Dungeon Crawl Stone Soup version 0.34-a0-1911-g15974c44ed (webtiles) character file. Game seed: 15706220169291930518 95 Trone the Conjurer (level 4, 0/33 HPs) Began as an Armataur Conjurer on Dec 24, 2025. Slain by Grinder (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:57 (2790 turns). Trone the Conjurer (Armataur Conjurer) Turns: 2790, Time: 00:03:57 Health: 0/33 AC: 6 Str: 16 XL: 4 Next: 39% Magic: 3/7 EV: 8 Int: 20 God: Gold: 125 SH: 0 Dex: 8 Spells: 0/7 levels left rFire + . . (50%) g - +1 dagger (venom) rCold + . . (50%) b - orb {Glass} rNeg . . . (100%) a - +0 robe rPois + (33%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no barding) Will +.... (no amulet) Stlth ++ f - ring "Icariul" {rPois rF+ rC+ Str+3} HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: roll @: attractive, enlightened, flying A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons d - a +1 dagger of holy wrath g - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) b - an orb of glass (worn) c - a +0 pair of gloves (worn) e - a +0 helmet (worn) Jewellery f - the ring "Icariul" (worn) {rPois rF+ rC+ Str+3} (You found it on level 3 of the Dungeon) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Scrolls c - a scroll of identify {unknown} d - a scroll of revelation {unknown} e - 3 scrolls of immolation {unknown} h - 2 scrolls of teleportation {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of silence {unknown} Potions f - a potion of might {unknown} A - 2 potions of attraction l - a potion of heal wounds {unknown} o - a potion of moonshine {unknown} Skills: - Level 1.3 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting + Level 4.5 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Iskenderun's Mystic Conj/Tloc 11% 2d4 (+2d2 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 9% 2 Apportation Tloc 4% N/A 16% 1 Grave Claw Necr 4% 2d7 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Passwall Erth 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Annotations: D:2 Sigmund D:3 Grinder Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (75% to hit) The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) Grinder says, "You look like you could use a good racking." Grinder gestures at you. You shrug off the repeated attempt to disable you. The searing ray misses Grinder. Grinder hits you. You writhe in agony! The searing ray hits Grinder. Grinder becomes as fragile as glass! Grinder is moderately wounded. Grinder gestures at you. Pain shoots through your body! The searing ray hits Grinder. Grinder is moderately wounded. You finish channelling your searing ray. Grinder hits you. You writhe in agony. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, fragile as glass, 75% to hit) The searing ray hits Grinder. Grinder is moderately wounded. (Press . to maintain the ray.) Grinder hits you. You writhe in agony! * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. j -> A - 2 potions of attraction You stop channelling your searing ray. Grinder gestures at you. You barely resist. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. Grinder hits you. You writhe in agony. You die... Grinder says, "Hey, I wasn't done torturing you yet!" ##<...# #.# .. . ###### ####.# 5. .. ...... ..##.# .+##... ###### #.##.# ....... # #.##.###+###.....# ### #.##.........?...# ..## #...##...........# #..######..)##...5.......# ##....).....##..@.######... ....####..####....# ## ....# #..# #..#### ....# #..##..## ....# #..#..# ....# ##...# ....# #>## ##### ### You could see Grinder (vitrified). Vanquished Creatures A gnoll (D:2) 2 adders 3 dart slugs 6 ribbon worms 4 endoplasms 6 hobgoblins 2 quokkas (D:1) 3 ball pythons (D:1) 6 bats 3 frilled lizards 3 goblins 9 jackals 2 kobolds (D:3) 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trone the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 443 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 962 | D:2 | Reached skill level 4 in Conjurations 1082 | D:2 | Learned a level 2 spell: Searing Ray 1194 | D:2 | Encountered Sigmund 1215 | D:2 | Reached XP level 3. HP: 9/26 MP: 3/6 2216 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/7 2221 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2314 | D:3 | Identified the ring "Icariul" {rPois rF+ rC+ Str+3} 2459 | D:3 | Found a faded altar of an unknown god. 2505 | D:3 | Found a broken altar of Ashenzari. 2774 | D:3 | Encountered Grinder 2779 | D:3 | Paralysed by Grinder for 3.5 turns 2788 | D:3 | HP: 1/33 [Grinder (11)] 2790 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_ring, minmay_splitting_lines D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_a, minmay_increasing_density, uniq_sigmund D:3: layout_basic, old_standard_altar, lemuel_doored_altar, nicolae_wu_jian_immortal_techniques, hellmonk_ecumenical_altar_dog_temple, st_stairs_12, serial_bayou_lagoon_a, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.5 Stealth | 3 | 3.4 Dodging | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 3 || 14 Melee: Unarmed | 2 | || 2 Dagger | 9 | 3 || 12 Tailslap | 1 | || 1 Cast: Magic Dart | 86 | 16 || 102 Searing Ray | 7 | 5 || 12 Drink: Magic | 1 | || 1 Attraction | | 1 || 1 Enlightenment | | 1 || 1 Armour: Robe | 34 | 16 || 50 Dodge: Dodged | 27 | 5 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2786 | 2736 | 50 | 0 | 2377 | 3 | 928.7 | Dungeon | 2786 | 2736 | 50 | 0 | 2377 | 3 | 928.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1252 daAuts D:1: 953 daAuts D:3: 580 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+