Dungeon Crawl Stone Soup version 0.35-a0-1099-gcf743e7475 (webtiles) character file. Game seed: 4953530334850116107 58 Tein the Cutter (level 4, -5/23 HPs) Began as a Vine Stalker Fighter on Oct 2, 2026. Slain by a gnoll ... wielding a +3 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1202 turns). Tein the Cutter (Vine Stalker Fighter) Turns: 1202, Time: 00:01:41 Health: -5/23 AC: 6 Str: 21 XL: 4 Next: 1% Magic: 0/5 EV: 8 Int: 8 God: Gold: 86 SH: 4 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) e - +0 dagger rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: plant physiology, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 rapier d - a +0 short sword e - a +0 dagger (weapon) Missiles f - 3 poisoned darts (quivered) g - 4 silver javelins h - 6 javelins Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of blinking {unknown} Potions m - 2 potions of might f - a potion of attraction {unknown} j - a potion of haste {unknown} Skills: - Level 2.6 Fighting + Level 3.8 Short Blades - Level 2.4 Armour - Level 2.6 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 0% 3d5 99% 3 Dispel Undead Necr 0% 3d6 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plant body is immune to sleep, blinding, and asphyxiation. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll attacks as it pursues you! You block the gnoll's attack. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. There is an escape hatch in the floor here. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is severely wounded. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll. You bite the gnoll. You kill the gnoll! You have reached level 4! You feel stronger. You hit the gnoll. Your bite misses the gnoll. The gnoll is lightly wounded. You barely miss the gnoll. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is moderately wounded. The gnoll hits you with a +3 flail! You barely miss the gnoll. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is heavily wounded. The gnoll hits you with a +3 flail. You hit the gnoll. Your bite misses the gnoll. The gnoll is severely wounded. The gnoll hits you with a +3 flail. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +3 flail. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +3 flail! You die... #### #.......# ##.####.##.#### ...##...##.# ........##.# ...##.####.# ### ...........# .. ###.#.##.### .# #....#.########.# ####........ğğ@.# .. ##>.....###### . ######.####.# .## . #....#$##..... ##......[...?. #.#####...... #.. .###. ###. # . You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 5 endoplasms (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 4 quokkas (D:1) 3 ball pythons 7 bats (D:1) 3 frilled lizards 5 goblins 3 kobolds 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tein the Vine Stalker Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 45 | D:1 | Reached skill level 2 in Short Blades 102 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 233 | D:1 | Reached skill level 3 in Short Blades 271 | D:1 | Reached XP level 3. HP: 16/19 MP: 4/4 1197 | D:2 | Reached XP level 4. HP: 21/23 MP: 3/5 1202 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: minmay_door_path, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 2 3 | 3.8 Fighting | | 2.6 Armour | | 2.4 Shields | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 143 | 6 || 149 Melee: Rapier | 16 | || 16 Dagger | 127 | 6 || 133 Bite | 39 | 2 || 41 Armour: Scale mail | 120 | 5 || 125 Dodge: Dodged | 58 | || 58 Block: Buckler | 37 | || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1188 | 1081 | 107 | 0 | 786 | 2 | 594.0 | Dungeon | 1188 | 1081 | 107 | 0 | 786 | 2 | 594.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 817 daAuts D:2: 371 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+