TSPT Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 2, D:1) 4 javelins (9, -29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 3, D:1) a +0 dagger (19, -10, D:1) a quill talisman (23, -22, D:1) a +0 robe (24, -28, D:1) a frilled lizard corpse (skeletalised by now) (27, -21, D:1) a ball python corpse (skeletalised by now) (35, 1, D:1) a parchment of Construct Spike Launcher (36, -19, D:1) a bat corpse (skeletalised by now) (41, -30, D:1) a parchment of Gloom (42, -12, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Asyuck's Jewellery Shoppe a ring of see invisible (unknown) (210 gold) a +4 ring of slaying (unknown) (504 gold) a +4 ring of protection (unknown) (504 gold) an amulet of wildshape (unknown) (420 gold) the ring of Ascent {rN+ Str+3} (466 gold) [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the ring "Gioklusy" {rElec rF+ Wiz SInv} (772 gold) [ring of wizardry] rElec: It insulates you from electricity. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. an amulet of regeneration (unknown) (420 gold) the ring of Nareino {rElec rCorr Int+5 Slay+2} (740 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +5 ring of evasion (unknown) (504 gold) [Shop] Omam's Assorted Antiques (Shop contents are unknown) [Shop] Kupuacs's Antique Weapon Shoppe a +0 sling (30 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (1272 gold) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 hand axe (60 gold) a +0 dagger (40 gold) a +2 great sword of freezing (600 gold) a +0 long sword (70 gold) (0, 0, D:2) a rat corpse (3, -10, D:2) a +0 club (3, 1, D:2) a +0 leather armour (7, -9, D:2) a parchment of Flame Wave (8, 3, D:2) a +0 whip (8, 4, D:2) an adder corpse (15, 1, D:2) a hobgoblin corpse (23, -27, D:2) the +5 whip of the Eternal Warrior {concuss, Fly Int+2 Dex+2} Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (24, -26, D:2) a +0 mace (28, -26, D:2) a quokka corpse (31, -25, D:2) a scroll of teleportation