TSPT Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 2, D:1) a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (7, -20, D:1) a +0 short sword 3 stones (8, -20, D:1) a ball python corpse (skeletalised by now) (9, 11, D:1) a +0 hand axe (12, -13, D:1) a +0 dagger of speed a goblin corpse (skeletalised by now) (12, -3, D:1) a +0 dagger (12, 9, D:1) a ball python corpse (skeletalised by now) (14, -26, D:1) a +0 short sword (18, -31, D:1) a +0 club (20, -5, D:1) a +0 club (21, -5, D:1) a rat corpse (skeletalised by now) (35, -10, D:1) a ball python skeleton (39, -31, D:1) a hobgoblin corpse (skeletalised by now) (39, -15, D:1) a +0 helmet (40, -15, D:1) a bat corpse (skeletalised by now) (42, -31, D:1) 2 silver javelins (53, 2, D:1) an orb of light Level 2 of the Dungeon (26, 17, D:2) a +0 hand axe a +0 chain mail a frilled lizard corpse (skeletalised by now) the human corpse of Terence (skeletalised by now) (31, 29, D:2) a rat corpse (skeletalised by now) (33, 47, D:2) a +0 flail (36, 14, D:2) a rat corpse (skeletalised by now) (41, 21, D:2) a frilled lizard skeleton (43, 11, D:2) a +0 dagger (43, 30, D:2) 3 large rocks (47, 16, D:2) a staff of earth Level 3 of the Dungeon (0, 0, D:3) an adder corpse (1, 46, D:3) a +0 mace (3, 10, D:3) a +0 robe (3, 20, D:3) a +0 spear a gnoll corpse (5, 39, D:3) a +0 club (11, 28, D:3) a +0 club a +0 flail a gnoll corpse a gnoll corpse (13, 9, D:3) an adder skeleton (18, 1, D:3) a +4 ring mail of fire resistance a +0 dagger the goblin skeleton of Ijyb (19, 53, D:3) a +0 club a goblin corpse (skeletalised by now) (21, 11, D:3) a +0 falchion (24, 41, D:3) a +0 dire flail (24, 45, D:3) a ball python corpse (skeletalised by now) (27, 45, D:3) an adder corpse (skeletalised by now) (33, 2, D:3) a +0 ring mail (42, 34, D:3) a +0 war axe (45, 13, D:3) a +0 hammer (46, 14, D:3) a +2 hammer of protection (47, 13, D:3) a +0 hammer (48, 14, D:3) a +0 hammer (49, 14, D:3) a +0 hammer (50, 15, D:3) a +0 hammer of protection (52, 14, D:3) a +0 hammer (52, 15, D:3) a +0 hammer (52, 16, D:3) a +0 hammer (53, 14, D:3) the +3 hammer of Edar {flame, Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (53, 15, D:3) a +0 hammer (53, 16, D:3) a +0 hammer (54, 14, D:3) a +0 hammer of protection (unseen) (54, 16, D:3) a +0 hammer (55, 45, D:3) a +0 hand axe (56, 42, D:3) the +3 whip of the Fray {venom, *Noise +Blink Str+2 Dex+6} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (58, 16, D:3) a +0 leather armour (58, 38, D:3) a maw talisman Level 4 of the Dungeon (4, -7, D:4) a +0 flail (8, -2, D:4) a +0 hand axe (9, 8, D:4) a +0 war axe (11, 2, D:4) a potion of magic Level 5 of the Dungeon (0, 0, D:5) a curare-tipped dart a poisoned dart (2, 1, D:5) an inkwell talisman