Tanach Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (1, -33, D:1) a hobgoblin corpse (skeletalised by now) (2, -33, D:1) a bat corpse (skeletalised by now) (8, -29, D:1) a +0 club (10, 0, D:1) a bat corpse (skeletalised by now) (15, -33, D:1) a gold piece (19, -39, D:1) a +0 leather armour (19, -13, D:1) a quokka corpse (skeletalised by now) (19, -12, D:1) a +0 leather armour (20, -13, D:1) a quill talisman (23, -33, D:1) a ball python corpse (skeletalised by now) (36, -4, D:1) a rat corpse (skeletalised by now) (41, -23, D:1) a bat corpse (skeletalised by now) (51, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 11, D:1) an orb of guile Level 2 of the Dungeon [Shop] Bass's Distillery a potion of magic (unknown) (112 gold) a potion of heal wounds (unknown) (112 gold) a potion of lignification (unknown) (42 gold) a potion of lignification (unknown) (42 gold) a potion of brilliance (unknown) (56 gold) a potion of haste (unknown) (140 gold) a potion of cancellation (unknown) (112 gold) a potion of brilliance (unknown) (56 gold) a potion of ambrosia (112 gold) a potion of berserk rage (unknown) (70 gold) [Shop] Tepebe's Antique Weapon Emporium the +8 glaive of the Inviting Gods {speed, rF- Int+2 Dex+5} (2286 gold) rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +2 athame "Kuetit" {elec, Fly rF+ Str+2 SInv} (1606 gold) Fly: It grants you flight. rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 spear (81 gold) the +6 long sword of the Leaping Oracle {freeze, Int+3} (1339 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 long sword (94 gold) a +0 dagger (54 gold) a +0 flail (94 gold) a +0 mace (81 gold) [Shop] Odimuar's Weapon Boutique a +0 rapier (71 gold) a +0 mace (39 gold) a +0 hand axe (39 gold) a +0 long sword (45 gold) a +0 club (6 gold) the +12 hand axe of the Reasonable God {venom, Bane Int+8} (1136 gold) Bane: It inflicts you with a random bane when you equip it. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +0 club (6 gold) 2 poisoned darts (15 gold) a +1 great mace of venom (247 gold) a +0 long sword (45 gold) (0, 0, D:2) a bat corpse (skeletalised by now) (0, 1, D:2) a parchment of Cause Fear (4, 6, D:2) a +0 club (7, 4, D:2) a parchment of Fulminant Prism (9, 0, D:2) a +0 dagger (10, 4, D:2) 3 flux baubles (11, 21, D:2) a +0 club 4 stones a bat corpse a kobold corpse (13, 2, D:2) a +0 dagger (14, -3, D:2) a +0 scale mail (14, 22, D:2) a +0 dagger a goblin corpse (15, 29, D:2) a +0 scale mail (16, 28, D:2) a +0 leather armour (22, 17, D:2) a rat corpse (22, 25, D:2) a +0 dagger a +0 sling a goblin corpse (23, 10, D:2) an adder corpse (29, -9, D:2) a +0 spear (34, 19, D:2) a parchment of Airstrike (37, 22, D:2) a +0 dagger (39, 25, D:2) a rat corpse (40, 24, D:2) a +0 dagger (40, 27, D:2) a +0 dagger a goblin corpse (44, 27, D:2) a +0 short sword (47, 23, D:2) a +0 dagger (51, 3, D:2) a +0 mace (51, 18, D:2) a dart slug corpse (51, 19, D:2) a ball python corpse Level 3 of the Dungeon (5, 6, D:3) a +0 spear (6, 11, D:3) a +0 robe