Dungeon Crawl Stone Soup version 0.34-a0-1889-g843a6e3170 (webtiles) character file. Game seed: 6102509327677837417 114 Trone the Conjurer (level 4, -3/31 (33) HPs) Began as an Armataur Conjurer on Dec 21, 2025. Slain by a hell rat (13 damage) ... in a sewer. The game lasted 00:05:00 (2540 turns). Trone the Conjurer (Armataur Conjurer) Turns: 2540, Time: 00:05:00 HP: -3/31 (33) AC: 5 Str: 19 XL: 4 Next: 66% MP: 0/7 EV: 8 Int: 20 God: Gold: 119 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . (100%) b - +0 short sword rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... f - amulet of alchemy Stlth ++ c - +6 ring of strength HPRegen 0.25/turn d - ring of protection from cold MPRegen 0.10/turn %: roll @: lightly drained A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1, poor constitution 1, meek 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 119 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +1 robe (worn) e - a +0 leather armour Jewellery c - a +6 ring of strength (worn) d - a ring of protection from cold (worn) f - an amulet of alchemy (worn) g - a ring of protection from fire Scrolls c - a scroll of identify {unknown} e - a scroll of blinking {unknown} f - 2 scrolls of fear l - a scroll of butterflies {unknown} m - a scroll of fog {unknown} t - a scroll of teleportation Potions d - 3 potions of curing {unknown} f - a potion of lignification {unknown} k - a potion of brilliance {unknown} o - a potion of enlightenment {unknown} p - a potion of attraction {unknown} q - a potion of haste {unknown} s - a potion of invisibility {unknown} t - a potion of ambrosia {unknown} Skills: - Level 1.3 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Ignite Poison Fire/Alch 3% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Your body sometimes grows weak upon taking damage. Your attacks are a little less effective. (Slay -3) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (78% to hit) The searing ray hits the hell rat but does no damage. (Press . to maintain the ray.) The hell rat barely misses you. The searing ray hits the hell rat. The hell rat is lightly wounded. The hell rat bites you but does no damage. The searing ray hits the hell rat! The hell rat is heavily wounded. The hell rat splashes around in the water. The searing ray hits the hell rat but does no damage. The hell rat is heavily wounded. You finish channelling your searing ray. The hell rat splashes around in the water. x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (heavily wounded, 78% to hit) The searing ray hits the hell rat. The hell rat is severely wounded. (Press . to maintain the ray.) The hell rat splashes around in the water. x2 The hell rat bites you. You feel drained. The hell rat splashes around in the water. The searing ray hits the hell rat. The hell rat is severely wounded. The hell rat splashes around in the water. x2 The searing ray hits the hell rat but does no damage. The hell rat is severely wounded. The hell rat splashes around in the water. x3 Without enough magic to sustain it, your Searing Ray dissipates. The hell rat bites you! You feel drained. The hell rat twitches its whiskers. The hell rat attacks as it pursues you! The hell rat bites you! You die... ######### ###~...~..### ###~~~~~.~...~# #~...~##@##.~~.~ ##..~###.r~# #~~~## #~.~##~~~~~~~# ~..# #.~.#~.~~~~..~#.~.# #~.†##~!!!!!.##...# ##.~~###$∩!###~.~# #.~.~.#####~~.~.# ###...†.∩..~~~# ###~..∩††.### You could see a hell rat. Vanquished Creatures 4 river rats (Sewer) An adder (D:2) 4 dart slugs 2 ribbon worms An endoplasm (D:2) 6 hobgoblins 9 jackals 2 quokkas 4 ball pythons 5 bats A frilled lizard (D:2) 7 goblins 10 kobolds 15 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trone the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/4 418 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 418 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 418 | D:1 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 421 | D:1 | Lost mutation: You are heat resistant. (rF+) [potion of | mutation] 421 | D:1 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 421 | D:1 | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 421 | D:1 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 421 | D:1 | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 429 | D:1 | Reached skill level 4 in Conjurations 459 | D:1 | HP: 1/20 [jackal (1)] 468 | D:1 | HP: 1/20 [jackal (2)] 943 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1219 | D:2 | Learned a level 2 spell: Searing Ray 2311 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/7 2434 | D:3 | Found a glowing drain. 2443 | Sewer | Entered a sewer 2540 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic D:2: layout_loops_ring, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_end_2, infiniplex_forest_3_way, infiniplex_forest_corner_1, infiniplex_forest_straight_5, infiniplex_forest_clump_small, kennysheep_generic_room_2, amcnicky_mini_corridor_feature D:3: layout_loops_corners, jmf_multi_god_temple, cheibrodos_sewer_entry_sluice Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.7 Stealth | 3 | 3.4 Dodging | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 47 | 7 || 54 Melee: Unarmed | 1 | || 1 Short sword | 46 | 7 || 53 Tailslap | 7 | || 7 Cast: Magic Dart | 89 | 25 || 114 Searing Ray | 8 | 5 || 13 Drink: Mutation | 2 | || 2 Magic | 1 | || 1 Heal wounds | | 2 || 2 Read: Enchant armour | 1 | || 1 Fear | 1 | || 1 Teleportation | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 111 | 33 || 144 Dodge: Dodged | 77 | 24 || 101 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2540 | 2418 | 122 | 53 | 1897 | 4 | 635.0 | Dungeon | 2442 | 2320 | 122 | 53 | 1854 | 3 | 814.0 | Sewer | 97 | 97 | 0 | 0 | 43 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1207 daAuts D:2: 1081 daAuts D:3: 154 daAuts Sewer: 97 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+