Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 4382113601867129185 81 Tanach the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Apr 26, 2026. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (1451 turns). Tanach the Conjurer (Deep Elf Conjurer) Turns: 1451, Time: 00:01:00 Health: -2/25 AC: 2 Str: 4 XL: 4 Next: 20% Magic: 2/10 EV: 11 Int: 25 God: Gold: 131 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots Jewellery c - a ring of flight Wands f - a wand of mindburst (19) Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting + Level 5.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 36% 2d7 4% 2 Slow Hex 12% N/A 10% 1 Summon Ice Beast Ice/Summ 3% N/A 30% 3 Teleport Other Tloc 3% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 leather armour (severely wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! The searing ray misses the gnoll. The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The magic dart hits the gnoll. You kill the gnoll! You stop channelling your searing ray. A gnoll comes into view. A gnoll is nearby! Found a stone staircase leading up. The gnoll shouts! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... #..###)......... ...............> ... ...............# .. ...#.#.......... #<# ..##.##........ ..# .............####.. ..###.............# ........^....# #..# ..##...#.....# #@# .###.#.#....####.####... .....#......###.j.....# ...##............###.## .......#########$# .......# #.?. ....#### ...## ...## ...# ..## #...# You could see a gnoll. Vanquished Creatures 2 adders (D:2) 4 gnolls A dart slug (D:1) 3 endoplasms 3 quokkas A ball python (D:2) 2 bats 4 frilled lizards (D:1) 5 goblins 3 hobgoblins 3 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tanach the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 417 | D:1 | Reached skill level 5 in Conjurations 417 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 420 | D:1 | Learned a level 2 spell: Searing Ray 705 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/9 926 | D:1 | Found Xuupeogg's Antique Armour Emporium. 1320 | D:2 | Reached skill level 1 in Fighting 1320 | D:2 | Reached XP level 4. HP: 25/25 MP: 8/10 1451 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, serial_shops, nicolae_shop_behind_doors, minivault_26 D:2: layout_rooms, guppyfry_early_orc_mine Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Stealth | 3 | 3.0 Fighting | 1 | 1.0 Dodging | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 11 || 71 Searing Ray | | 2 || 2 Armour: Robe | | 4 || 4 Dodge: Dodged | 1 | 3 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1451 | 1446 | 5 | 0 | 1307 | 2 | 725.5 | Dungeon | 1451 | 1446 | 5 | 0 | 1307 | 2 | 725.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1105 daAuts D:2: 346 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+