 32% 3d42 100% 9 Polar Vortex Ice 15% 12d2* 100% 9 Freeze Ice 100% 1d10 1% 1 Sandblast Erth 60% 2d14 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc 60% N/A 1% 2 Grave Claw Necr 60% 2d11 1% 2 Lesser Beckoning Tloc 60% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 30% N/A 1% 2 Frozen Ramparts Ice 60% 1d10 1% 3 Launch Clockwork Bee Frge 67% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 32% 3d15 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Freezing Cloud Conj/Ice/Air 27% 6-21 1% 5 Nazja's Percussive Temp Frge 33% 4d9 1% 5 Call Canine Familiar Summ 30% N/A 3% 3 Confusing Touch Hex 30% N/A 3% 3 Fugue of the Fallen Necr 30% N/A 3% 3 Maxwell's Portable Pile Tloc 30% (3-9)d4 3% 3 Sigil of Binding Hex 30% N/A 3% 3 Teleport Other Tloc 30% N/A 3% 3 Vampiric Draining Necr 30% 2d8 3% 3 Airstrike Air 15% 2d(3-19) 3% 4 Conjure Ball Lightning Conj/Air 32% 3x3d10 4% 6 Alistair's Walking Alem Alch/Frge 52% N/A 8% 5 Lee's Rapid Deconstruct Erth 15% 3d10* 9% 5 Forge Phalanx Beetle Frge 33% N/A 10% 6 Animate Dead Necr 30% N/A 12% 4 Cause Fear Hex 15% N/A 12% 4 Dimensional Bullseye Hex/Tloc 15% N/A 12% 4 Martyr's Knell Necr/Summ 30% N/A 12% 4 Passage of Golubria Tloc 30% N/A 12% 4 Summon Seismosaurus Egg Summ/Erth 30% N/A 12% 4 Vhi's Electric Charge Tloc/Air 60% N/A 12% 4 Alistair's Intoxication Alch 20% N/A 32% 5 Borgnjor's Vile Clutch Necr/Erth 15% N/A 32% 5 Curse of Agony Necr 30% N/A 32% 5 Permafrost Eruption Ice/Erth 15% 2x4d4 41% 6 Diamond Sawblades Frge 33% 4d7 50% 7 Sculpt Simulacrum Ice/Alch 15% N/A 87% 6 Magnavolt Erth/Air 15% 4d12 90% 7 Rimeblight Ice/Necr 15% 2d5 (prima90% 7 Haunt Necr/Summ 15% N/A 100% 7 Malign Gateway Summ/Tloc 15% N/A 100% 7 Manifold Assault Tloc 15% N/A 100% 7 Sphinx Sisters Hex/Summ 15% N/A 100% 7 Summon Hydra Summ 15% N/A 100% 7 Borgnjor's Revivificati Necr 15% N/A 100% 8 Maxwell's Capacitive Co Air 15% ∞ 100% 8 Summon Horrible Things Summ 15% N/A 100% 8 Death's Door Necr 15% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Volcano (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:10 [: D:12 = Orc:2 *!=: Shoals:1 := Shoals:2 * Vaults:1 : Vaults:2 *: Vaults:3 :: Portals: Trove: Shoals:2 (give 2 scrolls of acquirement) Annotations: D:10 exclusion: oklob plant D:14 2 transporters Shoals:3 Polyphemus Innate Abilities, Weirdness & Mutations You can breathe arcing electricity. Your glossy black scales are hard. (AC +11) You cannot fit into any form of body armour or wear helmets. Your large and strong wings let you fly. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your body sometimes grows weak upon taking damage. Message History * * * LOW HITPOINT WARNING * * * You hear a shout! You hear two shouts! You hear a shout! x7 You hear a deafening roar! You take 31 damage, and have 23/189 hp. Blink to where? Press: ? - help, Dir - move target You encounter a titan. As you read the scroll of blinking, it crumbles to dust. The titan points at you and mumbles some strange words. The bolt of lightning hits you. You resist. * * * LOW HITPOINT WARNING * * * You hear an angry hiss. You hear a shout! x5 You take 5 damage, and have 18/189 hp. You feel much better. You regained 23 hp, and now have 41/189 hp. Casting: Plasma Beam (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the titan. The titan completely resists. The fiery plasma hits the titan! The titan is lightly wounded. You encounter a deep troll earth mage. The titan hits you! * * * LOW HITPOINT WARNING * * * You encounter a mana viper. You take 9 damage, and have 32/189 hp. You now have 46/52 mp. Casting: Plasma Beam (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The air bursts into flame! The fireball engulfs the deep troll earth mage!! The deep troll earth mage is heavily wounded. The fireball engulfs the titan!! The titan is moderately wounded. The fireball engulfs the mana viper!!! The mana viper is almost dead. The titan hits you!!! You die... .. ... # #. #.. #... # #.. .#. .##.. # .. .... #.#. ##.. # #...##.##..##.##..# #....# #...)....@C}.T... #....#...##.##..##.##..# #....#.#.## ##.S # #....#..... .... #.[[.#.#.#.#.#.# C[[CpD......... [B.9p[.######## .oCCC)[.... .