Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 4103076100853538726 184 Tenebrium the Insei (level 5, 0/37 HPs) Began as an Octopode Monk on Dec 5, 2025. Slain by Edmund ... wielding a +1 dire flail of protection (16 damage) ... on level 3 of the Dungeon. The game lasted 00:04:36 (2270 turns). Tenebrium the Insei (Octopode Monk) Turns: 2270, Time: 00:04:37 Health: 0/37 AC: 1 Str: 12 XL: 5 Next: 63% Magic: 5/5 EV: 13 Int: 13 God: Gold: 132 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) c - +7 long sword of the Solstice {vamp, Stlth+} rCold . . . (100%) a - orb {Light} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - ring of resist corrosion rCorr + (50%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons c - the +7 long sword of the Solstice (weapon) {vamp, Stlth+} (You found it on level 2 of the Dungeon) Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - an orb of light (worn) Jewellery b - a ring of resist corrosion (worn) d - a +6 ring of dexterity Scrolls c - a scroll of revelation {unknown} d - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} Potions a - a potion of ambrosia e - a potion of enlightenment Baubles g - 3 flux baubles Skills: + Level 4.1 Fighting + Level 4.1 Dodging + Level 4.5 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 30% 1 Call Imp Summ 0% N/A 43% 2 Hailstorm Conj/Ice 0% 3d5 67% 3 Martyr's Knell Necr/Summ 0% N/A 97% 4 Rending Blade Conj/Frge 0% 2d6 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Deactivating autopickup; reactivate with Ctrl-A. The quokka closely misses you. Natasha claws you! The quokka barely misses you. You feel better. Natasha barely misses you. The orc closely misses you. The quokka bites you. The quokka closely misses you. Edmund attacks as he pursues you! Edmund barely misses you. There is a stone staircase leading up here. The quokka twitches its whiskers. Natasha wildly gestures. Natasha shimmers violently. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You hit Edmund. You grab Edmund. Edmund is lightly wounded. You constrict Edmund. Edmund hits you with a +1 dire flail of protection! You completely miss Edmund. Edmund is lightly wounded. You constrict Edmund, but do no damage. Edmund closely misses you. x2 You slash Edmund! Edmund is moderately wounded. You constrict Edmund. Edmund misses you. You hit Edmund but do no damage. You squeeze Edmund, but do no damage. Edmund is moderately wounded. You constrict Edmund. Edmund closely misses you. You hit Edmund but do no damage. Edmund is heavily wounded. You constrict Edmund, but do no damage. Edmund misses you. Edmund hits you with a +1 dire flail of protection! You hit Edmund. You feel better. Edmund is heavily wounded. You constrict Edmund. Edmund misses you. You hit Edmund. You feel better. Edmund is heavily wounded. You constrict Edmund. Edmund hits you with a +1 dire flail of protection! x2 You die... Edmund whines, "They better pay attention to me now!" ##.## ####### #..#.#.. #.# #.....# #..#.#.. #.# #.....# #..#.#.. ##.## #.....# #..#.#.. ##...# #.....# #....... #....###..>..######.### #....##.......# #.# #.....#.##)##.# #.# #.....@....##.# #.# ### #....@#..####.#####.# ..# #...................### #.# ###.####.#.##########.. #.####### #.# #.#.# #.# ........# #.####...# #.# ..#####.# #........# #.# ..# #.############.## #.# ..# #.......# #...# #.# You could see Edmund. Vanquished Creatures An orc priest (D:3) A clockroach (D:3) Terence (D:2) 2 orc wizards (D:3) An adder (D:3) 3 dart slugs A ribbon worm (D:2) 3 orcs (D:3) 4 hobgoblins 6 quokkas 6 ball pythons A bat (D:1) 4 endoplasms 3 frilled lizards 2 goblins (D:3) 3 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tenebrium the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 438 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 953 | D:2 | Encountered Terence 963 | D:2 | Killed Terence 964 | D:2 | Reached XP level 3. HP: 18/26 MP: 3/3 1136 | D:2 | Identified the +7 long sword of the Solstice {vamp, Stlth+} 1590 | D:3 | Reached XP level 4. HP: 27/31 MP: 4/4 1763 | D:3 | Found a faded altar of an unknown god. 1980 | D:3 | Reached XP level 5. HP: 35/37 MP: 5/5 2206 | D:4 | Encountered Natasha 2209 | D:4 | Encountered Edmund 2270 | D:3 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_corners D:2: layout_rooms, chequers_serial_rivers_small_3, kennysheep_cross_bottleneck, kennysheep_doodads, uniq_terence D:3: layout_loops_cross, hellmonk_ecumenical_altar_leap_of_faith, hangedman_decor_clover_reticule D:4: layout_cave_pools, dreamdust_wishing_well, minmay_bisected, uniq_crazy_yiuf_cottage, uniq_edmund, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Unarmed Combat | 4 | 4.5 Fighting | 4 | 4.1 Dodging | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 44 | 31 || 75 Melee: Unarmed | 35 | || 35 Constrict | 14 | 9 || 23 Tentacles | 9 | 5 || 14 Long sword | 9 | 31 || 40 Drink: Might | 1 | || 1 Brilliance | 1 | || 1 Curing | | 1 || 1 Read: Identify | 1 | 2 || 3 Stab: Sleeping | 3 | 1 || 4 Armour: None | 16 | 17 || 33 Dodge: Dodged | 23 | 26 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2285 | 2160 | 125 | 0 | 1828 | 4 | 571.2 | Dungeon | 2285 | 2160 | 125 | 0 | 1828 | 4 | 571.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 870 daAuts D:3: 773 daAuts D:2: 626 daAuts D:4: 15 daAuts