Dungeon Crawl Stone Soup version 0.35-a0-257-gf9e06672e4 (webtiles) character file. Game seed: 17088535875813854052 30 Tanach the Magician (level 2, -1/23 HPs) Began as a Demigod Wanderer on Apr 5, 2026. Slain by Terence ... wielding a +2 dagger of freezing (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (1599 turns). Tanach the Magician (Demigod Wanderer) Turns: 1599, Time: 00:01:33 Health: -1/23 AC: 2 Str: 11 XL: 2 Next: 87% Magic: 3/10 EV: 10 Int: 18 God: Gold: 49 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . (100%) e - +4 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: wizardry (x1) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons e - a +4 dagger (weapon) Missiles c - 11 poisoned darts Armour b - a +0 robe (worn) Magical Staves a - a staff of cold Jewellery d - a ring of wizardry (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of silence {unknown} e - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} j - a scroll of poison {unknown} l - a scroll of revelation {unknown} Potions c - 4 potions of curing f - a potion of lignification {unknown} k - a potion of might {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Throwing - Level 1.0 Dodging + Level 1.3 Stealth - Level 4.5 Spellcasting * Level 2.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 2% 1 b - Searing Ray Conj 22% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 28% 2d7 4% 1 Mercury Arrow Conj/Alch 14% 2d6 6% 2 Grave Claw Necr 8% 2d7 9% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 13% 3 Confusing Touch Hex 4% N/A 16% 3 Ozocubu's Armour Ice 4% N/A 16% 3 Tukima's Dance Hex 4% N/A 16% 3 Sticky Flame Fire/Alch 4% 2d4 45% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: Terence, wielding a +2 dagger of freezing and wearing a +0 scale mail (lightly wounded, 79% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 dagger of freezing. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Terence closely misses you. Okay, then. You unwield your staff of cold. Terence hits you but does no damage. Okay, then. e - a +4 dagger (weapon) d - a ring of wizardry (worn) Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +2 dagger of freezing. Terence freezes you. Terence attacks as he pursues you! Terence closely misses you. Your magical contamination has completely faded away. There is a stone staircase leading up here. Terence hits you with a +2 dagger of freezing. Terence freezes you. You climb upwards. There is a stone staircase leading down here. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +2 dagger of freezing. Terence freezes you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 dagger of freezing. * * * LOW HITPOINT WARNING * * * Terence freezes you. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##...##.......# ##...#.###.# #...##.......# #.#...# #.. ##...##.##.#### #...### ### #ß...ß#.##.###########.## ##...########......###.# #...##ß###ß#........#.# ## #.................#.#.#######. #ß............................. ##...........@@....#.#.#######. ##ß###ß###ß#>.....#.#..# ## ## #### ###........##.# #.# ###########.# #.# #.# #.# #.# #.# ##############.# #.###..............###### #.##...##########.......## You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 hobgoblins A quokka (D:2) 4 ball pythons 3 bats 2 endoplasms (D:1) A frilled lizard (D:2) 2 goblins 3 kobolds 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tanach the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Tanach set off with the following items: a +0 club, a +0 | robe, 11 poisoned darts, a potion of curing; and the | following spell memorised: Magic Dart; and the following | spells available to memorise: Searing Ray, Mercury Arrow, | Confusing Touch, Ozocubu's Armour, Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 8/8 522 | D:1 | Reached XP level 2. HP: 22/22 MP: 6/10 954 | D:2 | Learned a level 2 spell: Searing Ray 962 | D:2 | Encountered Terence 1156 | D:2 | Reached skill level 1 in Fighting 1156 | D:2 | Reached skill level 1 in Stealth 1599 | D:1 | HP: 1/23 [Terence/+2 dagger of freezing (6)] 1599 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_cross, shapermc_ecumenical_altar_mp_vishouse, corexii_hall_statues_l D:2: layout_basic, basic_altar, minmay_unequal, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Stealth | 1 | 1.3 Conjurations | 2 | 2.0 Throwing | | 1.7 Dodging | | 1.0 Spellcasting | | 4.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Throw: Dart || 3 Cast: Magic Dart || 64 Searing Ray || 1 Armour: Robe || 15 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1599 | 1548 | 51 | 0 | 1375 | 2 | 799.5 | Dungeon | 1599 | 1548 | 51 | 0 | 1375 | 2 | 799.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 920 daAuts D:2: 678 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+