Tning Level 1 of the Dungeon [Shop] Fyemeazi's Vocational Training a manual of Invocations (800 gold) a manual of Evocations (800 gold) (0, 0, D:1) a quokka corpse (skeletalised by now) (13, 25, D:1) a +0 leather armour (14, -8, D:1) a +0 ring mail (26, -19, D:1) a +0 ring mail (29, -19, D:1) a frilled lizard skeleton (32, 4, D:1) a hobgoblin skeleton (46, 7, D:1) a +0 ring mail (48, 23, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (59, -10, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (5, -10, D:2) the quill talisman "Cawnuen" {Dex+5} [quill talisman] Dex+5: It affects your dexterity (+5). (6, -24, D:2) a quokka corpse (skeletalised by now) (6, -6, D:2) 2 flux baubles (6, -5, D:2) an adder corpse (skeletalised by now) (17, -25, D:2) a +0 club (19, 9, D:2) a quill talisman (22, -43, D:2) a +0 leather armour (23, -49, D:2) a +0 dagger (30, -40, D:2) a +0 dagger a rat skeleton a goblin skeleton (30, -20, D:2) a +0 short sword 2 stones (33, -9, D:2) a hobgoblin skeleton (34, -35, D:2) an adder skeleton (34, -16, D:2) a +0 whip a stone (42, -8, D:2) a +0 quarterstaff (44, -9, D:2) a +0 whip 5 stones (49, -41, D:2) a +0 dagger (50, 1, D:2) a bat corpse (skeletalised by now) (55, 4, D:2) a rat corpse (skeletalised by now) (56, -39, D:2) a +0 club Level 3 of the Dungeon [Shop] Barerhikk's Antique Armour Emporium +0 steam dragon scales (760 gold) a +0 ring mail (76 gold) the +3 leather armour of Zin's Benevolence {rElec rPois} (668 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. a +0 pair of gloves (85 gold) a +0 leather armour (38 gold) a +2 hat of stealth (399 gold) a +0 cloak of willpower (218 gold) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} (528 gold) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. the +2 ring mail of Cleverness {Dex+3} (518 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:3) a medusa talisman (5, -13, D:3) a +0 robe (15, -20, D:3) a +0 hand axe a +0 flail a +0 ring mail an orc skeleton an orc skeleton (28, -2, D:3) a +0 hand axe (36, 2, D:3) a +0 dagger (37, 0, D:3) a +0 dagger (37, 12, D:3) a +0 club a +0 sling (39, -22, D:3) a +0 whip (47, 0, D:3) a bat corpse (49, -31, D:3) a +0 dagger a +0 robe (50, -31, D:3) a jackal skeleton (51, -31, D:3) a jackal skeleton (57, -34, D:3) a +0 dagger a goblin skeleton (60, 1, D:3) a hobgoblin corpse (skeletalised by now) (64, -28, D:3) a +0 hand axe a +0 leather armour a +0 hand axe an orc skeleton (64, -26, D:3) a +0 short sword an orc skeleton (64, -25, D:3) a +0 hand axe a +0 leather armour (68, -24, D:3) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) Level 4 of the Dungeon (3, 12, D:4) a +0 club (5, 4, D:4) a potion of resistance