Syncpoint Level 1 of the Dungeon (11, 4, D:1) a +0 club (23, 22, D:1) a potion of might (31, 15, D:1) a +0 dagger (37, 23, D:1) a +0 whip (44, -2, D:1) a +0 short sword (46, 34, D:1) 6 boomerangs (47, 11, D:1) a potion of enlightenment (49, 6, D:1) a parchment of Freeze (56, 29, D:1) a +0 ring mail (59, 1, D:1) a +0 leather armour (60, 11, D:1) a +0 mace of holy wrath (65, 22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -8, D:2) a +0 club (15, -15, D:2) a potion of ambrosia (15, 1, D:2) a scarab talisman (16, -19, D:2) 3 stones a +0 club (16, -18, D:2) 2 stones a +0 short sword (28, -13, D:2) a rat skeleton (35, 9, D:2) a +0 robe (37, 0, D:2) a +0 dagger of flaming a +0 leather armour (38, -8, D:2) a +0 scale mail (40, -18, D:2) a +0 short sword (40, -5, D:2) a +0 falchion (42, 5, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ycoti's Book Shop a manual of Throwing (1040 gold) a parchment of Summon Small Mammal (70 gold) a parchment of Ignite Poison (175 gold) a parchment of Anguish (175 gold) a parchment of Frozen Ramparts (140 gold) (3, -2, D:3) a +0 club (5, -25, D:3) a +0 dagger (9, -4, D:3) a potion of curing (10, -36, D:3) a +0 trident (20, -35, D:3) a +0 club (20, -31, D:3) a +0 club (25, -18, D:3) a potion of attraction (26, -3, D:3) a +0 hand axe (31, -13, D:3) a +0 robe (32, -3, D:3) a +0 whip (34, -7, D:3) a +0 leather armour (43, -35, D:3) a +0 dagger (43, -34, D:3) a +0 whip (44, -35, D:3) a +0 morningstar (44, -34, D:3) a +0 club (56, -42, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) the +7 dagger of Ruboh {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (1, -1, D:4) a +0 scimitar a +0 robe a +2 halberd of freezing a +0 robe (1, 10, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (2, -1, D:4) a +3 hand axe a +0 robe (6, 7, D:4) a +0 halberd a +0 robe (29, -4, D:4) a +0 club a +0 dagger (29, -3, D:4) a +0 dagger a +0 dagger (30, -4, D:4) the +5 whip "Orb Guardian's Foe" {flame, rF- Dex+8} rF-: It makes you vulnerable to fire. Dex+8: It affects your dexterity (+8). a +0 dagger a +0 falchion a +0 animal skin 2 potions of might (30, -3, D:4) a +0 dagger (31, -4, D:4) a +0 dagger (31, 21, D:4) a +0 dagger (32, -4, D:4) a +0 dagger a +0 robe (32, 39, D:4) a +0 mace (33, -4, D:4) a +0 dagger a +0 robe (33, 2, D:4) a quokka skeleton (36, -3, D:4) a +0 falchion (38, 25, D:4) a potion of curing (45, -4, D:4) a potion of curing (51, 9, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (2, -15, D:5) a +0 dagger a boomerang a +0 leather armour (3, -12, D:5) a +0 dagger a +0 robe (4, -12, D:5) a +1 dagger of venom a +0 robe a +0 dagger a +0 robe (7, -7, D:5) a +0 war axe (17, -20, D:5) a +0 spear (23, -10, D:5) a +0 spear (23, -9, D:5) a +0 spear (24, -11, D:5) a +0 vampiric whip (24, -10, D:5) a +0 club (25, -22, D:5) a +0 whip (26, -11, D:5) a +0 flail (26, -10, D:5) a +0 flail a +0 club a +0 whip (34, 8, D:5) a potion of heal wounds (51, -8, D:5) a parchment of Jinxbite Level 6 of the Dungeon (6, 11, D:6) a +0 dagger (9, 1, D:6) a +0 falchion (23, 12, D:6) a potion of invisibility the Ecumenical Temple