Dungeon Crawl Stone Soup version 0.32-a0-1552-g97836dd66e (webtiles) character file. Game seed: 15513707807958178527 989 StrangeTango the Destroyer (level 7, -2/36 HPs) Began as a Deep Elf Conjurer on June 26, 2024. Was an Initiate of Vehumet. Shot with an arrow by a centaur (3 damage) ... on level 5 of the Dungeon. The game lasted 00:10:08 (5155 turns). StrangeTango the Destroyer(Deep Elf Conjurer) Turns: 5155, Time: 00:10:08 Health: -2/36 AC: 3 Str: 4 XL: 7 Next: 98% Magic: 7/16 EV: 11 Int: 25 God: Vehumet [......] Gold: 303 SH: 0 Dex: 11 (13) Spells: 13/16 levels left rFire . . . D - +2 rapier of the Spider Nest {pain, rN++} rCold + . . (no shield) rNeg + + . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.15/turn %: no passive effects @: lethally poisoned (-2 -> -15) A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 303 gold pieces. Inventory: Hand Weapons D - the +2 rapier of the Spider Nest (weapon) {pain, rN++} (You found it on level 5 of the Dungeon) rN++: It greatly protects you from negative energy. Missiles v - a throwing net x - 5 curare-tipped darts Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery c - a ring of protection from cold (left hand) d - a ring of flight t - an amulet of faith A - a ring of fire Wands y - a wand of roots (5) C - a wand of paralysis (10) Scrolls e - a scroll of teleportation f - 2 scrolls of amnesia j - a scroll of revelation m - 3 scrolls of noise n - a scroll of silence {unknown} o - a scroll of torment {unknown} w - a scroll of fog {unknown} B - a scroll of enchant armour {unknown} Potions b - a potion of magic g - 2 potions of curing h - a potion of haste i - 2 potions of brilliance k - 3 potions of ambrosia p - 4 potions of invisibility q - a potion of lignification r - 3 potions of heal wounds u - 2 potions of might z - 2 potions of degeneration {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 5.0 Spellcasting + Level 10.2 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 15% 3d10 10% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 10% 4 Lesser Beckoning Tloc 12% N/A 12% 2 Fugue of the Fallen Necr 6% N/A 24% 3 Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Ozocubu's Armour Ice 6% N/A 24% 3 Teleport Other Tloc 6% N/A 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Vhi's Electric Charge Tloc/Air 12% N/A 63% 4 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Manifold Assault Tloc 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 [(( Portals: Abyss: D:5 Annotations: D:5 Jun0613's ghost, amateur DECj Message History The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The water moccasin bites you. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. The centaur shoots an arrow. The arrow barely misses you. The water moccasin barely misses you. The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The water moccasin misses you. Unknown command. The searing ray misses the water moccasin. The centaur shoots an arrow. The arrow closely misses you. The water moccasin barely misses you. The centaur shoots an arrow. The arrow hits you. The water moccasin barely misses you. The searing ray misses the water moccasin. The centaur shoots an arrow. The arrow hits you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... #.# #.... . #. #.# #.### .##. ##.####.## ... ##........## # #.. ##.###.##.... #.#.. ##.#####.##.## .##.... #.###.......## .....c†#####.##.#...#### .......@...............' ###........###......#### ##...###.# ##.##.## # #.#..##.# #.#### #....##.# #.# #.##.##.####.##### #.##.##.#........# ###.......#.##.###.# ##......##†#.##.###.## You could see a centaur. Vanquished Creatures Grinder (D:3) Sigmund (D:3) A water moccasin (D:5) 2 bombardier beetles (D:5) A quasit (D:5) A hound (D:5) An orc priest (D:5) 3 jellies An iguana (D:5) Terence (D:3) 3 orc wizards (D:5) Natasha (thrice) (D:2) 8 adders 4 gnolls (D:3) A shadow imp (D:4) 2 dart slugs 12 orcs 7 bats 5 endoplasms 2 giant cockroaches 3 goblins 7 hobgoblins 6 quokkas 4 ball pythons 3 frilled lizards 3 kobolds 2 rats (D:1) 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | StrangeTango the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 388 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 540 | D:1 | Learned a level 2 spell: Searing Ray 570 | D:1 | Reached skill level 5 in Conjurations 782 | D:2 | Noticed Natasha 786 | D:2 | Killed Natasha 787 | D:2 | Reached XP level 3. HP: 11/19 MP: 3/9 955 | D:2 | Found Weqa's Weapon Shoppe. 1237 | D:2 | Found Plog's Antique Weapon Emporium. 1276 | D:2 | Reached skill level 6 in Conjurations 1353 | D:2 | Noticed Natasha 1356 | D:2 | Killed Natasha 1357 | D:2 | Reached XP level 4. HP: 18/24 MP: 5/11 1410 | D:2 | Identified the +2 chain mail of Zonela {rN+ Int+5} 1474 | D:2 | Found a faded altar of an unknown god. 1537 | D:2 | Found Biymykkaf's Armour Shoppe. 1621 | D:2 | Noticed Natasha 1625 | D:2 | Killed Natasha 1674 | D:2 | Found a shimmering blue altar of Sif Muna. 1841 | D:2 | Reached skill level 5 in Spellcasting 1848 | D:2 | Reached XP level 5. HP: 4/28 MP: 6/14 2137 | D:3 | Noticed Terence 2145 | D:3 | Killed Terence 2400 | D:3 | Reached skill level 7 in Conjurations 2499 | D:3 | Found a hide-covered altar of Uskayaw. 2517 | D:3 | Found a broken altar of Ashenzari. 2526 | D:3 | Found a glowing golden altar of the Shining One. 2666 | D:3 | Identified the +3 ring mail of Pozos {Harm rC++ Regen+ | Int-2} 2715 | D:3 | Noticed Grinder 2721 | D:3 | Paralysed by Grinder for 2 turns 2727 | D:3 | Killed Grinder 2728 | D:3 | Reached skill level 8 in Conjurations 2728 | D:3 | Reached XP level 6. HP: 11/32 MP: 1/15 2901 | D:3 | Noticed Sigmund 2907 | D:3 | Killed Sigmund 2908 | D:3 | Reached XP level 7. HP: 36/36 MP: 8/16 3163 | D:4 | Reached skill level 9 in Conjurations 3496 | D:4 | Identified the +6 quarterstaff of Xussum {freeze, Will+} 4157 | D:5 | Entered Level 5 of the Dungeon 4402 | D:5 | Found a transporter. 4412 | D:5 | Identified the +2 rapier of the Spider Nest {pain, rN++} 4419 | D:5 | Noticed Jun0613's ghost (amateur DECj) 4431 | D:5 | Found a transporter. 4708 | D:5 | Found a staircase to the Ecumenical Temple. 4719 | Temple | Entered the Ecumenical Temple 4764 | Temple | Became a worshipper of Vehumet 4920 | D:5 | Reached skill level 10 in Conjurations 5028 | D:5 | Found a one-way gate to the infinite horrors of the Abyss. 5155 | D:5 | HP: 1/36 [centaur/arrow (7)] 5155 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, kennysheep_small_spiral D:2: layout_rooms, basic_altar, serial_shops, shop, shop, nicolae_shop_hallway_stairs, dreamdust_ecumenical_altar_angels_and_demons, grunt_ministairs_9, wad_orctagon, uniq_natasha D:3: layout_loops_ring, gammafunk_temple_overflow_forgotten, corexii_leaking_fountain, uniq_grinder, uniq_sigmund, uniq_terence D:4: layout_loops_ring D:5: layout_loops_corners, nemelex_dance_club_becter, minmay_temple_entry_fiery, nicolae_ossuary_entry_false_entrances, gammafunk_ghost_abyssal_escape Temple: eino_temple_water Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 8 10 | 10.2 Spellcasting | 5 | 5.0 Stealth | 3 | 3.0 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | 38 | 7 || 45 Cast: Magic Dart | 36 | 42 | 56 || 134 Searing Ray | 7 | 21 | 19 || 47 Use: Scroll | | | 12 || 12 Armour: Robe | 4 | 13 | 48 || 65 Dodge: Dodged | 2 | 12 | 32 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5151 | 4933 | 218 | 63 | 4273 | 6 | 858.5 | Dungeon | 5088 | 4930 | 158 | 63 | 4273 | 5 | 1017.6 | Temple | 62 | 2 | 60 | 0 | 0 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1290 daAuts D:3: 1098 daAuts D:4: 997 daAuts D:5: 934 daAuts D:1: 767 daAuts Temple: 62 daAuts