TSPT Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (8, -24, D:1) a quokka corpse (skeletalised by now) (8, -12, D:1) a +0 hand axe (9, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (11, -12, D:1) a +0 trident (19, 3, D:1) a +0 dagger a frilled lizard skeleton a goblin skeleton (20, 3, D:1) a hobgoblin skeleton (21, -5, D:1) a +0 dagger 2 stones (24, -23, D:1) a +0 club a +0 club 5 stones a frilled lizard corpse (skeletalised by now) (31, 7, D:1) a bat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (36, -8, D:1) a +0 club a goblin skeleton a ball python skeleton (37, -8, D:1) a +0 short sword 5 stones (39, 2, D:1) a +0 robe (44, 4, D:1) a bat corpse (skeletalised by now) (47, 1, D:1) a +1 dagger of venom (51, -8, D:1) a +0 spear (51, -2, D:1) a quokka skeleton Level 2 of the Dungeon (10, -27, D:2) a +0 club a +0 robe (13, -35, D:2) 5 poisoned darts (13, -31, D:2) a quill talisman (22, -21, D:2) a +0 dagger 5 stones (25, 8, D:2) a +0 robe (30, -30, D:2) the +5 whip "Darphipt" {concuss, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (30, -13, D:2) a bat skeleton (30, -11, D:2) a bat skeleton (33, 0, D:2) a +0 dagger a +0 sling (33, 5, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 13, D:3) a +0 dagger a +0 chain mail (4, -9, D:3) a +0 ring mail (5, 25, D:3) a +0 flail (7, 25, D:3) a +0 plate armour (7, 27, D:3) a +0 spear (8, 25, D:3) a +0 dagger (10, 9, D:3) 15 gold pieces (10, 25, D:3) a +0 whip (21, -7, D:3) a +0 ring mail (22, -12, D:3) a +0 leather armour (22, 31, D:3) a +0 leather armour (24, -13, D:3) a rat corpse (skeletalised by now) (25, 12, D:3) a +0 spear (28, 4, D:3) a hobgoblin corpse (skeletalised by now) (41, -14, D:3) a +0 dagger 2 poisoned darts (42, -14, D:3) a hobgoblin skeleton (46, -21, D:3) a +0 robe (58, 7, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 sling (3, -4, D:4) a +0 club a +0 ring mail (7, -17, D:4) a +0 leather armour (8, -34, D:4) a +0 robe (8, -27, D:4) a +0 sling (10, -33, D:4) a +6 ring of intelligence (20, -7, D:4) a +0 pair of gloves (21, -30, D:4) a +0 sling (21, 1, D:4) a +0 short sword (25, -15, D:4) a +0 dagger 2 stones (28, -8, D:4) a +0 spear (30, -28, D:4) a +0 flail a +0 dagger (30, -27, D:4) a +0 whip (34, -25, D:4) a +0 dagger 5 poisoned darts (44, -5, D:4) a +0 dagger a +0 robe (44, -4, D:4) a +0 war axe a +0 scale mail (45, -5, D:4) a +0 hand axe a +0 halberd a +0 plate armour (48, -32, D:4) a +0 barding (51, -23, D:4) a +0 club Level 5 of the Dungeon (5, -18, D:5) an inkwell talisman (9, -9, D:5) a +0 flail (10, -12, D:5) a +0 club (10, -11, D:5) a +0 ring mail a +0 mace (10, -10, D:5) a +0 leather armour a +0 hand axe (13, -20, D:5) a +0 ring mail (18, -27, D:5) a +0 hand axe (20, 1, D:5) a +0 pair of gloves (31, -18, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Qunol's Mayhem Merchandise a book of Ice (780 gold) a wand of iceblast (6) (172 gold) a wand of iceblast (13) (374 gold) a +1 hand axe of venom (127 gold) a +0 broad axe (108 gold) a +0 broad axe (108 gold) a wand of iceblast (6) (172 gold) a +0 broad axe (108 gold) a book of Ice (780 gold) [Shop] Pauc's Armour Shop a +3 plate armour of cold resistance (800 gold) a +0 pair of gloves of fire (430 gold) the +1 Delatra's gloves {ID++} (200 gold) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. a +2 ring mail of poison resistance (360 gold) a +2 scale mail of cold resistance (420 gold) a +8 chain mail of ponderousness (460 gold) a +2 plate armour of cold resistance (700 gold) a +1 leather armour of fire resistance (280 gold) a +2 ring mail of willpower (420 gold) a +7 plate armour of ponderousness (600 gold) (0, 0, D:6) a +0 giant club (8, 26, D:6) a +0 scale mail (35, 9, D:6) a +0 robe a +0 halberd a +0 robe a +2 falchion (36, 9, D:6) a +0 robe a +3 flail (38, 40, D:6) a +0 robe (39, 43, D:6) a +0 chain mail (40, 47, D:6) a +0 dagger a +0 hand axe a +0 ring mail a +0 hand axe a +0 club a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (0, 1, D:7) a +1 halberd a +0 robe (1, 0, D:7) a +2 hand axe of electrocution a +0 chain mail a +4 great sword a +0 robe (1, 2, D:7) a +0 club a +0 ring mail (4, -1, D:7) a +0 hand axe (5, 3, D:7) a +0 hand axe (6, -3, D:7) a +4 trident a +0 robe (15, 5, D:7) a +0 halberd (17, 5, D:7) a +0 whip a +0 robe a +0 spear (17, 6, D:7) a +0 whip (18, 5, D:7) a +0 club (19, 5, D:7) a +0 flail (22, 6, D:7) a +0 orcbow (23, 10, D:7) a +0 dagger a +0 robe (27, 16, D:7) a +0 club (27, 17, D:7) a +3 short sword (28, 15, D:7) a +2 antimagic short sword (29, 16, D:7) a +0 short sword (29, 17, D:7) a +0 dagger a +0 robe (39, 5, D:7) 2 flux baubles Level 8 of the Dungeon [Shop] Ficenece's Jewellery Emporium a ring of see invisible (360 gold) a ring of willpower (unknown) (600 gold) the amulet "Jumno" {Dissipate Str+3 Stlth+} (1106 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a ring of willpower (unknown) (600 gold) the ring of Nueculi {Wiz Int+4 Dex-2 Slay+6} (1593 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). an amulet of dissipation (unknown) (720 gold) the ring of Secrets {rN+++ Str-5 Dex-5 SInv} (496 gold) [ring of positive energy] rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. [Shop] Baemab's Armour Emporium a +3 ring mail of cold resistance (364 gold) a +0 plate armour (252 gold) a +0 chain mail (84 gold) a +0 helmet of intelligence (161 gold) an orb of pyromania (308 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) the +1 chain mail of Ececiuxu {rPois Will- Str+4} (369 gold) rPois: It protects you from poison. Will-: It decreases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. an orb of mayhem (266 gold) a +0 chain mail (84 gold) (0, 0, D:8) a +0 hand axe (1, -4, D:8) a +0 ring mail (1, -1, D:8) a +0 hand axe (1, 1, D:8) a +0 hand axe (1, 7, D:8) a +0 whip (2, 0, D:8) the +9 hand axe "Death Rattle" {heavy, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (6, 24, D:8) a +0 robe (9, 5, D:8) a +0 whip (9, 6, D:8) a +0 flail a +0 leather armour a +0 whip (11, 6, D:8) a +0 club (11, 7, D:8) a +0 club (18, 9, D:8) a stone a +1 dagger of electrocution (18, 11, D:8) a +0 club 2 stones (18, 12, D:8) a +0 dagger a +0 dagger 9 stones (18, 13, D:8) a +0 dagger 3 stones (19, 13, D:8) a +0 dagger a +0 whip 8 poisoned darts (35, 12, D:8) a +0 halberd (46, 0, D:8) a staff of fire (55, 11, D:8) a +0 robe a +0 club (55, 12, D:8) a +0 spear (55, 13, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a curare-tipped dart (7, -2, D:9) 2 curare-tipped darts (11, -13, D:9) a +1 short sword of draining 3 stones (12, -13, D:9) a +0 club a +0 short sword 2 stones (13, -14, D:9) a +0 short sword (13, -13, D:9) a +0 club 5 poisoned darts