VenomJD666 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight 3 potions of berserk rage 7 potions of magic a +0 hand axe a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 crystal plate armour (unseen) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a +6 whip of distortion (unseen) (60, 37, D) a +1 heavy broad axe (unseen) (61, 0, D) the +3 dagger of the Thirsty Ships {freeze, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (61, 8, D) a ring of resist corrosion (61, 16, D) a +0 falchion of freezing (unseen) (61, 26, D) a +6 ring of strength (61, 36, D) a +0 trident (61, 37, D) a staff of conjuration (unseen) (62, 0, D) Farch's Tome of Shifting Austromancy Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Teleport Other Translocation 3 Trog disapproves of the use of such an item. (62, 8, D) the ring of the Saviour {rC+ rN+ Will+ Dex+2} [ring of willpower] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (62, 9, D) a +2 great sword of electrocution (62, 16, D) a +2 antimagic long sword (unseen) (62, 17, D) a +1 hand axe of flaming (unseen) (62, 21, D) a jackal corpse a komodo dragon corpse (62, 26, D) an amulet of guardian spirit (62, 27, D) a +6 longbow of freezing (62, 30, D) a +0 club a +0 hand axe a +0 leather armour an orc corpse (62, 31, D) a +0 club an orc corpse (62, 37, D) the +0 robe "Ygguxuv" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (62, 42, D) a +0 trident (still there?) 2 boomerangs (still there?) the +2 short sword "Qetteboc" {freeze, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a merfolk corpse (still there?) (63, 0, D) the +2 rapier of Dissatisfaction {venom, rPois rC+ Will- Int+3 Dex+2} rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (63, 8, D) the +0 quarterstaff "Jafub" {drain, rN+ Int+3 SInv} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (63, 16, D) a +1 vampiric lajatang (63, 17, D) a staff of air (63, 22, D) a +3 antimagic battleaxe (63, 26, D) a staff of death (63, 27, D) the +0 sling "Naavuim" {chaos, ^Fragile rC++ rN+} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (63, 30, D) a +0 club a +0 glaive a +0 plate armour an orc corpse an orc corpse (63, 36, D) the Excursus on Charged Venom Spells Type Level a - Airstrike Air 4 b - Alistair's Intoxication Alchemy 5 Trog disapproves of the use of such an item. (unseen) (63, 37, D) the Book of Dislocation and the Mirage Spells Type Level a - Teleport Other Translocation 3 b - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (unseen) (64, 16, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. (64, 17, D) the +6 chain mail of Irksome Creativity {rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (64, 21, D) a bullfrog corpse (64, 22, D) a bullfrog corpse (64, 26, D) a staff of conjuration (64, 27, D) a hive talisman (64, 30, D) a +0 dagger a +0 robe a +0 club an orc corpse (64, 31, D) a +0 morningstar of draining (still there?) an orc corpse (still there?) (65, 26, D) a staff of earth (unseen) (67, 3, D) a yak corpse (skeletalised by now) (68, 0, D) a staff of fire (69, 0, D) a book of Cryoformation (69, 3, D) a jackal corpse (skeletalised by now) (69, 36, D) a +3 sling of flaming (unseen) (70, 8, D) an amulet of magic regeneration (70, 9, D) a staff of death (unseen) (70, 36, D) a +1 ring mail of poison resistance (unseen) (70, 37, D) a +0 heavy bardiche (unseen) (71, 16, D) a book of the Senses (71, 17, D) a staff of death (unseen) (71, 26, D) the ring "Cahovar" {+Blink Fly rN+ Str-4 Dex+4} [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (71, 27, D) a +3 leather armour of fire resistance (unseen) (71, 36, D) a book of Fire (71, 37, D) the +7 shortbow of Hospitality {drain, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (71, 41, D) a +2 executioner's axe (72, 8, D) a book of Flames (72, 9, D) a staff of fire (unseen) (72, 15, D) a +1 arbalest of freezing a +0 falchion a +0 scale mail (72, 16, D) the +5 flail "Jeufeot" {spect, rC+ Will- Dex+3} rC+: It protects you from cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (72, 17, D) a +4 orcbow of freezing (72, 21, D) a +2 war axe (72, 27, D) a staff of alchemy (72, 31, D) a +6 heavy war axe (72, 36, D) a +2 quarterstaff of speed (unseen) (72, 37, D) an amulet of regeneration (73, 1, D) a +3 scale mail of fire resistance (unseen) (73, 16, D) the Tome of Evil Flame Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Sticky Flame Fire/Alchemy 4 c - Infestation Necromancy 8 Trog disapproves of the use of such an item. (73, 17, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (73, 21, D) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (73, 22, D) a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (73, 26, D) a +1 orcbow of draining (unseen) (73, 27, D) the +5 trident of Igap {heavy, rF- rC+ rN++ Stlth+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (73, 36, D) the Spellbook of Electricity and the Alkahest Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Vhi's Electric Charge Translocation/Air 4 e - Chain Lightning Conjuration/Air 9 Trog disapproves of the use of such an item. (unseen) (73, 37, D) the staff "Killer Klown's Death" {*Slow rF++ rN+ Necro Fire} [staff of death] *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (75, 1, D) a +2 robe of willpower (unseen)