Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 17250954992687613573 26 Tanach the Apothecary (level 3, 0/26 HPs) Began as a Merfolk Alchemist on June 19, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (326 turns). Tanach the Apothecary (Merfolk Alchemist) Turns: 326, Time: 00:01:26 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 8% Magic: 0/6 EV: 11 Int: 16 God: Gold: 10 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . e - +0 longbow rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons e - a +0 longbow (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} f - a scroll of teleportation {unknown} g - a scroll of fog {unknown} i - a scroll of fear {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of enlightenment {unknown} h - a potion of attraction {unknown} j - a potion of invisibility {unknown} Skills: - Level 1.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 5.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 9% 2 Olgreb's Toxic Radiance Alch 18% N/A 22% 4 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 30% 2 Fugue of the Fallen Necr 1% N/A 52% 3 Sticky Flame Fire/Alch 10% 2d5 56% 4 Anguish Hex/Necr 0% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The adder attacks as it pursues you! The adder bites you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The adder barely misses you. There is a web here. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: an adder (almost dead, poisoned) Poisonous fumes billow around the adder! The adder looks even sicker. The endoplasm quivers. The adder bites you. You are poisoned. The adder poisons you! You struggle to detach yourself from the web. You feel sick. You kill the adder! The goblin barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You struggle to detach yourself from the web. You feel sick. The endoplasm hits you. The goblin hits you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The web tears apart. You feel sick. The endoplasm misses you. The goblin closely misses you. You feel sick. You are no longer poisoned. The ribbon worm attacks as it pursues you! The ribbon worm misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm closely misses you. There is a stone staircase leading down here. The endoplasm freezes you. You are frozen. You die... ### .# ..# ###### .####.###....# .......##....# ...#...#....# # # ......#.#@.# #>. #. #.#...wJ#.# #...#.###.#.w.#........ ..............#####.#.. #..........w..... ... ###..#...$........ ... #.....#.......... ... #..####.<#..###.. ..# .... #..#...# . You could see 2 ribbon worms and an endoplasm. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) A goblin (D:1) 4 kobolds (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tanach the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 151 | D:1 | Reached skill level 1 in Fighting 151 | D:1 | Reached XP level 2. HP: 7/21 MP: 1/5 293 | D:1 | Reached skill level 5 in Alchemy 320 | D:2 | Reached XP level 3. HP: 11/26 MP: 0/6 326 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring D:2: layout_rooms, basic_altar, nicolae_wormholes, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Alchemy | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Fire: Longbow || 18 Cast: Poisonous Vapours || 21 Armour: Robe || 32 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 337 | 337 | 0 | 0 | 0 | 2 | 168.5 | Dungeon | 337 | 337 | 0 | 0 | 0 | 2 | 168.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 318 daAuts D:2: 19 daAuts