Dungeon Crawl Stone Soup version 0.33-a0-1297-g5438af56c9 (webtiles) character file. Game seed: 1943316476749210432 102 VampirChan the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 7, 2025. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:03:00 (1100 turns). VampirChan the Conjurer (Deep Elf Conjurer) Turns: 1100, Time: 00:03:00 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 49% Magic: 8/12 EV: 11 Int: 25 God: Gold: 75 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -8) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of noise Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.2 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Arcjolt Conj/Air 10% 1d20 56% 5 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The frilled lizard attacks as it pursues you! The frilled lizard barely misses you. You feel sick. The gnoll attacks as it pursues you! The gnoll hits you with a +1 whip of venom. You are lethally poisoned! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of heal wounds. You feel much better. You feel very sick. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (68% to hit) You focus your ray upon the frilled lizard. The searing ray misses the gnoll. The searing ray misses the frilled lizard. (Press . to maintain the ray.) You feel very sick. The gnoll hits you with a +1 whip of venom. You are more poisoned. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the frilled lizard! You kill the frilled lizard! You feel very sick. Your Conjurations skill increases to level 6! You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. As you read the scroll labelled WUCSA VYOZULE, it crumbles to dust. It is a scroll of identify. d - a scroll of noise * * * LOW HITPOINT WARNING * * * You feel very sick. As you read the scroll labelled KIMAJO AHERRIF, it crumbles to dust. You feel a surge of unholy energy. It was a scroll of torment. You die... ......# #. #### ..†.#.# #.. .... ###.#.###..## .?.# .......>.....##.#.# ..........##...?#.# # ......###.##.ß.##.####.# ....### #..).##.#....# ##..## #.)....# .....# ###@...# .#...# #.......#.# #.. .... .....# #########.# #.###..# .##..# #.# #.##...## .<...####### #.# #.#..)..# #....>.....# #.# #.##..... #.########.# #.#####.##..### #.# #.# #.#.##......... #.# #####.########..#..#........ There were no monsters in sight! Vanquished Creatures An iguana (D:2) Natasha (D:2) A gnoll (D:2) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 bats An endoplasm (D:2) 4 giant cockroaches 3 goblins 3 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 4 frilled lizards A kobold (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VampirChan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 244 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 263 | D:1 | Learned a level 2 spell: Searing Ray 443 | D:1 | Reached skill level 5 in Conjurations 625 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 783 | D:2 | Noticed Natasha 791 | D:2 | Killed Natasha 792 | D:2 | Reached XP level 4. HP: 6/24 MP: 2/12 910 | D:2 | Learned a level 4 spell: Fulminant Prism 1053 | D:2 | Noticed Natasha 1098 | D:2 | Reached skill level 6 in Conjurations 1100 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_rooms D:2: layout_loops_ring, kennysheep_path_1, minmay_hexomino_p4, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 32 | 3 || 35 Searing Ray | 12 | 5 || 17 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1088 | 1080 | 8 | 78 | 816 | 2 | 544.0 | Dungeon | 1088 | 1080 | 8 | 78 | 816 | 2 | 544.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 601 daAuts D:1: 487 daAuts