Tanach Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 6, D:1) a +0 short sword of venom 2 stones (11, 9, D:1) a +0 short sword (12, -18, D:1) a +0 buckler (19, 9, D:1) a +0 robe (20, -17, D:1) a bat skeleton (21, -12, D:1) a +0 dagger (21, 20, D:1) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (25, -6, D:1) a +0 dagger a kobold skeleton (27, 8, D:1) 5 stones a +0 short sword (38, -8, D:1) a +0 club 2 stones a kobold skeleton (42, 7, D:1) a ball python skeleton (47, 18, D:1) a +0 falchion (49, -25, D:1) a quokka corpse (skeletalised by now) (49, -24, D:1) a +0 dagger a kobold corpse (skeletalised by now) (60, -23, D:1) a +0 club Level 2 of the Dungeon [Shop] Jurr's One-of-a-Kind Rings a +2 ring of protection (unknown) (100 gold) the ring "Geiteate" {rPois AC+4 Dex+3} (535 gold) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). a +6 ring of protection (unknown) (780 gold) the ring "Orre Pyc" {Fly rCorr Str-2 Int+6} (375 gold) [ring of resist corrosion] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). a +8 ring of intelligence (unknown) (550 gold) the ring of Agireqid {EV+5 Int+5 SH+5} (710 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). (0, 0, D:2) a bat corpse (skeletalised by now) (12, 0, D:2) a ball python corpse (skeletalised by now) (14, -22, D:2) a parchment of Searing Ray (20, -1, D:2) an adder skeleton (22, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, -30, D:2) a bat skeleton (36, -1, D:2) a +0 robe (39, -24, D:2) a bat corpse (skeletalised by now) (39, 15, D:2) a bat corpse (skeletalised by now) (44, 19, D:2) a +6 ring of dexterity (47, 13, D:2) 14 gold pieces (48, 12, D:2) a scroll of identify (50, -36, D:2) a +0 short sword Level 3 of the Dungeon (14, 36, D:3) a hound corpse (skeletalised by now) (21, 10, D:3) a +0 scale mail a +0 dagger (26, -8, D:3) a +0 dagger a goblin skeleton (26, 11, D:3) a +0 robe (27, 25, D:3) 4 stones (27, 26, D:3) 3 stones (28, 25, D:3) 7 stones (28, 26, D:3) 2 boomerangs (30, -1, D:3) a +0 club a +0 sling a goblin skeleton (42, 34, D:3) 5 stones a +0 whip (48, 24, D:3) a frilled lizard skeleton (51, 1, D:3) a bat skeleton (54, -14, D:3) a +1 vampiric whip (54, 1, D:3) a +0 mace (55, -14, D:3) a rat corpse (skeletalised by now) (59, 15, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 11, D:4) a +0 ring mail (11, 16, D:4) an adder corpse (skeletalised by now) (22, 28, D:4) an adder skeleton (23, 14, D:4) 12 gold pieces (36, 12, D:4) a potion of brilliance (36, 25, D:4) a +0 dagger Level 5 of the Dungeon (1, -1, D:5) a +0 robe (6, 13, D:5) a +0 war axe (7, -1, D:5) a +0 short sword (7, 16, D:5) a +0 dagger (9, 1, D:5) a bat skeleton (9, 23, D:5) a +0 giant club an ogre corpse (10, 1, D:5) a +0 club a goblin skeleton (12, 4, D:5) a jackal skeleton (12, 29, D:5) a +0 leather armour (15, 36, D:5) a +0 leather armour a +0 hand axe (15, 37, D:5) a +0 hand axe an orc skeleton (16, 37, D:5) a +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe an orc skeleton (24, 9, D:5) a +0 sling (26, 7, D:5) a quokka skeleton (27, 15, D:5) a bullfrog skeleton (29, 29, D:5) a +0 chain mail (39, 17, D:5) a +0 leather armour (42, 8, D:5) the +1 leather armour of the Endless Expanse {rCorr MP+9} rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). It can be maximally enchanted to +3. (42, 9, D:5) a hound corpse (skeletalised by now) (46, 7, D:5) a hound corpse (skeletalised by now) Level 6 of the Dungeon