Dungeon Crawl Stone Soup version 0.35-a0-425-g17204b03b8 (webtiles) character file. Game seed: 2535937563947355854 62 VividlyBlue the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 30, 2026. Slain by an orc ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (1181 turns). VividlyBlue the Conjurer (Deep Elf Conjurer) Turns: 1181, Time: 00:02:46 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 85% Magic: 1/10 EV: 11 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of flight Scrolls w - a scroll of enchant weapon b - a scroll of blinking a - a scroll of enchant armour d - a scroll of brand weapon {unknown} I - 2 scrolls of immolation Potions g - 3 potions of magic Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 3% 1 Sandblast Erth 10% 2d5 10% 1 Tukima's Dance Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d7 32% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Platinum Paragon Frge 2% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16810 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) The adder completely misses you. You encounter an orc. It is wielding a +0 whip. You recovered 1 HP! The searing ray hits the adder! You kill the adder! Your Conjurations skill increases to level 5! You stop channelling your searing ray. The orc hits you with a +0 flail! You climb upwards. There is a stone staircase leading down here. You took 7 damage! The orc closely misses you. You recovered 1 HP! You recovered 1 MP! The orc attacks as it pursues you! The orc closely misses you. You recovered 1 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you with a +0 flail. You took 3 damage! You stop channelling your searing ray. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You took 4 damage! You recovered 1 MP! You recovered 1 HP! The orc attacks as it pursues you! The orc barely misses you. The orc attacks as it pursues you! The orc hits you with a +0 flail. You die... ..# #..............##.##.##.# #.#####....#...#.#..+÷.#.#.##.### #..........#...............##.##. #######....#........#...#####.##. ###########+#.......## #.... #<# #...####### #.... ####.## ###..### #.... #.....# #.÷..## ###..## #.....# #@....# ##...## #.....# #o....# #..### '.....# #.....#####.## #.....# #......#....# #.....# #....#.#.#### ##....# #.####.#.# #....# #.####...# ###### #.....>.## ######### You could see an orc. Vanquished Creatures 3 adders A dart slug (D:2) A ribbon worm (D:2) 5 endoplasms 4 hobgoblins 2 jackals (D:3) 5 ball pythons 7 bats A frilled lizard (D:2) 5 goblins 2 kobolds (D:2) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 238 | D:1 | Learned a level 2 spell: Searing Ray 684 | D:2 | Reached XP level 3. HP: 15/19 MP: 5/10 818 | D:2 | Found a faded altar of an unknown god. 1167 | D:3 | Reached skill level 5 in Conjurations 1181 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_blasted D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 23 Read: Identify || 3 Armour: Robe || 17 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1188 | 1158 | 30 | 0 | 964 | 3 | 396.0 | Dungeon | 1188 | 1158 | 30 | 0 | 964 | 3 | 396.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 600 daAuts D:2: 577 daAuts D:3: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+