Tanach Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -38, D:1) a bat corpse (skeletalised by now) (3, -41, D:1) a parchment of Shock (9, -38, D:1) a potion of lignification (14, -33, D:1) a bat corpse (skeletalised by now) (14, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 0, D:1) a rat corpse (skeletalised by now) (16, -30, D:1) a +0 club a goblin corpse (skeletalised by now) (16, -29, D:1) a +0 short sword a kobold corpse (skeletalised by now) (24, 4, D:1) 2 potions of curing (30, 3, D:1) a +1 dagger of pain a kobold corpse (skeletalised by now) (35, -36, D:1) a +0 whip 5 stones (35, -33, D:1) a hobgoblin corpse (skeletalised by now) (44, 14, D:1) a +0 short sword (44, 15, D:1) 16 gold pieces (47, 14, D:1) a parchment of Jinxbite (56, -42, D:1) 2 atropa-tipped darts Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, -2, D:2) a +0 hand axe (1, 4, D:2) a potion of moonshine a potion of enlightenment (1, 6, D:2) 2 stones a +0 dagger a kobold skeleton (7, 5, D:2) a +0 leather armour (9, 8, D:2) a +0 trident (9, 13, D:2) a +0 sling a +0 club (12, 5, D:2) a +0 dagger (13, 6, D:2) a bat skeleton (17, 6, D:2) a +0 short sword (18, 22, D:2) a +0 short sword (18, 24, D:2) a ball python corpse (skeletalised by now) (19, -6, D:2) an adder skeleton (19, 22, D:2) a +0 dagger (21, 23, D:2) a bat corpse (skeletalised by now) (22, 5, D:2) 5 stones (24, 3, D:2) a +0 leather armour (25, 22, D:2) an adder corpse (skeletalised by now) (26, 22, D:2) the felid corpse of Natasha (skeletalised by now) (33, 27, D:2) a potion of heal wounds (35, 0, D:2) 4 large rocks Level 3 of the Dungeon (2, -7, D:3) a +0 dagger a goblin skeleton (7, -7, D:3) a +0 spear (8, -23, D:3) a rat corpse (skeletalised by now) (9, -5, D:3) a bat corpse (skeletalised by now) (11, -12, D:3) a +0 leather armour (18, 9, D:3) a potion of heal wounds (24, -19, D:3) a parchment of Inner Flame (28, -15, D:3) a +0 spear a gnoll corpse (skeletalised by now) (30, -4, D:3) a potion of invisibility (30, 12, D:3) a +0 ring mail (34, -7, D:3) an adder corpse (skeletalised by now) (34, 6, D:3) a +0 quarterstaff (44, -1, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 whip (3, 3, D:4) 2 potions of invisibility (13, -11, D:4) a potion of brilliance (26, 22, D:4) a black bear corpse (skeletalised by now) (30, -13, D:4) a +0 mace of protection (30, 16, D:4) a +0 dagger a +0 war axe a goblin corpse (skeletalised by now) (31, -11, D:4) a +0 short sword (31, -10, D:4) a +0 dagger (31, 18, D:4) a +0 trident (37, -4, D:4) a +0 scale mail (37, 23, D:4) a jackal corpse (skeletalised by now) (37, 24, D:4) a jackal corpse (skeletalised by now) (38, -2, D:4) a potion of moonshine (42, -7, D:4) a +0 ring mail (43, 19, D:4) a hobgoblin corpse (skeletalised by now) (43, 26, D:4) a +0 club (47, 0, D:4) a +0 halberd (48, 0, D:4) a +0 short sword a kobold skeleton (51, 0, D:4) a +0 club a +0 halberd a gnoll skeleton (54, -4, D:4) a +0 scale mail (54, -2, D:4) a hound skeleton Level 5 of the Dungeon [Shop] Reeng's Armour Shoppe a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +2 scale mail of positive energy (198 gold) a +0 robe (9 gold) quicksilver dragon scales (550 gold) a +0 robe (9 gold) a +0 leather armour (22 gold) [Shop] Vyffeoh's Jewellery Shop a ring of see invisible (unknown) (180 gold) an amulet of magic regeneration (unknown) (360 gold) a ring of protection from cold (unknown) (300 gold) a ring of see invisible (unknown) (180 gold) a +6 ring of intelligence (unknown) (432 gold) an amulet of magic regeneration (unknown) (360 gold) a ring of see invisible (unknown) (180 gold) a ring of flight (unknown) (210 gold) a +4 ring of protection (unknown) (432 gold) [Shop] Exuon's Antique Weapon Shoppe a +0 shortbow (72 gold) a +0 mace (72 gold) a +4 dagger of electrocution (648 gold) a +2 mace of venom (374 gold) a +0 hand axe (72 gold) a +0 trident (84 gold) the +8 flail of Ruewam {elec, *Slow rF+ Int+4 Dex+8} (1975 gold) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. a +2 rapier of venom (446 gold) (0, 0, D:5) 2 potions of curing (11, -12, D:5) an adder corpse (skeletalised by now) (19, 14, D:5) a +0 short sword (28, 2, D:5) a +0 leather armour a +0 short sword (30, 1, D:5) a +0 dagger of venom a +0 robe (30, 19, D:5) a +0 war axe (33, 7, D:5) a potion of brilliance (36, 2, D:5) a +0 whip (39, -11, D:5) 2 silver javelins (41, 23, D:5) a potion of lignification (42, -11, D:5) a +0 club 5 poisoned darts (43, 14, D:5) a potion of haste (45, 21, D:5) 2 potions of attraction (48, -10, D:5) a parchment of Mephitic Cloud (51, 7, D:5) a howler monkey corpse (53, 5, D:5) a +0 giant club an ogre corpse Level 6 of the Dungeon (0, 0, D:6) a parchment of Lesser Beckoning (0, 3, D:6) a potion of attraction (4, -8, D:6) a parchment of Maxwell's Portable Piledriver (4, -5, D:6) a +0 dagger (16, -3, D:6) 8 gold pieces (17, 2, D:6) a potion of resistance