Dungeon Crawl Stone Soup version 0.35-a0-465-gcc6d5d2c9e (webtiles) character file. Game seed: 12712214630264550751 21 VividlyBlue the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on June 6, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (325 turns). VividlyBlue the Conjurer (Deep Elf Conjurer) Turns: 325, Time: 00:01:10 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 1/8 EV: 11 Int: 22 God: Gold: 45 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11674 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ribbon worm. The ribbon worm is almost dead. You encounter an orc. It is wielding a +0 falchion of holy wrath and quivering boomerangs. The searing ray hits the ribbon worm! You kill the ribbon worm! You finish channelling your searing ray. The orc priest casts a cantrip, but nothing happens. You see here a ribbon worm corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion (79% to hit) You miscast Searing Ray. Nothing appears to happen. You encounter an orc. It is wielding a +0 trident. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc shouts! The orc priest miscasts a cantrip. Without enough magic to sustain it, your Searing Ray dissipates. You recovered 1 MP! The orc shouts! The orc priest hits you with a +0 falchion. The orc throws a boomerang. The boomerang misses you. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You took 6 damage! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You took 1 damage! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #####...###.######≈o≈.... ..........).......≈o≈.... #####...###†###.##≈≈≈..# #...# #............# #.... #............# #..... #............# ##.#..##.......o<[..# ..#..##......†.# ####..##.###@#.....# ...#.###.######## #.#.#........... #...#.#.######## ##..#.#.# #....#.#### #.###.#'#....# #............# #............# You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A hobgoblin (D:2) 3 jackals (D:1) A quokka (D:1) 2 goblins A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 229 | D:1 | You fall into a shaft and drop 1 floor! 238 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 241 | D:2 | Learned a level 2 spell: Searing Ray 325 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, hangedman_feature_mirror D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b, ebering_ecumenical_altar_webs Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 4 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 325 | 325 | 0 | 0 | 264 | 2 | 162.5 | Dungeon | 325 | 325 | 0 | 0 | 264 | 2 | 162.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 229 daAuts D:2: 96 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+