Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 759239127961410898 60 Tanach the Apothecary (level 4, -1/32 HPs) Began as a Human Alchemist on June 19, 2025. Slain by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (686 turns). Tanach the Apothecary (Human Alchemist) Turns: 686, Time: 00:02:39 Health: -1/32 AC: 10 Str: 11 XL: 4 Next: 6% Magic: 7/7 EV: 11 Int: 17 God: Gold: 62 SH: 0 Dex: 14 Spells: 2/7 levels left rFire . . . p - +0 short sword rCold . . . (no offhand) rNeg . . . r - +2 robe of the Tarantula {rElec Str+3 SInv} rPois . e - +2 helmet rElec + (no cloak) rCorr . q - +1 pair of gloves SInv + f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -7), attractive A: explore regen, persistent drain a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons p - a +0 short sword (weapon) Armour e - a +2 helmet (worn) f - a +0 pair of boots (worn) q - a +1 pair of gloves (worn) r - the +2 robe of the Tarantula (worn) {rElec Str+3 SInv} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Scrolls d - a scroll of torment {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} k - a scroll of blinking {unknown} l - a scroll of fog {unknown} m - a scroll of enchant armour {unknown} n - a scroll of teleportation {unknown} Potions b - a potion of magic i - a potion of attraction Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 4.6 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 b - Olgreb's Toxic Radia Alch 17% N/A 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 10% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Sticky Flame Fire/Alch 9% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Your health recovers twice as slowly from being drained. Message History The water moccasin is moderately wounded. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. The water moccasin bites you. You hit the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin completely misses you. You hit the water moccasin but do no damage. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. You feel better. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin but do no damage. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... # #.###### .# #....S.## .# .....#####@.#### #.# ### ##....## #.# ####..# #.# ##.###.# #...#.# ##### ###...###.. . ##...##.# # ####.###....#.### #.........)...#<. You could see a water moccasin. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) A giant cockroach (D:1) 3 hobgoblins (D:1) A ball python (D:1) 3 bats 3 endoplasms 3 frilled lizards (D:2) 3 goblins 7 jackals 2 kobolds (D:1) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tanach the Human Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Reached skill level 1 in Fighting 125 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/5 248 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 342 | D:1 | Reached skill level 4 in Alchemy 542 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/7 552 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 595 | D:2 | Found a radiant altar of Vehumet. 623 | D:3 | Identified the +2 robe of the Tarantula {rElec Str+3 SInv} 659 | D:3 | Noticed a water moccasin 667 | D:3 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 686 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_cross D:2: layout_basic, basic_altar, wander_ebering_terrifying_dragon_lair D:3: minmay_inner_zag, layout_basic, mainiacjoe_overflow_concentric_impassable, jmf_multi_god_temple2, angelslayer_ecumenical_altar_muddy, chequers_serial_rivers_small_3, kennysheep_pointless_box Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Alchemy | 4 | 4.6 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Short sword | 4 | 18 || 22 Cast: Poisonous Vapours | 57 | 2 || 59 Use: Potion | | 6 || 6 Armour: Robe | 51 | 20 || 71 Dodge: Dodged | 59 | 13 || 72 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 680 | 630 | 50 | 0 | 0 | 3 | 226.7 | Dungeon | 680 | 630 | 50 | 0 | 0 | 3 | 226.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 330 daAuts D:2: 273 daAuts D:3: 77 daAuts