Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 6806332288811751042 14 Tazdingo the Covered (level 2, -1/24 HPs) Began as a Djinni Wanderer on Feb 11, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (331 turns). Tazdingo the Covered (Djinni Wanderer) Turns: 331, Time: 00:00:53 Health: -1/24 AC: 9 Str: 9 XL: 2 Next: 55% Gold: 7 EV: 4 Int: 17 God: SH: 0 Dex: 10 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . c - +0 chain mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 chain mail (worn) Scrolls b - 2 scrolls of fog d - 3 scrolls of blinking {unknown} e - a scroll of poison {unknown} Potions f - a potion of magic {unknown} g - a potion of heal wounds {unknown} Skills: * Level 2.5 Fighting - Level 3.0 Armour - Level 1.1 Dodging + Level 1.8 Spellcasting + Level 1.8 Conjurations + Level 1.8 Hexes + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Forgecraft + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Alchemy + Level 1.3 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Static Discharge Conj/Air 14% 3-4/arc 100% 2 b - Searing Ray Conj 14% 2d5 100% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5668 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm is nearby! An endoplasm is nearby! An endoplasm comes into view. The endoplasm quivers. The endoplasm hits you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm completely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. x2 You hit the endoplasm. You kill the endoplasm! The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ......... .########...... ....# .# ...... ....# .# ......####....# .####### ..$......!....## .......# ...............# .......# ...............# ######## ........J......# .......@.?.....# ###... ...............+ #..... #######.......)# ..... #........# ....# #........# ....# .#.. #........# ....# .#... #........# ....# .#...# ###'###### #...####.#...#####.# You could see an endoplasm. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tazdingo the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Tazdingo set off with the following items: a +0 dagger, 2 | scrolls of fog, a +0 chain mailthe following spells | memorised: Static Discharge, Searing Ray. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 8/24 MP: 0/0 149 | D:1 | HP: 1/24 [jackal (2)] 331 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, minmay_misc_feat_hallway, bh_walls_and_bars Action || total ---------------------------++------- Melee: Dagger || 54 Armour: Chain mail || 45 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 331 | 331 | 0 | 77 | 164 | 1 | 331.0 | Dungeon | 331 | 331 | 0 | 77 | 164 | 1 | 331.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 331 daAuts