Dungeon Crawl Stone Soup version 0.35-a0-379-g092a145782 (webtiles) character file. Game seed: 3788109537232328146 76 VividlyBlue the Poker (level 4, 0/33 HPs) Began as a Merfolk Gladiator on May 20, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1285 turns). VividlyBlue the Poker (Merfolk Gladiator) Turns: 1285, Time: 00:01:58 Health: 0/33 AC: 4 Str: 14 XL: 4 Next: 32% Magic: 4/4 EV: 7 Int: 7 God: Gold: 72 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -8), vertiginous, attractive, hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery g - an amulet of wildshape Talismans f - a quill talisman Scrolls c - a scroll of amnesia {unknown} r - 2 scrolls of revelation h - a scroll of fear {unknown} e - a scroll of teleportation {unknown} k - a scroll of immolation {unknown} Skills: - Level 2.1 Fighting + Level 7.3 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 67% 1 Slow Hex 0% N/A 67% 1 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10714 Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. The adder is lightly wounded. You feel sick. The adder bites you. The hobgoblin closely misses you. You took 2 damage! You miss the adder. The adder is lightly wounded. You feel sick. The adder bites you. The hobgoblin closely misses you. You took 5 damage! You closely miss the adder. The adder is lightly wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The hobgoblin closely misses you. The adder bites you. You took 6 damage! It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The hobgoblin hits you but does no damage. You took 2 damage! It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You took 3 damage! It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ,,,,,,,,,,*****,** ######...## ,**,*****,* ##..,#* #...# ,**,*****,* *.#.#.* #...# ,**,,,,,,,***#...#**** #...# ,***,,,,,,,* #....,,>* #...# ,,**,,,,,,,*##...##*,#####...#### *,,,,,,,,,,*#.....##............. ,***,,,,,,,,#...Sg............... ,ß**,,,,,,,,#...@.##............. ,***,,,,,,,,##..(....###.#...#.## *_*ß*,,,,,<,*###..#### #.#...#.# ∩*,,,******,* ##.#.#* #.#...#.# *,,⌠,* #.###.###.## #.......# ß,⌠,,** #....## ##.# #.#####.## *,,,*,****#####.###.####.# #... ,***,*,,.,,,* ##.#.....#.# #... ,,,<,*,,....####..####.#.# #... You could see an adder and a hobgoblin. Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) 3 endoplasms 10 hobgoblins 3 jackals (D:1) 3 quokkas 8 ball pythons 5 bats 5 frilled lizards 2 goblins (D:1) 5 kobolds A rat (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 40 | D:1 | Reached skill level 5 in Polearms 98 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 703 | D:1 | Reached skill level 6 in Polearms 703 | D:1 | Reached XP level 3. HP: 23/27 MP: 3/3 1037 | D:2 | Reached skill level 7 in Polearms 1037 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1285 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic D:2: layout_loops_cross, shapermc_ecumenical_altar_venn, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 7 | 7.3 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 119 | 31 || 150 Melee: Trident | 119 | 31 || 150 Drink: Haste | | 1 || 1 Attraction | | 1 || 1 Moonshine | | 1 || 1 Read: Revelation | 1 | || 1 Stab: Sleeping | 5 | 2 || 7 Distracted | 1 | || 1 Armour: Leather armour | 60 | 28 || 88 Dodge: Dodged | 71 | 20 || 91 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1284 | 1260 | 24 | 101 | 858 | 2 | 642.0 | Dungeon | 1284 | 1260 | 24 | 101 | 858 | 2 | 642.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 908 daAuts D:2: 375 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+