Dungeon Crawl Stone Soup version 0.35-a0-447-gb551176d51 (webtiles) character file. Game seed: 6426571028813916907 413761 VividlyBlue the Ruinous (level 22, -31/117 HPs) Began as a Deep Elf Conjurer on June 3, 2026. Was the Champion of Sif Muna. Annihilated by an ettin ... wielding a +0 dire flail (41 damage) ... on level 5 of the Vaults. The game lasted 02:20:47 (45235 turns). VividlyBlue the Ruinous (Deep Elf Conjurer) Turns: 45235, Time: 02:20:47 Health: -31/117 AC: 7 Str: 9 XL: 22 Next: 51% Magic: 10/50 EV: 13 Int: 42 God: Sif Muna [******] Gold: 5389 SH: 0 Dex: 14 Spells: 29/65 levels left rFire + . . (50%) Q - +9 staff of Olgreb {rPois∞} rCold + . . (50%) (no offhand) rNeg . . . (100%) A - +2 robe "Xotab" {Str+2 Archmagi} rPois ∞ (0%) (no helmet) rElec . (100%) f - scarf {rC+ rF+} rCorr . (100%) v - +2 pair of gloves {Parrying} SInv . (no boots) Will ++... c - amulet of magic regeneration Stlth +++ u - ring of wizardry HPRegen 0.39/turn m - ring of Arrival {rPois Str+4 Int+3 Dex+2} MPRegen 1.04/turn %: wizardry (x1), archmagi @: no status effects A: magic regeneration, horns 1, clever 1, spatial entanglement }: 2/15 runes: decaying, serpentine a: Imprint Weapon (0%), Renounce Religion (0%), Evoke the Staff of Olgreb (0%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (1%) You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited 1 bazaar. You also visited: Ice Cave. You collected 7522 gold pieces. You spent 2133 gold pieces at shops. Inventory: Hand Weapons w - the +8 bardiche of Fate {freeze, rF+ Will+} (You found it in an ice cave) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. H - the +6 mace of Causality {holy, rN++ Dex+5} (You took it off an orc knight on level 1 of the Elven Halls) rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Q - the +9 staff of Olgreb (weapon) {rPois∞} (You found it on level 3 of the Elven Halls) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. R - the +7 staff of the Meek {protect, meekguard} (You found it on level 3 of the Elven Halls) It cannot be enchanted further. Missiles b - 43 poisoned darts d - 16 curare-tipped darts (quivered) y - 5 atropa-tipped darts B - 5 throwing nets D - 5 datura-tipped darts Armour f - a scarf of resistance (worn) h - the +0 robe of the Trilobite {rF+ Int+3} (You found it on level 6 of the Dungeon) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. j - the +1 hat of Repulsion {Will- rCorr Int+2 Dex+5} (You bought it in a shop on level 7 of the Dungeon) Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. v - a +2 pair of gloves of parrying (worn) x - a +2 robe of resistance A - the +2 robe "Xotab" (worn) {Str+2 Archmagi} (You bought it in a shop on level 2 of the Orcish Mines) Str+2: It affects your strength (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. E - the +1 cloak "Hiotz" {rF- Regen+ Int+5 Air} (You found it on level 14 of the Dungeon) rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. It cannot be enchanted further. Magical Staves F - a staff of air Jewellery a - a ring of flight c - an amulet of magic regeneration (worn) m - the ring of Arrival (worn) {rPois Str+4 Int+3 Dex+2} (You acquired it on level 1 of the Lair of Beasts) [ring of poison resistance] rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). o - a ring of protection from cold p - a ring of magical power r - a ring of willpower s - a ring of see invisible u - a ring of wizardry (worn) G - the ring of Tuitosal {rPois Will+} (You took it off an orc knight on level 1 of the Elven Halls) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. K - the dreamshard necklace {*Dream Acrobat} (You found it on level 3 of the Elven Halls) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. L - a ring of positive energy M - the ring of Shadows {Umbra +Inv Stlth+} (You found it on level 3 of the Elven Halls) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. P - a ring of wizardry Wands c - a wand of iceblast (33) a - a wand of flame (63) e - a wand of paralysis (35) b - a wand of quicksilver (33) f - a wand of mindburst (9) p - a wand of polymorph (23) d - a wand of digging (8) Scrolls w - 17 scrolls of enchant weapon f - 9 scrolls of fear g - 5 scrolls of fog S - 5 scrolls of silence t - 11 scrolls of teleportation I - 5 scrolls of immolation x - 3 scrolls of amnesia W - 2 scrolls of brand weapon p - 10 scrolls of poison V - 15 scrolls of vulnerability r - 6 scrolls of revelation i - 25 scrolls of identify N - 8 scrolls of noise a - a scroll of enchant armour T - 3 scrolls of torment s - a scroll of butterflies b - a scroll of blinking Potions g - 3 potions of magic c - 18 potions of curing m - 7 potions of might d - 11 potions of moonshine A - 9 potions of attraction M - 4 potions of mutation i - 6 potions of invisibility a - 2 potions of ambrosia h - 7 potions of haste B - 6 potions of berserk rage w - 3 potions of heal wounds b - 4 potions of brilliance L - 7 potions of lignification e - 5 potions of enlightenment C - 3 potions of cancellation r - 3 potions of resistance Miscellaneous g - a +0 phial of floods h - a +0 phantom mirror Skills: - Level 6.0 Fighting - Level 6.0 Dodging - Level 6.0 Stealth - Level 22.0 Spellcasting - Level 23.0 Conjurations - Level 20.0 Necromancy - Level 6.0 Translocations - Level 22.0 Fire Magic + Level 9.3 Earth Magic - Level 13.0 Alchemy You had 29 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fire Storm Conj/Fire 75% 8d19 1% 9 b - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d10% 4 c - Ignition Fire 74% 3d19 1% 8 d - Fulminant Prism Conj/Alch 82% 3d33 0% 4 e - Searing Ray Conj 100% 2d8 0% 2 f - Death's Door Necr 72% N/A 4% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Magic Dart Conj 100% 1d8 0% 1 Soul Splinter Necr 100% N/A 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Sublimation of Blood Necr 100% N/A 0% 2 Gloom Hex/Necr 100% N/A 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Inner Flame Hex/Fire 100% N/A 0% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Vampiric Draining Necr 100% 2d13 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Animate Dead Necr 100% N/A 0% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Dispel Undead Necr 100% 3d31 0% 4 Flame Wave Conj/Fire 100% 2d21 0% 4 Ignite Poison Fire/Alch 100% N/A 0% 4 Olgreb's Toxic Radiance Alch 100% N/A 0% 4 Sticky Flame Fire/Alch 100% 2d15 0% 4 Curse of Agony Necr 100% N/A 0% 5 Detonation Catalyst Fire/Alch 100% 2d5 0% 5 Fireball Conj/Fire 75% 3d28 0% 5 Irradiate Conj/Alch 82% 3d39 0% 5 Starburst Conj/Fire 75% 6d19 0% 6 Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Blink Tloc 100% N/A 1% 2 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 100% 2d4 1% 2 Call Canine Familiar Summ 62% N/A 1% 3 Confusing Touch Hex 62% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Launch Clockwork Bee Frge 62% N/A 1% 3 Maxwell's Portable Pile Tloc 98% (3-9)d9 1% 3 Passwall Erth 100% N/A 1% 3 Sigil of Binding Hex 62% N/A 1% 3 Swiftness Air 62% N/A 1% 3 Tukima's Dance Hex 62% N/A 1% 3 Airstrike Air 31% 2d(5-21) 1% 4 Anguish Hex/Necr 57% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Eringya's Surprising Cr Summ 62% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Leda's Liquefaction Alch/Erth 71% N/A 1% 4 Passage of Golubria Tloc 98% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+3*) 1% 4 Alistair's Intoxication Alch 99% N/A 1% 5 Alistair's Walking Alem Alch/Frge 100% N/A 1% 5 Arcjolt Conj/Air 60% 1d70 1% 5 Borgnjor's Vile Clutch Necr/Erth 65% N/A 1% 5 Freezing Cloud Conj/Ice/Air 52% 6-21 1% 5 Lee's Rapid Deconstruct Erth 56% 3d26* 1% 5 Yara's Violent Unravell Hex/Alch 61% 3d23 1% 5 Bombard Conj/Erth 67% 9d11 1% 6 Conjure Ball Lightning Conj/Air 60% 3x3d22 1% 6 Eringya's Noxious Bog Alch 74% 4d6 1% 6 Forge Monarch Bomb Fire/Frge 59% 4d19 1% 6 Plasma Beam Fire/Air 59% 2x1d74 1% 6 Sculpt Simulacrum Ice/Alch 61% N/A 1% 6 Orb of Destruction Conj 75% 9d17 1% 7 Infestation Necr 72% N/A 1% 8 Lehudib's Crystal Spear Conj/Erth 67% 10d15 1% 8 Dispersal Tloc 49% N/A 2% 6 Hellfire Mortar Fire/Erth/Frge 58% 4d17 2% 7 Rimeblight Ice/Necr 57% 2d10 (prim2% 7 Silence Hex/Air 31% N/A 4% 5 Permafrost Eruption Ice/Erth 45% 2x4d10 4% 6 Manifold Assault Tloc 49% N/A 13% 7 Forge Phalanx Beetle Frge 31% N/A 26% 6 Disjunction Tloc 49% N/A 65% 8 Enfeeble Hex 31% N/A 80% 7 Ozocubu's Refrigeration Ice 31% 4d14 80% 7 Sphinx Sisters Hex/Summ 31% N/A 80% 7 Splinterfrost Shell Ice/Frge 31% 6d12 80% 7 Summon Hydra Summ 31% N/A 80% 7 Chain Lightning Conj/Air 60% 3d80 82% 9 Platinum Paragon Frge 31% 4d16 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24831 Temple (1/1) D:7 Zot: 5848 Lair (5/5) D:9 Zot: 22718 Swamp (4/4) Lair:3 Zot: 20664 Snake (4/4) Lair:3 Zot: 18939 Slime (0/5) Lair:5 Orc (2/2) D:9 Zot: 10244 Elf (3/3) Orc:2 Zot: 13172 Vaults (5/5) D:13 Zot: 23584 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 : D:5 ? D:7 (:[?[( D:11 * D:15 * Orc:2 :=[?:[ Elf:1 (: Elf:2 :* Snake:1 * Snake:2 (!?*( Snake:3 (=::[ Snake:4 =![ Vaults:1 :: Vaults:2 ::[[ Annotations: Elf:3 exclusion: 2 waters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) When you translocate, a monster is sometimes pulled along with you. Message History The freezing wraith is almost destroyed. The mystic blast hits the ironbound preserver! The ironbound preserver is severely wounded. The ironbound preserver is knocked back by the mystic blast. The ironbound preserver slams into the metal wall. Your life is in your own hands again! The freezing wraith is no longer deflecting missiles. The ironbound preserver is no longer deflecting missiles. The ironbound preserver gestures wildly while chanting. The ironbound preserver begins to accept its allies' injuries. You feel much better. You step away from death's doorway. The ironbound preserver hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You recovered 17 HP! You recovered 2 MP! Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Press: ? - help, v - describe, . - travel Here: an ironbound preserver, wielding a +0 flail and wearing a +4 ring mail of fire resistance (severely wounded) The floor. You feel much better. The ironbound preserver hits you with a +0 flail!! The ironbound preserver hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The freezing wraith hits you but does no damage. The freezing wraith barely misses you. You recovered 3 HP! You recovered 1 MP! Okay, then. You feel yourself speed up. The ironbound preserver hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The freezing wraith barely misses you. The freezing wraith hits you but does no damage. You climb downwards. You encounter a yaktaur captain, a dread lich and a stone giant. The yaktaur captain is carrying a +0 arbalest. The ettin hits you with a +0 dire flail!! * * * LOW HITPOINT WARNING * * * The ettin hits you with a +0 dire flail!!! You die... #..#....# # ##..#....#.## ...#....#..# ....[[..... #####.e[[[C..## ......[....[... ....c[C.p