Dungeon Crawl Stone Soup version 0.35-a0-471-ge6ab79a80b (webtiles) character file. Game seed: 12052822578142223415 23 VividlyBlue the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on June 7, 2026. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (951 turns). VividlyBlue the Conjurer (Deep Elf Conjurer) Turns: 951, Time: 00:01:23 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 75% Magic: 4/8 EV: 11 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic A - a potion of attraction d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} j - a potion of moonshine {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% 2d2 19% 2 Gloom Hex/Necr 6% N/A 34% 3 Inner Flame Hex/Fire 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11047 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a jackal (83% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) You encounter an endoplasm. You stop channelling your searing ray. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You took 3 damage! You recovered 1 MP! The jackal closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (95% to hit) You focus your ray upon the ribbon worm. The searing ray misses the hobgoblin. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The jackal bites you. x2 You took 5 damage! The searing ray misses the hobgoblin. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You took 3 damage! You miss the frilled lizard. You stop channelling your searing ray. The frilled lizard closely misses you. The jackal closely misses you. You recovered 1 HP! Unknown command. You hit the frilled lizard. The frilled lizard is heavily wounded. The jackal barely misses you. The hobgoblin barely misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The endoplasm freezes you. You are frozen. You die... ####.....### ######.... .......... .###......... .........# ....?....... .........# ........... ....†...# .......... .......#+####......... #.....l............ #.<.g@w..$......... #....jh.....###.... ######......# . #...[..'.. #......#... #......#.... #......# ... #....... ... You could see a ribbon worm, an endoplasm, a jackal, a hobgoblin and a frilled lizard. Vanquished Creatures 2 dart slugs (D:1) 2 hobgoblins (D:1) A jackal (D:2) A quokka (D:1) 6 ball pythons (D:1) 2 bats (D:2) An endoplasm (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 731 | D:1 | Learned a level 2 spell: Searing Ray 951 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_basic D:2: layout_basic, ebering_dispersal_statue_hall, kennysheep_generic_room_13 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 35 Searing Ray || 4 Read: Identify || 1 Immolation || 1 Vulnerability || 1 Amnesia || 1 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 951 | 934 | 17 | 0 | 826 | 2 | 475.5 | Dungeon | 951 | 934 | 17 | 0 | 826 | 2 | 475.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 918 daAuts D:2: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+