TSPT Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, -1, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (4, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 5, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, 0, D:1) a +0 spear (8, 17, D:1) 8 gold pieces (10, -1, D:1) a parchment of Magic Dart (22, -1, D:1) an orb of light (22, 4, D:1) 11 gold pieces (33, 14, D:1) a ball python corpse (skeletalised by now) (36, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 23, D:1) a +0 robe (44, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (47, 16, D:1) a ball python corpse (skeletalised by now) (48, 9, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Foubiha's Antique Weapon Boutique a +0 long sword (70 gold) a +0 flail (70 gold) a +0 spear (60 gold) the +4 orcbow "Esedgh" {speed, Int+4} (948 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 rapier (110 gold) a +0 club (10 gold) a +0 trident (70 gold) a +0 war axe (70 gold) the +8 halberd of the Leaping Visionary {spect, rElec rN+ Int-2 Dex+4} (1448 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (1, 3, D:2) a +0 club (7, -9, D:2) a +0 sling (13, -15, D:2) a +0 ring mail (13, 9, D:2) a bat corpse (skeletalised by now) (16, -13, D:2) a +0 dagger a goblin skeleton (16, -12, D:2) a +0 dagger (17, -11, D:2) an adder skeleton (21, -5, D:2) a +0 club (23, -12, D:2) a +0 robe (34, -16, D:2) a rat skeleton (44, -10, D:2) a +0 chain mail (60, 14, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 10 gold pieces (2, -1, D:3) a potion of curing (2, 1, D:3) a potion of moonshine (6, 4, D:3) a +0 club (16, 40, D:3) a rat corpse (skeletalised by now) (25, -11, D:3) a parchment of Scorch (28, -2, D:3) a +0 dagger a kobold corpse (skeletalised by now) (28, 28, D:3) a +0 scale mail (31, -12, D:3) a ring of protection from fire (31, -5, D:3) a ball python corpse (skeletalised by now) (40, 7, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (2, 31, D:4) a +0 dagger a kobold corpse (skeletalised by now) (11, 29, D:4) a quokka corpse (skeletalised by now) (20, 5, D:4) a ball python corpse (skeletalised by now) (20, 20, D:4) the air staff of Ykkat {rElec rF- Dex-2 Hexes Air Alch} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex-2: It affects your dexterity (-2). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (30, 1, D:4) a human corpse (skeletalised by now) (36, 17, D:4) a +0 short sword (36, 18, D:4) an adder corpse (skeletalised by now) (36, 35, D:4) a +0 whip Level 5 of the Dungeon (14, 0, D:5) a +0 halberd (31, -20, D:5) a +0 spear (31, -19, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 club (8, -5, D:6) a +0 war axe a +0 dagger a +0 dagger a +0 robe an orc corpse an orc corpse (9, -3, D:6) a +0 club an orc corpse (9, 0, D:6) a +0 flail an orc corpse (11, 1, D:6) a +0 dagger a +0 chain mail a +0 dagger an orc corpse an orc corpse (15, 31, D:6) a bat corpse (skeletalised by now) (17, 35, D:6) a bat corpse (skeletalised by now) (18, 32, D:6) a +0 whip a +0 ring mail a gnoll corpse (skeletalised by now) (26, -3, D:6) a +0 giant club an ogre corpse (29, 10, D:6) a +0 hand axe a +0 ring mail a ring of wizardry (29, 36, D:6) a +1 leather armour of positive energy (30, 10, D:6) a +0 club Level 9 of the Dungeon (1, -5, D:9) 10 gold pieces (6, -6, D:9) a +0 short sword (6, -5, D:9) a +0 short sword (7, -7, D:9) a +0 hand axe a +0 ring mail (7, -6, D:9) a +0 short sword 5 stones