Tanach Level 1 of the Dungeon (4, -24, D:1) a +0 robe (5, -19, D:1) an inkwell talisman (11, 12, D:1) a quokka corpse (skeletalised by now) (19, 14, D:1) a ball python corpse (skeletalised by now) (24, -6, D:1) a wellspring talisman (25, 13, D:1) a quokka corpse (skeletalised by now) (26, 2, D:1) a hobgoblin skeleton (35, -6, D:1) a +0 whip a kobold skeleton (39, 1, D:1) a +0 leather armour (44, -3, D:1) a +0 dagger 5 stones a kobold skeleton (46, -5, D:1) a +0 whip 2 stones a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, -3, D:2) a ball python corpse (skeletalised by now) (5, -36, D:2) a ball python skeleton (8, 0, D:2) a +0 mace (11, -11, D:2) a quokka corpse (skeletalised by now) (23, -15, D:2) a ball python skeleton (26, 0, D:2) a +3 chain mail (31, -29, D:2) a +0 war axe (32, -30, D:2) a +0 orcbow (40, -33, D:2) an adder corpse (skeletalised by now) (44, -32, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (12, -5, D:3) a +0 ring mail (13, -23, D:3) a +0 flail a gnoll corpse (skeletalised by now) (13, 8, D:3) a +0 short sword (14, -24, D:3) a +0 spear (16, -24, D:3) a +0 flail (35, -16, D:3) a +0 leather armour a +0 short sword an orc skeleton (36, -21, D:3) a +0 short sword a kobold skeleton (36, 4, D:3) a parchment of Call Imp (49, 10, D:3) a +0 dagger a +0 sling (54, 5, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (3, -23, D:4) a +0 club (4, -38, D:4) a +0 short sword (4, -23, D:4) a +0 hand axe an orc corpse (skeletalised by now) (4, -22, D:4) a +0 dagger (12, -40, D:4) a +0 club (18, -44, D:4) a +0 great sword (25, -20, D:4) a +0 scale mail (26, -40, D:4) a hound skeleton (31, -8, D:4) a hound skeleton (42, -37, D:4) a +0 giant spiked club an ogre skeleton (44, -18, D:4) a +0 club (45, -20, D:4) a +0 whip (46, -21, D:4) a +0 whip (46, -20, D:4) a +0 leather armour a +0 club a gnoll skeleton (46, -19, D:4) a +0 club a gnoll skeleton (47, -19, D:4) a +0 club a gnoll skeleton (48, -17, D:4) an adder skeleton (48, -5, D:4) a +0 club a kobold skeleton (59, -18, D:4) a quokka skeleton (62, -25, D:4) a +0 whip (64, -14, D:4) a +0 battleaxe (65, -1, D:4) a hobgoblin skeleton Level 5 of the Dungeon [Shop] Meas's General Store a condenser vane (440 gold) a scroll of noise (unknown) (11 gold) a scroll of immolation (44 gold) a +3 scale mail of willpower (286 gold) a wand of digging (3) (unknown) (138 gold) [Shop] Leoqupafiunk's Armour Emporium an orb of mesmerism (286 gold) a +0 ring mail (44 gold) a +0 robe (9 gold) a +0 barding (253 gold) a +0 robe (9 gold) a +2 chain mail of poison resistance (220 gold) [Shop] Ciyrof's Weapon Shoppe a +0 dagger (22 gold) a +0 spear (33 gold) a +7 quarterstaff of distortion (544 gold) a +0 falchion (33 gold) a +0 short sword (33 gold) a +1 great sword of protection (209 gold) [Shop] Liad's General Store the +11 scimitar of Scuffed Responsibility {flame, rCorr Str+6 Int+4 Dex-3} (931 gold) rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a potion of might (40 gold) a manual of Axes (800 gold) a +0 robe (9 gold) a +1 glaive of flaming (250 gold) the +2 robe "Tyjyun" {Int+3 Dex+2} (284 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a wand of quicksilver (3) (unknown) (126 gold) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} (805 gold) IceDoom: Whenever you deal cold damage to an enemy without rColdāˆž, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. a parchment of Searing Ray (58 gold) (0, 0, D:5) a hound corpse (skeletalised by now) (3, -3, D:5) a hound skeleton (3, 6, D:5) a +0 falchion (10, -18, D:5) a +0 leather armour (14, 5, D:5) a +0 robe a +0 halberd (20, 1, D:5) a +0 dagger (21, -8, D:5) a +0 dagger (21, 8, D:5) a +0 leather armour (31, -9, D:5) a +0 halberd (32, -12, D:5) a +0 robe a +0 scythe of venom the human skeleton of Sigmund (34, -18, D:5) a +0 whip a gnoll skeleton (34, -17, D:5) a +0 halberd (36, 17, D:5) a +0 long sword (40, -5, D:5) the +3 spear of the Sun {flame, Fly Str+2} Fly: It grants you flight. Str+2: It affects your strength (+2). It cannot be enchanted further. (40, -1, D:5) a +0 giant club (42, 24, D:5) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) Level 6 of the Dungeon (26, -14, D:6) a +0 sling