Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.35-a0-468-g3aa0c7bdef Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2354260531645036067, deterministic pregen: 1 Command line: /usr/games/crawl-git-3aa0c7bdef -name Syrn -rc /dgldir/rcfiles/crawl-git/Syrn.rc -macro /dgldir/rcfiles/crawl-git/Syrn.macro -morgue /dgldir/morgue/Syrn/ -webtiles-socket /crawl-master/webserver/sockets/Syrn:2026-06-07.11:30:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 27 stack frames. /usr/games/crawl-git-3aa0c7bdef(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5a7d61bb365e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-3aa0c7bdef(_Z13do_crash_dumpv+0x43a) [0x5a7d61bc18ba]: do_crash_dump() /usr/games/crawl-git-3aa0c7bdef(_Z20crash_signal_handleri+0x1fa) [0x5a7d61bb3b3a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x770412aa8330]: /usr/games/crawl-git-3aa0c7bdef(+0xac9c9a) [0x5a7d6217dc9a]: /usr/games/crawl-git-3aa0c7bdef(+0xace99d) [0x5a7d6218299d]: /usr/games/crawl-git-3aa0c7bdef(_Z20desc_beam_hit_chanceB5cxx11RK12monster_infoP8targeter+0x53) [0x5a7d62182c93]: desc_beam_hit_chance[abi:cxx11](monster_info const&, targeter*) /usr/games/crawl-git-3aa0c7bdef(_ZNSt17_Function_handlerIFSt6vectorINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESaIS6_EERK12monster_infoESt5_BindIFPFS8_SB_P8targeterESt12_PlaceholderILi1EESF_EEE9_M_invokeERKSt9_Any_dataSB_+0x2b) [0x5a7d61afca7b]: std::_Function_handler, std::allocator >, std::allocator, std::allocator > > > (monster_info const&), std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)> >::_M_invoke(std::_Any_data const&, monster_info const&) /usr/games/crawl-git-3aa0c7bdef(_ZN19targeting_behaviour16get_monster_descB5cxx11ERK12monster_info+0x45) [0x5a7d61c55665]: targeting_behaviour::get_monster_desc[abi:cxx11](monster_info const&) /usr/games/crawl-git-3aa0c7bdef(+0x5a226f) [0x5a7d61c5626f]: /usr/games/crawl-git-3aa0c7bdef(_Z24cell_monster_descriptionB5cxx11RK9coord_defbP19targeting_behaviour+0xe9) [0x5a7d61c5b1e9]: cell_monster_description[abi:cxx11](coord_def const&, bool, targeting_behaviour*) /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser32print_target_monster_descriptionERb+0x3f) [0x5a7d61c5b6ef]: direction_chooser::print_target_monster_description(bool&) const /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser24print_target_descriptionERb+0x13) [0x5a7d61c5b8b3]: direction_chooser::print_target_description(bool&) const /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser13describe_cellEv+0x10a) [0x5a7d61c6087a]: direction_chooser::describe_cell() const /usr/games/crawl-git-3aa0c7bdef(_ZN17direction_chooser19show_initial_promptEv+0x49) [0x5a7d61c60b19]: direction_chooser::show_initial_prompt() /usr/games/crawl-git-3aa0c7bdef(_ZN17direction_chooser16choose_directionEv+0x187) [0x5a7d61c625b7]: direction_chooser::choose_direction() /usr/games/crawl-git-3aa0c7bdef(_Z9directionR4distRK22direction_chooser_args+0x80) [0x5a7d61c629d0]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-3aa0c7bdef(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1c8) [0x5a7d621ec3d8]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-3aa0c7bdef(_Z11your_spells10spell_typeibPK8item_defP4distb+0x72e) [0x5a7d6218af7e]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-3aa0c7bdef(_Z12cast_a_spellb10spell_typeP4distb+0x408) [0x5a7d6218de48]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-3aa0c7bdef(_Z17do_cast_spell_cmdb+0x1a) [0x5a7d6218ec8a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-3aa0c7bdef(+0xcd2c42) [0x5a7d62386c42]: /usr/games/crawl-git-3aa0c7bdef(+0xcd36b5) [0x5a7d623876b5]: /usr/games/crawl-git-3aa0c7bdef(main+0x1f7) [0x5a7d61ae4df7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x770412a8d1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x770412a8d28b]: /usr/games/crawl-git-3aa0c7bdef(_start+0x25) [0x5a7d61ae58e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000770412b737d7 in __GI___wait4 (pid=2286747, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000770412b737d7 in __GI___wait4 (pid=2286747, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005a7d61bb3d0c in call_gdb (file=0x770412c674e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2284714\000\000\000\000\000" #2 0x00005a7d61bc18d8 in do_crash_dump () at dbg-asrt.cc:682 t = 1780831823 dir = "/dgldir/morgue/Syrn/" name = "/dgldir/morgue/Syrn/crash-Syrn-20260607-113023.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x770412c674e0 <_IO_2_1_stderr_> #3 0x00005a7d61bb3b3a in crash_signal_handler (sig_num=8) at crash.cc:195 No locals. #4 No locals. #5 0x00005a7d6217dc9a in _to_hit_pct (mi=..., acc=11) at spl-cast.cc:1705 base_ev = hit_sum = base_chance = #6 0x00005a7d6218299d in _desc_hit_chance (mi=..., acc=) at spl-cast.cc:1714 hit_pct = result = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_rooms serial_aquarium aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge] aquarium_window_fake aquarium_window_3 aquarium_window_1 aquarium_view_2d aquarium_balcony_3a minmay_misc_feat_hallway uniq_sprozz Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You conjure some foxfire! The foxfire burns the electric eel! The electric eel is heavily wounded. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! Vehumet accepts your kill. Your foxfire dissipates. x2 You swap places with your battlesphere. There is an open door here. There is an open door here. You now have 430 gold pieces (gained 24). You swap places with your battlesphere. There is an open door here. Found a gate leading back out of this place. Found two ring mails. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Found a scale mail and a robe. You encounter an orc warrior. It is wielding a +0 dire flail. An orc warrior is nearby! Found a scroll of teleportation. There is a gate leading back out of this place here. Casting: Iskenderun's Battlesphere (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior but does no damage. The foxfire burns the orc warrior. The orc warrior is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior. The orc warrior is lightly wounded. The orc warrior misses you. The foxfire burns the orc warrior. The orc warrior is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior. The orc warrior is moderately wounded. The foxfire burns the orc warrior but does no damage. The orc warrior is moderately wounded. The foxfire burns the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you with a +0 dire flail! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior but does no damage. The orc warrior is heavily wounded. The foxfire burns the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior is struck by your spines. The orc warrior barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior but does no damage. The orc warrior is severely wounded. The foxfire burns the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 dire flail! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior. The orc warrior is severely wounded. The foxfire burns the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior is struck by your spines. The orc warrior hits you with a +0 dire flail. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior! The orc warrior is almost dead. The foxfire burns the orc warrior but does no damage. The orc warrior is almost dead. The orc warrior barely misses you. You encounter an orc warrior. It is wielding a +0 broad axe and carrying a +1 heavy shortbow. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior. The orc warrior is lightly wounded. You encounter a gnoll. It is wielding a +0 war axe. The foxfire burns the orc warrior. The orc warrior is lightly wounded. Your foxfire dissipates. The foxfire burns the orc warrior! The orc warrior is moderately wounded. The foxfire burns the orc warrior. The orc warrior is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior! The orc warrior is almost dead. The orc warrior unwields a +0 broad axe. The orc warrior wields a +1 heavy shortbow. The orc warrior shoots an arrow. The arrow closely misses you. The arrow hits your foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Your Conjurations skill increases to level 11! You encounter a goblin. It is wielding a +0 mace. A goblin is nearby! Unknown command. You swap places with your battlesphere. Your foxfire dissipates. x2 Your foxfire dissipates. x2 There is a gate leading back out of this place, spattered with blood here. HP restored. You encounter an electric eel. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel. The electric eel is heavily wounded. Your foxfire dissipates! Found a scroll of fog and 2 potions of cancellation. Your battlesphere wavers and loses cohesion. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel! You kill the electric eel! Vehumet accepts your kill. You hear a splash. Your foxfire dissipates. Found 2 scrolls of enchant weapon. A gnoll is nearby! Your foxfire dissipates. x2 You open the door. Found 11 gold pieces. There is an open door here. You now have 441 gold pieces (gained 11). There is an open door here. Things that are here: a +0 dire flail; a +0 chain mail Found an iron altar of Okawaru. Things that are here: a +1 heavy shortbow; a +0 broad axe; a +0 ring mail Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You swap places with your battlesphere. Your foxfire dissipates. x2 The gnoll leaves your sight. There is an open door here. Found a stone. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the gnoll! The barrage of energy hits the gnoll! You kill the gnoll! Vehumet accepts your kill. Found 2 stones and two hand axes. There is an iron altar of Okawaru here. Found a stone and a club. Your foxfire dissipates. x2 What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You start waiting. A goblin comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the goblin! The barrage of energy hits the goblin! You kill the goblin! Vehumet accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. x2 Unknown command. Your foxfire dissipates. x3 Your foxfire dissipates. Magic restored. There is an open door here. You see here a +0 hand axe. There is an open door here. There is an open door here. Your battlesphere wavers and loses cohesion. C - 4 potions of cancellation (gained 2) w - 4 scrolls of enchant weapon (gained 2) g - 5 scrolls of fog (gained 1) t - 2 scrolls of teleportation (gained 1) There is an open door here. There is an open door here. You see here a +0 club. There is an open door here. Things that are here: a +0 war axe; a +0 leather armour; a gnoll corpse There is an open door here. Things that are here: a +1 heavy shortbow; a +0 broad axe; a +0 ring mail Things that are here: a +0 dire flail; a +0 chain mail There is an open door here. You open the door. You encounter an orc warrior. It is wielding a +0 war axe. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The orc warrior shouts! Casting: Iskenderun's Battlesphere (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior. The orc warrior is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc warrior hits you with a +0 war axe. The orc warrior hits your foxfire with a +0 war axe! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior! The orc warrior is moderately wounded. The foxfire burns the orc warrior but does no damage. The orc warrior is moderately wounded. The orc warrior is struck by your spines. The orc warrior hits you with a +0 war axe. You swap places with your battlesphere. The foxfire burns the orc warrior. The orc warrior is severely wounded. The orc warrior hits your battlesphere with a +0 war axe! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior but does no damage. The orc warrior is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior. The orc warrior is severely wounded. The foxfire burns the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior is struck by your spines. The orc warrior closely misses you. The orc warrior barely misses your foxfire. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the orc warrior. You kill the orc warrior! Vehumet accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. x4 Things that are here: a +0 war axe; a +0 chain mail There is an open door here. You open the door. Your battlesphere wavers and loses cohesion. There is an open door here. A - a scroll of acquirement There is an open door here. There is an open door here. Things that are here: a +0 war axe; a +0 chain mail There is an open door here. There is a gate leading back out of this place, spattered with blood here. You encounter a kobold demonologist. It is wielding a +0 war axe and wearing a +3 leather armour of fire resistance. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The kobold demonologist shouts! Casting: Iskenderun's Battlesphere (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the kobold demonologist but does no damage. The foxfire burns the kobold demonologist. The kobold demonologist completely resists. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the kobold demonologist. The kobold demonologist resists. The kobold demonologist is lightly wounded. The foxfire burns the kobold demonologist but does no damage. The kobold demonologist is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the kobold demonologist but does no damage. The kobold demonologist is lightly wounded. The foxfire burns the kobold demonologist but does no damage. The kobold demonologist is lightly wounded. The kobold demonologist casts a spell. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a white imp (summoned) You unleash the spiteful dead! The jagged bones skewer the white imp. The white imp is heavily wounded. The white imp is pinned in place! The foxfire burns the kobold demonologist. The kobold demonologist resists. The kobold demonologist is lightly wounded. The foxfire burns the kobold demonologist. The kobold demonologist resists. The kobold demonologist is lightly wounded. The white imp puffs mist at you. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a kobold demonologist, wielding a +0 war axe and wearing a +3 leather armour of fire resistance (wisps of flame, lightly wounded) You unleash the spiteful dead! The jagged bones skewer the kobold demonologist! The kobold demonologist is moderately wounded. The kobold demonologist is pinned in place! The kobold demonologist casts a spell. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a kobold demonologist, wielding a +0 war axe and wearing a +3 leather armour of fire resistance (moderately wounded, bound in place) You unleash the spiteful dead! The jagged bones skewer the kobold demonologist! The kobold demonologist is heavily wounded. The last of your harvested death is exhausted. The kobold demonologist is struck by your spines. The kobold demonologist hits you but does no damage. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 war axe and wearing a +3 leather armour of fire resistance (severely wounded, 100% to hit) The magic dart hits the kobold demonologist. The kobold demonologist is severely wounded. Your battlesphere fires at the kobold demonologist! The barrage of energy hits the kobold demonologist! You kill the kobold demonologist! Vehumet accepts your kill. The white imp disappears in a puff of smoke! x2 The hellwing disappears in a puff of smoke! Things that are here: a +0 war axe; a +3 leather armour of fire resistance p - a +3 leather armour of fire resistance You swap places with your battlesphere. There is an open door here. Okay, then. You start removing your armour. You continue removing your +0 acid dragon scales. x5 You finish removing your +0 acid dragon scales. You start putting on your armour. You continue putting on your +3 leather armour of fire resistance. x5 You finish putting on your +3 leather armour of fire resistance. You feel resistant to fire. Your battlesphere wavers and loses cohesion. There is an open door here. You open the door. You encounter a hobgoblin. It is wielding a +0 hand axe. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The hobgoblin shouts! Casting: Iskenderun's Battlesphere (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the hobgoblin! The barrage of energy hits the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Your foxfire dissipates. Your foxfire dissipates. Your foxfire dissipates. Things that are here: a +0 hand axe; a +0 leather armour You open the door. There is an open door here. You now have 454 gold pieces (gained 13). You swap places with your battlesphere. There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Your battlesphere wavers and loses cohesion. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a gate leading back out of this place, spattered with blood here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You encounter an electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. Unknown command. An electric eel is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Iskenderun's Battlesphere (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the electric eel! The barrage of energy hits the electric eel! The electric eel is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the electric eel! The barrage of energy hits the electric eel! You kill the electric eel! Vehumet accepts your kill. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Unknown command. Your foxfire dissipates. x2 Your foxfire dissipates. x3 HP restored. Key pressed, stopping explore. Your battlesphere wavers and loses cohesion. There is an open door here. There is an open door here. Things that are here: a +0 war axe; a +0 plate armour; an orc skeleton There is an open door here. Things that are here: a +0 hand axe; a +0 leather armour Things that are here: a +3 hand axe; a +0 leather armour Items here: )) [[ ÷. Items here: )))) [[[[ ÷÷. Things that are here: a +0 hand axe; a +0 leather armour There is a large open door here. There is an open gate, spattered with blood here. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 war axe; a +0 ring mail You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "."]? . Okay, then. As you read the scroll of identify, it crumbles to dust. n -> M - 2 potions of mutation Okay, then. Unknown command. You feel extremely strange. Your connection to magic feels subdued. You feel extremely strange. Your magic regains its normal vibrancy. You feel clever. You feel strong-willed. Okay, then. Okay, then. Okay, then. You start putting on your armour. You continue putting on your orb of mesmerism. x5 You finish putting on your orb of mesmerism. Things that are here: a +0 broad axe; a +0 chain mail; an orc skeleton There is a gate leading back out of this place here. Okay, then. Something appears at your feet! q - the ring "Gaomu" {rF++ rCorr Dex+3} You feel agile. q - the ring "Gaomu" (worn) {rF++ rCorr Dex+3} Okay, then. Okay, then. Welcome back to the Dungeon! Level annotation: Maggie The phantom is struck by your spines. The phantom hits you but does no damage. The phantom is struck by your spines. The phantom hits you but does no damage. There is an empty arch of ancient stone here. You closely miss the phantom. The phantom is moderately damaged. The phantom hits you but does no damage. You barely miss the phantom. The phantom is moderately damaged. The phantom is struck by your spines. The phantom closely misses you. You hit the phantom. The phantom is severely damaged. The phantom is struck by your spines. The phantom hits you. Your orb emits a pulse of dizzying energy. You closely miss the phantom. The phantom snaps out of its daze. The phantom is almost destroyed. The phantom misses you. You hit the phantom. You destroy the phantom! Vehumet accepts your kill. No target in view! HP restored. Your orb has recharged its mesmeric power. There is an open door here. There is an open door here. There is an open door here. You now have 466 gold pieces (gained 12). d - a pink potion You now have 478 gold pieces (gained 12). There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Maggie comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at Maggie! The barrage of energy hits Maggie! Maggie is moderately wounded. The foxfire burns Maggie but does no damage. Maggie is moderately wounded. The foxfire burns Maggie. Maggie is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at Maggie! The barrage of energy hits Maggie! Maggie is moderately wounded. The foxfire burns Maggie but does no damage. Maggie is moderately wounded. The foxfire burns Maggie. Maggie is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at Maggie! The barrage of energy hits Maggie! Maggie is severely wounded. The foxfire burns Maggie. Maggie is severely wounded. The foxfire burns Maggie. Maggie is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at Maggie! The barrage of energy hits Maggie! Maggie is almost dead. The foxfire burns Maggie but does no damage. Maggie is almost dead. The foxfire burns Maggie. Maggie is almost dead. Maggie barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at Maggie! The barrage of energy hits Maggie! You kill Maggie! Vehumet accepts your kill. Your foxfire dissipates. x2 Your foxfire dissipates. Things that are here: a +3 glaive of flaming; +0 steam dragon scales r - +0 steam dragon scales Your foxfire dissipates. Magic restored. Found a stone staircase leading up. Your battlesphere wavers and loses cohesion. i - a scroll of identify You enter the shallow water. Moving in this stuff is going to be slow. You encounter an orc. It is wielding a +0 club. An orc is nearby! The orc shouts! The orc is struck by your spines. The orc hits you but does no damage. The orc splashes around in the water. You hit the orc. You kill the orc! Vehumet accepts your kill. You have harvested enough death to cast Grave Claw an additional time. You hear a splash. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The marrowcuda is struck by your spines. The marrowcuda bites you but does no damage. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the marrowcuda! The barrage of energy hits the marrowcuda! The marrowcuda is almost destroyed. The marrowcuda is struck by your spines. The marrowcuda bites you. Another marrowcuda is drawn to the feast! Your orb emits a pulse of dizzying energy. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the marrowcuda! The barrage of energy hits the marrowcuda! You destroy the marrowcuda! Vehumet accepts your kill. You feel your power returning. The marrowcuda disappears in a puff of smoke! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Your foxfire dissipates. x2 Your foxfire dissipates. x3 Your foxfire dissipates. Your orb has recharged its mesmeric power. You swap places with your battlesphere. An electric eel comes into view. An electric eel is nearby! An electric eel is nearby! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The bolt of electricity hits your battlesphere. Your battlesphere completely resists. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the electric eel! The barrage of energy hits the electric eel! The electric eel is heavily wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your battlesphere. Your battlesphere completely resists. The bolt of electricity hits you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the electric eel! The barrage of energy hits the electric eel! You kill the electric eel! Vehumet accepts your kill. You feel your power returning. You hear a splash. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. x2 Your foxfire dissipates. x2 Your foxfire dissipates. You enter the shallow water. Moving in this stuff is going to be slow. A marrowcuda comes into view. Unknown command. A marrowcuda is nearby! A marrowcuda is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the marrowcuda! The barrage of energy hits the marrowcuda! The marrowcuda is moderately damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the marrowcuda! The barrage of energy hits the marrowcuda. The marrowcuda is heavily damaged. The foxfire burns the marrowcuda. The marrowcuda is severely damaged. The marrowcuda is engulfed in a cloud of scalding steam. The foxfire burns the marrowcuda. The marrowcuda is almost destroyed. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the marrowcuda! The barrage of energy hits the marrowcuda!! You destroy the marrowcuda! Vehumet accepts your kill. You feel your power returning. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the marrowcuda! The barrage of energy hits the marrowcuda! The marrowcuda is heavily damaged. The plant is engulfed in a cloud of scalding steam. The plant begins to die. The foxfire burns the marrowcuda! The marrowcuda is almost destroyed. The marrowcuda is engulfed in a cloud of scalding steam. The foxfire burns the marrowcuda. The marrowcuda is almost destroyed. Unknown command. A marrowcuda is nearby! A marrowcuda is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your battlesphere fires at the marrowcuda! The barrage of energy hits the marrowcuda! You destroy the marrowcuda! Vehumet accepts your kill. The plant is engulfed in a cloud of scalding steam. Your foxfire dissipates. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Unknown command. A nearby plant withers and dies. Your foxfire dissipates. x3 Your foxfire dissipates. x2 b - 4 potions of brilliance (gained 1) An electric eel comes into view. An electric eel is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel! The electric eel is heavily wounded. The foxfire burns the electric eel. The electric eel is heavily wounded. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel! You kill the electric eel! Vehumet accepts your kill. Vehumet offers you knowledge of Stone Arrow. You feel your power returning. You hear a splash. Your foxfire dissipates. Your foxfire dissipates. x2 Your foxfire dissipates. x2 You enter the shallow water. Moving in this stuff is going to be slow. You see here an electric eel corpse. Found a stone staircase leading down. Vehumet grants you knowledge of Stone Arrow. You start memorising the spell. You continue memorising. x3 You finish memorising. You add the spell Stone Arrow to your library. Spell assigned to 'e'. You enter the shallow water. Moving in this stuff is going to be slow. Your battlesphere wavers and loses cohesion. You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. Found a long sword. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? e - Stone Arrow Adjust to which letter? a - Stone Arrow; e - Foxfire You now have 495 gold pieces (gained 17). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. There is an open door, spattered with blood here. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You now have 510 gold pieces (gained 15). You now have 519 gold pieces (gained 9). Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. Things that are here: a +0 flail of draining; a gnoll skeleton You pick up a parchment of Yara's Violent Unravelling and begin reading... You add the spell Yara's Violent Unravelling to your library. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Okay, then. Done exploring. There is a stone staircase leading down here. You climb downwards. Welcome back, Syrn the Demonspawn Hedge Wizard. Vehumet says: Let it end in hellfire! Welcome back, Syrn the Demonspawn Hedge Wizard. Vehumet says: Let it end in hellfire! Welcome back, Syrn the Demonspawn Hedge Wizard. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The purple ugly thing gurgles horribly! You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. Welcome back, Syrn the Demonspawn Hedge Wizard. Vehumet says: Let it end in hellfire! Welcome back, Syrn the Demonspawn Hedge Wizard. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found a scroll of enchant weapon. Unknown command. Found a smoky puce potion. w - 5 scrolls of enchant weapon (gained 1) Unknown command. Found 17 gold pieces. j - a smoky puce potion You now have 536 gold pieces (gained 17). You now have 546 gold pieces (gained 10). k - a red potion Unknown command. t - 3 scrolls of teleportation (gained 1) Found a stone staircase leading up. Found a stone staircase leading down. You encounter a wight. It is wielding a +0 dire flail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. You encounter a wight. It is wielding a +0 flail. There is a stone staircase leading up here. Cast which spell? (? or * to list) You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter a wight. It is wielding a +4 great sword and quivering poisoned darts. The wight leaves your sight. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (83% to hit) The stone arrow hits the wight! The wight is heavily damaged. Your battlesphere fires at the wight! The barrage of energy hits the wight! You destroy the wight! Vehumet accepts your kill. You encounter a wight. It is wielding a +4 dagger. Your Conjurations skill increases to level 12! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 great sword, wearing a +0 robe and quivering poisoned darts (83% to hit) The stone arrow hits the wight! The wight is heavily damaged. Your battlesphere fires at the wight! The barrage of energy hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 dagger and wearing a +0 robe (83% to hit) The stone arrow misses the wight. Your battlesphere fires at the wight! The barrage of energy hits the wight. The wight is lightly damaged. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 dagger and wearing a +0 robe (lightly damaged, ally target, 83% to hit) The stone arrow hits the wight! The wight is almost destroyed. Your battlesphere fires at the wight! The barrage of energy hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Found a lumpy golden potion and a scroll of enchant armour. Found a stone staircase leading down. There is a stone staircase leading up here. You encounter a yak. A yak is nearby! You encounter a yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Battlesphere (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-468-g3aa0c7bdef Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Syrn] Species: Demonspawn Job: Hedge Wizard HP: 71/71; mods: 0/0 MP: 17/23; mod: 0 Stats: 9 23 15 Position: (20, 53), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 4 | 500 | 0/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 3 | 356 | 0/238 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 4 | 500 | 0/250 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 9 | 2675 | 0/625 Conjurations | X | 1 | 100 | 12 | 4100 | 50/750 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 1 | 51 | 1/100 Necromancy | X | 0 | 0 | 3 | 252 | 0/168 Translocations | X | 0 | 0 | 2 | 178 | 0/178 Forgecraft | X | 0 | 0 | 2 | 178 | 0/178 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #185: 2 Attributes: #12: 546 #23: 5959 #24: 1376343210 #49: 651 #73: 93132 Mutations: clever: 1 strong-willed: 1 spiny: 1 (innate) magic regeneration: 1 (innate) sturdy frame: 2 (innate) demonic touch: 2 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #9: +4 ring of slaying eq slot #8, inv slot #11: +0 cloak of stealth eq slot #4, inv slot #2: +0 hat eq slot #5, inv slot #5: +1 pair of gloves eq slot #1, inv slot #10: +3 devious dagger eq slot #10, inv slot #0: amulet of regeneration eq slot #6, inv slot #7: +0 pair of boots eq slot #3, inv slot #15: +3 leather armour of fire resistance eq slot #2, inv slot #14: orb of mesmerism eq slot #9, inv slot #16: ring "Gaomu" {rF++ rCorr Dex+3} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... .. ##Y .. ####.. Y# #....##.## #........ #..?...# #...¤@# #.....# #..!..# #.>...# #...<.# #####.# #..# ##.# .. dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe aquarium_serial_pool_size: 1 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>