Dungeon Crawl Stone Soup version 0.35-a0-447-gb551176d51 (webtiles) character file. Game seed: 8587246907943413213 50 VividlyBlue the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 3, 2026. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (939 turns). VividlyBlue the Conjurer (Deep Elf Conjurer) Turns: 939, Time: 00:02:19 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 0/10 EV: 11 Int: 24 God: Gold: 49 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles d - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of silence {unknown} Potions g - a potion of magic Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11056 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a goblin. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (82% to hit) You focus your ray upon the ball python. The searing ray hits the jackal. The jackal is severely wounded. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The jackal bites you. * * * LOW HITPOINT WARNING * * * You encounter a kobold. It is wielding a +0 short sword and quivering stones. You took 3 damage! The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. You kill the jackal! Your Spellcasting skill increases to level 4! You recovered 1 HP! The searing ray misses the jackal. You disentangle yourself. You stop channelling your searing ray. The jackal barely misses you. The jackal closely misses you. You recovered 1 MP! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The goblin attacks as it pursues you! The goblin hits you but does no damage. You recovered 1 HP! The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You die... #.. #.# .# #.# .# . #.#### .## .. #.##.###..#.# #.#..@......# ######.#..ßgß..#.# #....<.#.ß.ß.ß.# #.###..†..ßKß..# #..#.߆߆ß.# #.#...ß.߆.# ............# ..#####.......# #.. .#......# You could see a goblin and a kobold. Vanquished Creatures A ribbon worm (D:2) 3 dart slugs (D:1) 9 hobgoblins (D:1) 11 jackals A quokka (D:1) 5 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 89 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 94 | D:1 | Learned a level 2 spell: Searing Ray 466 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 917 | D:2 | Found a faded altar of an unknown god. 939 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Cast: Magic Dart || 36 Searing Ray || 19 Armour: Robe || 34 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 942 | 900 | 42 | 0 | 711 | 2 | 471.0 | Dungeon | 942 | 900 | 42 | 0 | 711 | 2 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 919 daAuts D:2: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+