Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.35-a0-468-g3aa0c7bdef Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4765633711345577373, deterministic pregen: 1 Command line: /usr/games/crawl-git-3aa0c7bdef -name VividlyBlue -rc /dgldir/rcfiles/crawl-git/VividlyBlue.rc -macro /dgldir/rcfiles/crawl-git/VividlyBlue.macro -morgue /dgldir/morgue/VividlyBlue/ -webtiles-socket /crawl-master/webserver/sockets/VividlyBlue:2026-06-07.11:06:34.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 27 stack frames. /usr/games/crawl-git-3aa0c7bdef(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x61f246b5565e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-3aa0c7bdef(_Z13do_crash_dumpv+0x43a) [0x61f246b638ba]: do_crash_dump() /usr/games/crawl-git-3aa0c7bdef(_Z20crash_signal_handleri+0x1fa) [0x61f246b55b3a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a12bba67330]: /usr/games/crawl-git-3aa0c7bdef(+0xac9c9a) [0x61f24711fc9a]: /usr/games/crawl-git-3aa0c7bdef(+0xace99d) [0x61f24712499d]: /usr/games/crawl-git-3aa0c7bdef(_Z20desc_beam_hit_chanceB5cxx11RK12monster_infoP8targeter+0x53) [0x61f247124c93]: desc_beam_hit_chance[abi:cxx11](monster_info const&, targeter*) /usr/games/crawl-git-3aa0c7bdef(_ZNSt17_Function_handlerIFSt6vectorINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESaIS6_EERK12monster_infoESt5_BindIFPFS8_SB_P8targeterESt12_PlaceholderILi1EESF_EEE9_M_invokeERKSt9_Any_dataSB_+0x2b) [0x61f246a9ea7b]: std::_Function_handler, std::allocator >, std::allocator, std::allocator > > > (monster_info const&), std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)> >::_M_invoke(std::_Any_data const&, monster_info const&) /usr/games/crawl-git-3aa0c7bdef(_ZN19targeting_behaviour16get_monster_descB5cxx11ERK12monster_info+0x45) [0x61f246bf7665]: targeting_behaviour::get_monster_desc[abi:cxx11](monster_info const&) /usr/games/crawl-git-3aa0c7bdef(+0x5a226f) [0x61f246bf826f]: /usr/games/crawl-git-3aa0c7bdef(_Z24cell_monster_descriptionB5cxx11RK9coord_defbP19targeting_behaviour+0xe9) [0x61f246bfd1e9]: cell_monster_description[abi:cxx11](coord_def const&, bool, targeting_behaviour*) /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser32print_target_monster_descriptionERb+0x3f) [0x61f246bfd6ef]: direction_chooser::print_target_monster_description(bool&) const /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser24print_target_descriptionERb+0x13) [0x61f246bfd8b3]: direction_chooser::print_target_description(bool&) const /usr/games/crawl-git-3aa0c7bdef(_ZNK17direction_chooser13describe_cellEv+0x10a) [0x61f246c0287a]: direction_chooser::describe_cell() const /usr/games/crawl-git-3aa0c7bdef(_ZN17direction_chooser19show_initial_promptEv+0x49) [0x61f246c02b19]: direction_chooser::show_initial_prompt() /usr/games/crawl-git-3aa0c7bdef(_ZN17direction_chooser16choose_directionEv+0x187) [0x61f246c045b7]: direction_chooser::choose_direction() /usr/games/crawl-git-3aa0c7bdef(_Z9directionR4distRK22direction_chooser_args+0x80) [0x61f246c049d0]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-3aa0c7bdef(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1c8) [0x61f24718e3d8]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-3aa0c7bdef(_Z11your_spells10spell_typeibPK8item_defP4distb+0x72e) [0x61f24712cf7e]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-3aa0c7bdef(_Z12cast_a_spellb10spell_typeP4distb+0x408) [0x61f24712fe48]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-3aa0c7bdef(_Z17do_cast_spell_cmdb+0x1a) [0x61f247130c8a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-3aa0c7bdef(+0xcd2c42) [0x61f247328c42]: /usr/games/crawl-git-3aa0c7bdef(+0xcd36b5) [0x61f2473296b5]: /usr/games/crawl-git-3aa0c7bdef(main+0x1f7) [0x61f246a86df7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a12bba4c1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a12bba4c28b]: /usr/games/crawl-git-3aa0c7bdef(_start+0x25) [0x61f246a878e5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a12bbb327d7 in __GI___wait4 (pid=2104839, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a12bbb327d7 in __GI___wait4 (pid=2104839, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000061f246b55d0c in call_gdb (file=0x7a12bbc264e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 2100909\000\000\000\000\000" #2 0x000061f246b638d8 in do_crash_dump () at dbg-asrt.cc:682 t = 1780830423 dir = "/dgldir/morgue/VividlyBlue/" name = "/dgldir/morgue/VividlyBlue/crash-VividlyBlue-20260607-110703.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7a12bbc264e0 <_IO_2_1_stderr_> #3 0x000061f246b55b3a in crash_signal_handler (sig_num=8) at crash.cc:195 No locals. #4 No locals. #5 0x000061f24711fc9a in _to_hit_pct (mi=..., acc=13) at spl-cast.cc:1705 base_ev = hit_sum = base_chance = #6 0x000061f24712499d in _desc_hit_chance (mi=..., acc=) at spl-cast.cc:1714 hit_pct = result = #7 0x000061f247124c93 in desc_beam_hit_chance[abi:cxx11](monster_info const&, targeter*) (mi=..., hitfunc=) at spl-cast.cc:1729 beam_hitf = #8 0x000061f246a9ea7b in std::__invoke_impl, std::allocator >, std::allocator, std::allocator > > >, std::vector, std::allocator >, std::allocator, std::allocator > > > (*&)(monster_info const&, targeter*), monster_info const&, targeter*&> (__f=) at /usr/include/c++/13/bits/invoke.h:60 No locals. #9 std::__invoke, std::allocator >, std::allocator, std::allocator > > > (*&)(monster_info const&, targeter*), monster_info const&, targeter*&> (__fn=) at /usr/include/c++/13/bits/invoke.h:97 No locals. #10 std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)>::__call, std::allocator >, std::allocator, std::allocator > > >, monster_info const&, 0ul, 1ul>(std::tuple&&, std::_Index_tuple<0ul, 1ul>) (__args=..., this=) at /usr/include/c++/13/functional:508 No locals. #11 std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)>::operator(), std::allocator >, std::allocator, std::allocator > > > >(monster_info const&) (this=) at /usr/include/c++/13/functional:593 No locals. #12 std::__invoke_impl, std::allocator >, std::allocator, std::allocator > > >, std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)>&, monster_info const&>(std::__invoke_other, std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)>&, monster_info const&) (__f=...) at /usr/include/c++/13/bits/invoke.h:61 No locals. #13 std::__invoke_r, std::allocator >, std::allocator, std::allocator > > >, std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)>&, monster_info const&>(std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)>&, monster_info const&) (__fn=...) at /usr/include/c++/13/bits/invoke.h:139 No locals. #14 std::_Function_handler, std::allocator >, std::allocator, std::allocator > > > (monster_info const&), std::_Bind, std::allocator >, std::allocator, std::allocator > > > (*(std::_Placeholder<1>, targeter*))(monster_info const&, targeter*)> >::_M_invoke(std::_Any_data const&, monster_info const&) (__functor=..., __args#0=...) at /usr/include/c++/13/bits/std_function.h:291 No locals. #15 0x000061f246bf7665 in std::function, std::allocator >, std::allocator, std::allocator > > > (monster_info const&)>::operator()(monster_info const&) const (__args#0=..., this=) at /usr/include/c++/13/bits/std_function.h:591 No locals. #16 targeting_behaviour::get_monster_desc[abi:cxx11](monster_info const&) (this=, mi=...) at directn.cc:3766 descs = std::vector of length 0, capacity 0 #17 0x000061f246bf826f in _monster_description_suffixes (mi=..., behavior=behavior@entry=0x7fffc1b30fe0) at directn.cc:1874 suffixes = std::vector of length 1, capacity 1 = {"asleep"} #18 0x000061f246bfd1e9 in cell_monster_description[abi:cxx11](coord_def const&, bool, targeting_behaviour*) (pos=..., include_areas=include_areas@entry=true, behavior=0x7fffc1b30fe0) at directn.cc:1911 mi = { = {pos = {x = 23, y = 33}, mb = {_vptr.FixedBitVector = 0x61f2476a0a78 +16>, data = std::bitset = {[0] = 1, [4] = 1, [46] = 1, [152] = 1}}, mname = "", type = MONS_BALL_PYTHON, base_type = MONS_BALL_PYTHON, {number = 0, num_heads = 0, slime_size = 0, is_active = 0}, _colour = -1, ghost_colour = -1, attitude = ATT_HOSTILE, threat = MTHRT_TRIVIAL, dam = MDAM_OKAY, fire_blocker = DNGN_UNSEEN, holi = {<_enum_bitfield_exponent_base<5, true>> = {static last_exponent = 5}, flags = 2}, mintel = I_ANIMAL, hd = 1, ac = 0, ev = 0, base_ev = 9, sh = 0, wl = 0, slay = 0, mresists = 0, mitemuse = MONUSE_NOTHING, mbase_speed = 12, menergy = {move = 10 '\n', swim = 6 '\006', attack = 10 '\n', missile = 10 '\n', spell = 10 '\n'}, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 1 element = {["poly_set"] = {type = SV_VEC, flags = 0 '\000', val = {boolean = 16, byte = 16 '\020', _short = 9488, _int = 1324688656, _float = 2.05642342e+09, _int64 = 107693334668560, ptr = 0x61f24ef52510}}}, }, constrictor_name = "", constricting_name = std::vector of length 0, capacity 0, spells = std::vector of length 0, capacity 0, attack = {{type = AT_BITE, flavour = AF_PLAIN, damage = 2}, {type = AT_CONSTRICT, flavour = AF_CRUSH, damage = 1}, {type = AT_NONE, flavour = AF_PLAIN, damage = 0}, {type = AT_NONE, flavour = AF_PLAIN, damage = 0}}, can_go_frenzy = true, can_feel_fear = true, can_shoot_through_monster = false, sleepwalking = false, backlit = false, umbraed = false, last_seen_at_turn = 209, threat_range = 1, client_id = 15, summoner_id = 0}, inv = {std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}, std::unique_ptr = {get() = 0x0}}, i_ghost = {species = 3249733136, job = 32767, religion = 3249736704, best_skill = 32767, best_skill_rank = -400, xl_rank = -15950, damage = 32767, ac = 0, title = ""}} mon = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: wander_arrival_estate layout_loops_ring Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (48, 26): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Lua error: /dgldir/rcfiles/crawl-git/VividlyBlue.rc:786: invalid escape sequence near '"macros += M \@' Welcome, VividlyBlue the Deep Elf Conjurer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Lua error: /dgldir/rcfiles/crawl-git/VividlyBlue.rc:786: invalid escape sequence near '"macros += M \@' Welcome back, VividlyBlue the Deep Elf Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the gate, it creaks loudly! There is an open gate here. You encounter a quokka. A quokka is nearby! A quokka is nearby! A quokka is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Magic restored. You encounter a bat. You recovered 1 MP! A bat is nearby! A bat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bat corpse. Found a stone staircase leading down. You recovered 2 MP! You encounter a frilled lizard. Found 5 curare-tipped darts and a gold piece. A frilled lizard is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. b - 5 curare-tipped darts You recovered 1 MP! c - a scroll labelled DOICIB TARO d - a scroll labelled ITWODD XODED You now have 1 gold piece. Found a stone staircase leading down. e - a scroll labelled PEJ BOPEIRIP You encounter a ball python. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You encounter a dart slug. You recovered 1 MP! A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You hear a shout! x2 You encounter a goblin. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. You encounter a kobold. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You recovered 1 MP! You recovered 1 MP! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 2! You recovered 5 HP! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You recovered 1 MP! Things that are here: a +0 club; a goblin corpse You see here a +0 dagger. You recovered 1 MP! You see here a +0 club. Found a dagger. You recovered 6 MP! h - a scroll labelled OTZIAZ WIRYI You now have 7 gold pieces (gained 6). You encounter a ball python. Found a green potion. A ball python is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-468-g3aa0c7bdef Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [VividlyBlue] Species: Deep Elf Job: Conjurer HP: 15/15; mods: 0/0 MP: 6/8; mod: 0 Stats: 4 22 13 Position: (19, 34), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 25 | 2 | 179 | 73/106 Stealth | X | 1 | 25 | 2 | 158 | 69/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 3 | 210 | 32/119 Conjurations | X | 1 | 25 | 4 | 529 | 109/210 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 7 #49: 7 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #....# #.# #.##>.# ###..# #.# #.##..# ##..# #.# #.##..# #...# #.# #.##..# ###...###.# #.....# #.........#### #..#.## #............# # #........###.####.S#.# ###...##.# #..@......# #...##.##.........## ##..##.##.#######.# #..##.##. #..##.##. #........ #........ #.##! dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>