Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 10538504694022750862 56 Thackeray the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 10, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:24 (1594 turns). Thackeray the Conjurer (Deep Elf Conjurer) Turns: 1594, Time: 00:03:24 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 69% Magic: 7/10 EV: 10 Int: 24 God: Gold: 73 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Missiles j - a throwing net Armour a - a +0 robe f - a +0 leather armour (worn) Jewellery g - a +6 ring of dexterity Scrolls d - a scroll of poison {unknown} h - 3 scrolls of identify {unknown} k - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} e - a potion of moonshine {unknown} i - a potion of berserk rage {unknown} l - 2 potions of might {unknown} Skills: - Level 3.2 Dodging - Level 3.2 Stealth + Level 3.9 Spellcasting - Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 32% 3-5/arc 10% 2 Fulminant Prism Conj/Alch 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 54% 4 Rending Blade Conj/Frge 16% 2d5 54% 4 Forge Lightning Spire Air/Frge 4% 3d4 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (lightly wounded, 71% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. 2 gnolls come into view. The gnoll shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ..... ..... ...... ...... #...... ##+##.....#+ #......).g.. #.<.@.gg.... #........... #....#####.. ......# ........# ......#### ...... ...... You could see 3 gnolls. Vanquished Creatures A gnoll (D:3) 3 adders (D:2) 2 endoplasms (D:1) 2 goblins (D:1) 4 hobgoblins 3 jackals (D:1) 3 quokkas 5 ball pythons A bat (D:1) 2 frilled lizards (D:1) A kobold (D:2) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thackeray the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 349 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 352 | D:1 | Learned a level 2 spell: Searing Ray 1112 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1208 | D:2 | Got the Monograph on Mechanical Aeromancy 1594 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: layout_rooms, serial_bayou_lake_a D:3: layout_basic, nicolae_overflow_crystal_walls, serial_shops, shop, nicolae_shop_vocational, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.2 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 9 Armour: Leather armour || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1472 | 131 | 78 | 1222 | 3 | 534.3 | Dungeon | 1603 | 1472 | 131 | 78 | 1222 | 3 | 534.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 970 daAuts D:2: 630 daAuts D:3: 3 daAuts